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Message ID: 1449
Date: Thu Mar 16 19:02:36 GMT 2000
Author: Currey, Mick
Subject: RE: [EQ-Monks] Skills questions


Ok, this line of discussion brings up a tough question. I've been saving
points for dragon punch coming up. I'll have 25 points when I get it. Is
instill doubt good enough that I should put some of the saved up points into
it, instead of the special attack? Any advice here in either direction?

-----Original Message-----
From: Thom Green [mailto:thom_mg@...]
Sent: Thursday, March 16, 2000 12:58 PM
To: EQ-Monks@onelist.com
Subject: RE: [EQ-Monks] Skills questions

From: "Thom Green" <thom_mg@...>

Oh yea, I forgot the stop attacking thingy too. Hehe. As
far as instill
doubt goes, its the hardest skill I have ever had to raise.
I hit the
instill doubt button constantly, targeting anything I can,
and I think mine
is like 35th. And the key to getting it to work is make
sure the ONLY thing
you are doing to your target is auto attack, no special
attacks, and your
special attacks button has to be up (Tiger Claw, etc) and
then hit your
instill doubt. Now, chances are the next result you will
see is it telling
you "You aren't scaring anyone". Hehe if you are REALLY
lucky and get it to
work (I think I have gotten it to work like 3 or 4 times),
it should have
the same effect as the 4th level necro spell, and make them
start to run
away for 10-30 seconds. Only you don't get the nifty flying
skulls.