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Message ID: 1450
Date: Thu Mar 16 19:44:13 GMT 2000
Author: Thom Green
Subject: RE: [EQ-Monks] Skills questions
>From: "Currey, Mick" <mick_currey@...>______________________________________________________
>Reply-To: EQ-Monks@onelist.com
>To: "'EQ-Monks@onelist.com'" <EQ-Monks@onelist.com>
>Subject: RE: [EQ-Monks] Skills questions
>Date: Thu, 16 Mar 2000 13:02:36 -0600
>
>Ok, this line of discussion brings up a tough question. I've been saving
>points for dragon punch coming up. I'll have 25 points when I get it. Is
>instill doubt good enough that I should put some of the saved up points
>into
>it, instead of the special attack? Any advice here in either direction?
>
> -----Original Message-----
> From: Thom Green [mailto:thom_mg@...]
> Sent: Thursday, March 16, 2000 12:58 PM
> To: EQ-Monks@onelist.com
> Subject: RE: [EQ-Monks] Skills questions
>
> From: "Thom Green" <thom_mg@...>
>
> Oh yea, I forgot the stop attacking thingy too. Hehe. As
>far as instill
> doubt goes, its the hardest skill I have ever had to raise.
>I hit the
> instill doubt button constantly, targeting anything I can,
>and I think mine
> is like 35th. And the key to getting it to work is make
>sure the ONLY thing
> you are doing to your target is auto attack, no special
>attacks, and your
> special attacks button has to be up (Tiger Claw, etc) and
>then hit your
> instill doubt. Now, chances are the next result you will
>see is it telling
> you "You aren't scaring anyone". Hehe if you are REALLY
>lucky and get it to
> work (I think I have gotten it to work like 3 or 4 times),
>it should have
> the same effect as the 4th level necro spell, and make them
>start to run
> away for 10-30 seconds. Only you don't get the nifty flying
>skulls.
>
>
>