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Message ID: 442
Date: Fri Sep 3 00:59:43 BST 1999
Author: Carlos Aldente'
Subject: Re: MOnk BALANCE ISSUES


Hmmm... Your down with Physics aren�t you Mr. Dellimore?.... well then lets
be more scientific... it's not physically possible for a hand holding
something to go faster than a hand not holding something unless the object
be held has speed increasing attributes (i.e. magic) that�s why monks should
have there per hit damage dropped and speed increases so the damage per
round ratio stays the same. ya... i think that would be cool

quaan 18 Q


>From: "Imari J. A. Dellimore" <ijad@...>
>Reply-To: EQ-Monks@onelist.com
>To: EQ-Monks@onelist.com
>Subject: [EQ-Monks] MOnk BALANCE ISSUES
>Date: Thu, 2 Sep 1999 15:55:48 -0400 (EDT)
>
>From: "Imari J. A. Dellimore" <ijad@...>
>
>I for one think that the issue of Monk balance is not as clear cut as
>improving the damage/dely of our fists. i think there are other things
>you need to look at. Monks below level 35 are quite well balanced I think:
>
>1)DUEL WEILD/DOUBLE ATTACK:
>You must bear in mind that at for any level, monks have higher DW
>and DA skills than all other groups (even warriors). Thus we get more
>attacks than they do in an average round.
>
>2)FLYING KICK IS COOL:
>Furthermore, our Flying kick a VERY deadly attack - hitting for more
>damage than most Warriors can muster even with BIG (slow hitting) 2Handed
>weapons. I have seen level 35 monks Kicking for 90dmge or more. Sure
>some of the new SUPER weapons weildable by warriors are 35dmg/45delay and
>could probably hit for 90 or more a pop in the hands of a good Ogre
>warrior, but think about that - there are only one or two of these weapons
>on MY SERVER - (tarrew marr) and no one lower that level 45 even has one
>of them! I myself have only seen one of these things in all mytime in
>everquest. I cannot be jealous of something that is that rare and suited
>for players that much higher level than me.
>
>3) SUGGESTION???
>Let us be more scientific in our determination of the true class balance.
>Everyone should download and use the new eqlog_parser program
>(avaialable form EQCVAULT -www.eqvault.com) and run a check
>on their damage dealt vs the damage dealt by all others in their group.
>(compare your damge to hybrids and warriors of comparable level to
>yourself) and see if you still think we need a damage upgrade.
>
>4)WHIRL WIND DAMAGE:
>Most people out there recognise that monks are a virtual wirlwind of
>flying fists and deadly kicks doing more damage during a fight than a well
>equipped warrior of our level. I have a friend (non-monk) whose
>philosophy is that 2 monks ==one nuker in a group, and he is always
>encouraging me to group with him.
>
>5) EASY OF PLAY:
>Another consideration into monk balance is that after you collect your
>last item of mesh armor and perhaps an evil eye bag or box of abukar, you
>have no new items to collect - you dont have to worry about cash or
>camping as much as say paladins or other classes where items and LONG
>DREARY camps are needed just to get equipment to stay alive.
>
>THE ONLY BITING ISSUE AS I SEE IT:
>After level 35 however we monks see no new skills. Of course we get
>better at our skills with each level - but unlike casters who have new
>spells, or hybrids who continue to get skills added into levle 40, leve 35
>is the last real improvement to our class.
>I am not sure what there is to look forward too after 35?
>What is there to drive me on to that next great level ?
>Where is the glory in being a level 45 monk when a level 35 monk can do
>everything you can (and probably even has the same equipment as you)?
>
>Suggestions:
>To spice up monk life after level 35, I suggest doing the following:
>introduce a new monk only weapon like NUN-CHUCKS (just an example)
>Make them hard to get (like one or two groups of level 40 players), and
>NO-DROP. They should be the OUTRIGHT FASTEST (17 delay?) weapons in
>the game and duel weildable.
>
>A nice twist would be to give them a HANDY damage ratio such that they did
>slightly more max damage than a monk with his fists, but also had better
>delay.
>
>Allow them to enhance our blocking ability - attacker takes 10-20 points
>of damage when we succesfully block thier attack (hey! being blaocked by
>some hard-wood nunchucks is going to HURT!)
>
>And lastly give them slight chance to STUN our opponent - like
>paladin bash only slightly longer lasting maybe? It will not be a spell
>per say, just the shock of the damage dealt would cause disorientation in
>any opponent. This will be good against casters and allround usefull for
>saving damage 9stunned opponents do not attack.
>
>This would give monks in the 35+ category something to look forward to and
>drool about. also anyplayer with a pair of these weapons will earn the
>respect and awe of all other players, monk and non-monk a like! Think of
>the damage dealt per round! think of the number of round you will get in!
>
>On Thu, 2 Sep 1999, Seamus McNeill wrote:
>
> > From: Seamus McNeill <smcneill@...>
> >
> > Yes it is silly that any weapon out there has a faster delay than our
> > fist's. Even if it is a lightweight weapon....the whole reason a blunt
> > weapon or slashing weapon does damage is because of the windup and
>swing.
> > Fists however are just straight forward....no extra weight off any
> > sort...unlike a weapon. The only thing i can see maybe being faster is
> > small piercing weapons such as dagger's, dirk's, stiletto's and so on.
> >
> > Sligo
> > Cazic Thule
> >
> >
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