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Message ID: 445
Date: Fri Sep 3 06:19:01 BST 1999
Author: Carlos Aldente'
Subject: Re: MOnk BALANCE ISSUES
>From: SkyCitadel@...
>Reply-To: EQ-Monks@onelist.com
>To: EQ-Monks@onelist.com
>Subject: Re: [EQ-Monks] MOnk BALANCE ISSUES
>Date: Thu, 2 Sep 1999 20:04:50 EDT
>
>From: SkyCitadel@...
>
>In a message dated 9/2/99 7:00:13 PM Central Daylight Time,
>seth_nemo@... writes:
>
> > >1)DUEL WEILD/DOUBLE ATTACK:
> > >You must bear in mind that at for any level, monks have higher DW
> > >and DA skills than all other groups (even warriors). Thus we get more
> > >attacks than they do in an average round.
> > >
>
>Ya know, to be more realistic it might be said that our punches need to go
>faster and possibly hit for a little less. But anyone who has ever come up
>against a damage sheilded opponent knows why at that time it sucks being a
>monk lol. Can you say Quadruple hit? Hitting a damage sheild over and
>over
>again while the mob is attacking you at the same time is a sure way to die
>unless you just have more hit points.
>
>So i for one think its alright for the things to stay the way they are. Im
>for a move into the more superficial areas of improvement like the proposed
>graphic headbands.
>
>SkyCitadel
>Sacred Knights of Yserbius
>Rathe
>
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