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Message ID: 443
Date: Fri Sep 3 01:02:12 BST 1999
Author: Carlos Aldente'
Subject: Re: MOnk BALANCE ISSUES


Hmmm... Your down with Physics aren�t you Mr. Dellimore?.... well then lets
be more scientific... it's not physically possible for a hand holding
something to go faster as the same hand not holding something (assuming the
same amount of energy is applied to the system) unless the object being held
has speed increasing attributes (i.e. magic) that�s why monks should have
there per hit damage dropped and speed increases so the damage per round
ratio stays the same. ya... i think that would be cool

quaan 18 Q


>From: "Imari J. A. Dellimore" <ijad@...>
>Reply-To: EQ-Monks@onelist.com
>To: EQ-Monks@onelist.com
>Subject: [EQ-Monks] MOnk BALANCE ISSUES
>Date: Thu, 2 Sep 1999 15:55:48 -0400 (EDT)
>
>From: "Imari J. A. Dellimore" <ijad@...>
>
>I for one think that the issue of Monk balance is not as clear cut as
>improving the damage/dely of our fists. i think there are other things
>you need to look at. Monks below level 35 are quite well balanced I think:
>
>1)DUEL WEILD/DOUBLE ATTACK:
>You must bear in mind that at for any level, monks have higher DW
>and DA skills than all other groups (even warriors). Thus we get more
>attacks than they do in an average round.
>
>2)FLYING KICK IS COOL:
>Furthermore, our Flying kick a VERY deadly attack - hitting for more
>damage than most Warriors can muster even with BIG (slow hitting) 2Handed
>weapons. I have seen level 35 monks Kicking for 90dmge or more. Sure
>some of the new SUPER weapons weildable by warriors are 35dmg/45delay and
>could probably hit for 90 or more a pop in the hands of a good Ogre
>warrior, but think about that - there are only one or two of these weapons
>on MY SERVER - (tarrew marr) and no one lower that level 45 even has one
>of them! I myself have only seen one of these things in all mytime in
>everquest. I cannot be jealous of something that is that rare and suited
>for players that much higher level than me.
>
>3) SUGGESTION???
>Let us be more scientific in our determination of the true class balance.
>Everyone should download and use the new eqlog_parser program
>(avaialable form EQCVAULT -www.eqvault.com) and run a check
>on their damage dealt vs the damage dealt by all others in their group.
>(compare your damge to hybrids and warriors of comparable level to
>yourself) and see if you still think we need a damage upgrade.
>
>4)WHIRL WIND DAMAGE:
>Most people out there recognise that monks are a virtual wirlwind of
>flying fists and deadly kicks doing more damage during a fight than a well
>equipped warrior of our level. I have a friend (non-monk) whose
>philosophy is that 2 monks ==one nuker in a group, and he is always
>encouraging me to group with him.
>
>5) EASY OF PLAY:
>Another consideration into monk balance is that after you collect your
>last item of mesh armor and perhaps an evil eye bag or box of abukar, you
>have no new items to collect - you dont have to worry about cash or
>camping as much as say paladins or other classes where items and LONG
>DREARY camps are needed just to get equipment to stay alive.
>
>THE ONLY BITING ISSUE AS I SEE IT:
>After level 35 however we monks see no new skills. Of course we get
>better at our skills with each level - but unlike casters who have new
>spells, or hybrids who continue to get skills added into levle 40, leve 35
>is the last real improvement to our class.
>I am not sure what there is to look forward too after 35?
>What is there to drive me on to that next great level ?
>Where is the glory in being a level 45 monk when a level 35 monk can do
>everything you can (and probably even has the same equipment as you)?
>
>Suggestions:
>To spice up monk life after level 35, I suggest doing the following:
>introduce a new monk only weapon like NUN-CHUCKS (just an example)
>Make them hard to get (like one or two groups of level 40 players), and
>NO-DROP. They should be the OUTRIGHT FASTEST (17 delay?) weapons in
>the game and duel weildable.
>
>A nice twist would be to give them a HANDY damage ratio such that they did
>slightly more max damage than a monk with his fists, but also had better
>delay.
>
>Allow them to enhance our blocking ability - attacker takes 10-20 points
>of damage when we succesfully block thier attack (hey! being blaocked by
>some hard-wood nunchucks is going to HURT!)
>
>And lastly give them slight chance to STUN our opponent - like
>paladin bash only slightly longer lasting maybe? It will not be a spell
>per say, just the shock of the damage dealt would cause disorientation in
>any opponent. This will be good against casters and allround usefull for
>saving damage 9stunned opponents do not attack.
>
>This would give monks in the 35+ category something to look forward to and
>drool about. also anyplayer with a pair of these weapons will earn the
>respect and awe of all other players, monk and non-monk a like! Think of
>the damage dealt per round! think of the number of round you will get in!
>
>On Thu, 2 Sep 1999, Seamus McNeill wrote:
>
> > From: Seamus McNeill <smcneill@...>
> >
> > Yes it is silly that any weapon out there has a faster delay than our
> > fist's. Even if it is a lightweight weapon....the whole reason a blunt
> > weapon or slashing weapon does damage is because of the windup and
>swing.
> > Fists however are just straight forward....no extra weight off any
> > sort...unlike a weapon. The only thing i can see maybe being faster is
> > small piercing weapons such as dagger's, dirk's, stiletto's and so on.
> >
> > Sligo
> > Cazic Thule
> >
> >
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