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Message ID: 1451
Date: Thu Mar 16 20:16:08 GMT 2000
Author: Dellimore, Imari
Subject: Skills Advice


Save ALL your points for Flying kick when you get it at 30. Dragon punch has
to last you for a mere 5 levels, and it will go up quickly, so put one
point into it and let nature take its course.

FK takes a Looong time to max out. Took me till I was level 35 to get it
caught up to where it should be, and even now it is the last of my skills to
max before I ding. I am thinking of dropping 40 points into Instill doubt..
might be worth it for soloing purposes. I hear that once your skill hits 50
or so it goes up much quicker. I will try that out and see.

-----Original Message-----
From: Thom Green
To: EQ-Monks@onelist.com
Sent: 3/16/00 2:44 PM
Subject: RE: [EQ-Monks] Skills questions

From: "Thom Green" <thom_mg@...>

I never put points into any attack. With the frequency you will use
them,
they will go up really quick. Only things I have ever put points in
were of
course the initial points needed to use a skill, plus when I was low
level,
I dumped some points in mend, and just recently dumped some points into
instill doubt because it advances about as fast as molasis in winter.

Sister SHelza

>From: "Currey, Mick" <mick_currey@...>
>Reply-To: EQ-Monks@onelist.com
>To: "'EQ-Monks@onelist.com'" <EQ-Monks@onelist.com>
>Subject: RE: [EQ-Monks] Skills questions
>Date: Thu, 16 Mar 2000 13:02:36 -0600
>
>Ok, this line of discussion brings up a tough question. I've been
saving
>points for dragon punch coming up. I'll have 25 points when I get it.
Is
>instill doubt good enough that I should put some of the saved up points

>into
>it, instead of the special attack? Any advice here in either
direction?
>
> -----Original Message-----
> From: Thom Green [mailto:thom_mg@...]
> Sent: Thursday, March 16, 2000 12:58 PM
> To: EQ-Monks@onelist.com
> Subject: RE: [EQ-Monks] Skills questions
>
> From: "Thom Green" <thom_mg@...>
>
> Oh yea, I forgot the stop attacking thingy too. Hehe.
As
>far as instill
> doubt goes, its the hardest skill I have ever had to
raise.
>I hit the
> instill doubt button constantly, targeting anything I
can,
>and I think mine
> is like 35th. And the key to getting it to work is make
>sure the ONLY thing
> you are doing to your target is auto attack, no special
>attacks, and your
> special attacks button has to be up (Tiger Claw, etc)
and
>then hit your
> instill doubt. Now, chances are the next result you
will
>see is it telling
> you "You aren't scaring anyone". Hehe if you are REALLY
>lucky and get it to
> work (I think I have gotten it to work like 3 or 4
times),
>it should have
> the same effect as the 4th level necro spell, and make
them
>start to run
> away for 10-30 seconds. Only you don't get the nifty
flying
>skulls.
>
>
>

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