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Message ID: 1068
Date: Thu Dec 16 15:17:53 GMT 1999
Author: Dave Gaines
Subject: Re: Digest Number 122


Seems like its me against the world again...

When I say EQ is just a game, I mean that in the sense that the "game"
of EQ, the mana regen rate, the special abilities of the warrior, the
aggro characteristics of lizards, etc is a game.

The ability to /tell,
/guildsay, /say, /shout, /ooc are common means of communication
that exist in any non-single player game. These aren't part of the
"game". And this is why I say the "game" is just a game.


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> I started playing this game to keep in contact with a couple of friends
> of mine in another state. Since, I have made even more friends. Not
> exactly "just a game" to me.
>
> Hiscanth Stormriser of Silmindo
> 40th on Bertox
>
>
>
> -----Original Message-----
> From: Dave Gaines [mailto:dave@...]
> Sent: Thursday, December 16, 1999 7:53 AM
> To: EQ-Monks@onelist.com
> Subject: Re: [EQ-Monks] Digest Number 122
>
>
> From: Dave Gaines <dave@...>
>
> Wow.
>
> Well, before the dawn of computer about 20 years ago, practically every
> game out there invovled social contact. A few exceptions like
> "solitaire"... Computers came along and let us play games
> completely by ourselves. But we for the most part find most of these
> games not nearly as fun as games with other people.. Thus games
> like DOOM and Warcraft II and Diablo, now UO and EQ and AC let us
> again have social contact.
>
> If your friends suddenly do not allow you into your group because you are
> not quite as powerful as before, then maybe you should look
> at that friendship and see if thats what it is. Not too many
> of the people I call friends online give a hoot about my game power.
> Just like I always invite Joe, the worlds worst golf player to go
> with us to play golf, real friends shouldn't care if you walked up
> and said flying kick was removed, you should still be immediately
> grouped.
>
> Now the monk isn't suddenly instantly accepted into the group. Well
> guess what, neither are bards (pre level 32). Neither are wizards
> (unless you're going to hate), neither are warriors, neither are ...
>
> >From the way you talk, monks are social rejects now because feign death
> isn't as powerful, and that just isn't so.
>
> Yes it is more difficult, as you are not as useful, but every class
> has their power tuned (nerfed or enhanced) occasionally, and if you
> can't cpe with these kinds of changes, then I suggest you stop
> playing EQ and join chat rooms to meet friends. Verant can't put your
> ability to make friends easily above the need to balance the game.
>
>
> > From: "Goode, Jason" <JGoode@...>
> >
> > Hrmmm...no, if you give it more of a bit of intropection, that's not
> really
> > true. It's a different type of game than say, Heroes of Might and Magic,
> > where this statement would be valid. This type of game has a twist to it
> -
> > the human social element. That, I think, more than anything else is what
> > elevates it beyond a game to many.
> >
> > Humans are social creatures as a species. We, as a species, have a deep
> and
> > abiding need to interact with others. In this way is how it (and any
> > MMORPG) transcends being "just a game". It doesn't have anything to do
> with
> > the code or the virtual mobs that you virtually slay, but rather the
> people
> > beyond the icons with whom you will tend to build real relationships -
> often
> > without realizing it. Whether it's with your drinking buddies in a bar
> > watching the game, going out dancing with your girlfriends, or sitting in
> > the king room in Sol B, killing kobold and role-playing/BSing about your
> job
> > in the down time, makes no difference. Social interaction is still social
> > interaction, regardless of the arena it takes place in.
> >
> > If I had to speculate, I'd say that the changes to feign death, or perhaps
> > more accurately now, non-monks perceptions of monks due to the changes in
> > feign death, negatively impact the ability of monks to continue to explore
> > the social aspect of the game, i.e., difficulty getting into groups of
> > strangers, thus not being able to share in a group activity and make new
> > friends, etc., that is the most damaging aspect of what has transpired and
> > the core root of the anger and outrage many monks express.
> >
> > Just my thoughts...take them for that and nothing more.
> >
> > Leikung
> > Warrior-Poet
> > Bristlebane
> >
> > > -----Original Message-----
> > > From: Dave Gaines [mailto:dave@...]
> > > Sent: Thursday, December 16, 1999 9:09 AM
> > > To: EQ-Monks@onelist.com
> > > Subject: Re: [EQ-Monks] Digest Number 122
> > >
> > >
> > > From: Dave Gaines <dave@...>
> > >
> > > It should not be more than a game. Because that is ALL it is, a game.
> > > If its more to you, then you seriously need to stop "playing" it,
> > > readjust your life, realize how little those bytes stored on
> > > a computer
> > > in california really should mean to you.
> > >
> > > >
> > > > From: Seamus McNeill <smcneill@...>
> > > >
> > > > its more than a game to some.....
> > > >
> > > > ~S
> > > >
> > > > >
> > >
> > > --------------------------- ONElist Sponsor
> > > ----------------------------
> > >
> > > GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!
> > > Tired of filling out forms and remembering passwords? Gator fills in
> > > forms and passwords with just one click! Comes with $50 in
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> > >
> > > --------------------------------------------------------------
> > > ----------
> > >
> >
> > >
>
>
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> charset="iso-8859-1"
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
> <HTML>
> <HEAD>
> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
> <META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2448.0">
> <TITLE>RE: [EQ-Monks] Digest Number 122</TITLE>
> </HEAD>
> <BODY>
>
> <P><FONT SIZE=2>I started playing this game to keep in contact with a couple of friends</FONT>
> <BR><FONT SIZE=2>of mine in another state. Since, I have made even more friends. Not</FONT>
> <BR><FONT SIZE=2>exactly "just a game" to me.</FONT>
> </P>
>
> <P><FONT SIZE=2>Hiscanth Stormriser of Silmindo</FONT>
> <BR><FONT SIZE=2>40th on Bertox</FONT>
> </P>
> <BR>
> <BR>
>
> <P><FONT SIZE=2>-----Original Message-----</FONT>
> <BR><FONT SIZE=2>From: Dave Gaines [<A HREF="mailto:dave@...">mailto:dave@...</A>]</FONT>
> <BR><FONT SIZE=2>Sent: Thursday, December 16, 1999 7:53 AM</FONT>
> <BR><FONT SIZE=2>To: EQ-Monks@onelist.com</FONT>
> <BR><FONT SIZE=2>Subject: Re: [EQ-Monks] Digest Number 122</FONT>
> </P>
> <BR>
>
> <P><FONT SIZE=2>From: Dave Gaines <dave@...></FONT>
> </P>
>
> <P><FONT SIZE=2>Wow.</FONT>
> </P>
>
> <P><FONT SIZE=2>Well, before the dawn of computer about 20 years ago, practically every</FONT>
> <BR><FONT SIZE=2>game out there invovled social contact.  A few exceptions like</FONT>
> <BR><FONT SIZE=2>"solitaire"...  Computers came along and let us play games</FONT>
> <BR><FONT SIZE=2>completely by ourselves.  But we for the most part find most of these</FONT>
> <BR><FONT SIZE=2>games not nearly as fun as games with other people..  Thus games</FONT>
> <BR><FONT SIZE=2>like DOOM and Warcraft II and Diablo, now UO and EQ and AC let us</FONT>
> <BR><FONT SIZE=2>again have social contact.</FONT>
> </P>
>
> <P><FONT SIZE=2>If your friends suddenly do not allow you into your group because you are</FONT>
> <BR><FONT SIZE=2>not quite as powerful as before, then maybe you should look</FONT>
> <BR><FONT SIZE=2>at that friendship and see if thats what it is.  Not too many</FONT>
> <BR><FONT SIZE=2>of the people I call friends online give a hoot about my game power.</FONT>
> <BR><FONT SIZE=2>Just like I always invite Joe, the worlds worst golf player to go</FONT>
> <BR><FONT SIZE=2>with us to play golf, real friends shouldn't care if you walked up</FONT>
> <BR><FONT SIZE=2>and said flying kick was removed, you should still be immediately</FONT>
> <BR><FONT SIZE=2>grouped.</FONT>
> </P>
>
> <P><FONT SIZE=2>Now the monk isn't suddenly instantly accepted into the group.  Well</FONT>
> <BR><FONT SIZE=2>guess what, neither are bards (pre level 32).  Neither are wizards </FONT>
> <BR><FONT SIZE=2>(unless you're going to hate), neither are warriors, neither are ...</FONT>
> </P>
>
> <P><FONT SIZE=2>From the way you talk, monks are social rejects now because feign death</FONT>
> <BR><FONT SIZE=2>isn't as powerful, and that just isn't so.</FONT>
> </P>
>
> <P><FONT SIZE=2>Yes it is more difficult, as you are not as useful, but every class</FONT>
> <BR><FONT SIZE=2>has their power tuned (nerfed or enhanced) occasionally, and if you</FONT>
> <BR><FONT SIZE=2>can't cpe with these kinds of changes, then I suggest you stop</FONT>
> <BR><FONT SIZE=2>playing EQ and join chat rooms to meet friends.  Verant can't put your</FONT>
> <BR><FONT SIZE=2>ability to make friends easily above the need to balance the game.</FONT>
> </P>
> <BR>
>
> <P><FONT SIZE=2>> From: "Goode, Jason" <JGoode@...></FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> Hrmmm...no, if you give it more of a bit of intropection, that's not really</FONT>
> <BR><FONT SIZE=2>> true.  It's a different type of game than say, Heroes of Might and Magic,</FONT>
> <BR><FONT SIZE=2>> where this statement would be valid.  This type of game has a twist to it -</FONT>
> <BR><FONT SIZE=2>> the human social element.  That, I think, more than anything else is what</FONT>
> <BR><FONT SIZE=2>> elevates it beyond a game to many.</FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> Humans are social creatures as a species.  We, as a species, have a deep and</FONT>
> <BR><FONT SIZE=2>> abiding need to interact with others.  In this way is how it (and any</FONT>
> <BR><FONT SIZE=2>> MMORPG) transcends being "just a game".  It doesn't have anything to do with</FONT>
> <BR><FONT SIZE=2>> the code or the virtual mobs that you virtually slay, but rather the people</FONT>
> <BR><FONT SIZE=2>> beyond the icons with whom you will tend to build real relationships - often</FONT>
> <BR><FONT SIZE=2>> without realizing it.  Whether it's with your drinking buddies in a bar</FONT>
> <BR><FONT SIZE=2>> watching the game, going out dancing with your girlfriends, or sitting in</FONT>
> <BR><FONT SIZE=2>> the king room in Sol B, killing kobold and role-playing/BSing about your job</FONT>
> <BR><FONT SIZE=2>> in the down time, makes no difference.  Social interaction is still social</FONT>
> <BR><FONT SIZE=2>> interaction, regardless of the arena it takes place in.</FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> If I had to speculate, I'd say that the changes to feign death, or perhaps</FONT>
> <BR><FONT SIZE=2>> more accurately now, non-monks perceptions of monks due to the changes in</FONT>
> <BR><FONT SIZE=2>> feign death, negatively impact the ability of monks to continue to explore</FONT>
> <BR><FONT SIZE=2>> the social aspect of the game, i.e., difficulty getting into groups of</FONT>
> <BR><FONT SIZE=2>> strangers, thus not being able to share in a group activity and make new</FONT>
> <BR><FONT SIZE=2>> friends, etc., that is the most damaging aspect of what has transpired and</FONT>
> <BR><FONT SIZE=2>> the core root of the anger and outrage many monks express.</FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> Just my thoughts...take them for that and nothing more.</FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> Leikung</FONT>
> <BR><FONT SIZE=2>> Warrior-Poet</FONT>
> <BR><FONT SIZE=2>> Bristlebane</FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> > -----Original Message-----</FONT>
> <BR><FONT SIZE=2>> > From: Dave Gaines [<A HREF="mailto:dave@...">mailto:dave@...</A>]</FONT>
> <BR><FONT SIZE=2>> > Sent: Thursday, December 16, 1999 9:09 AM</FONT>
> <BR><FONT SIZE=2>> > To: EQ-Monks@onelist.com</FONT>
> <BR><FONT SIZE=2>> > Subject: Re: [EQ-Monks] Digest Number 122</FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > From: Dave Gaines <dave@...></FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > It should not be more than a game.  Because that is ALL it is, a game.</FONT>
> <BR><FONT SIZE=2>> > If its more to you, then you seriously need to stop "playing" it,</FONT>
> <BR><FONT SIZE=2>> > readjust your life, realize how little those bytes stored on </FONT>
> <BR><FONT SIZE=2>> > a computer</FONT>
> <BR><FONT SIZE=2>> > in california really should mean to you.</FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > > </FONT>
> <BR><FONT SIZE=2>> > > From: Seamus McNeill <smcneill@...></FONT>
> <BR><FONT SIZE=2>> > > </FONT>
> <BR><FONT SIZE=2>> > > its more than a game to some.....</FONT>
> <BR><FONT SIZE=2>> > > </FONT>
> <BR><FONT SIZE=2>> > > ~S</FONT>
> <BR><FONT SIZE=2>> > > </FONT>
> <BR><FONT SIZE=2>> > > > </FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > --------------------------- ONElist Sponsor </FONT>
> <BR><FONT SIZE=2>> > ----------------------------</FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> >     GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!</FONT>
> <BR><FONT SIZE=2>> > Tired of filling out forms and remembering passwords? Gator fills in</FONT>
> <BR><FONT SIZE=2>> > forms and passwords with just one click! Comes with $50 in </FONT>
> <BR><FONT SIZE=2>> > free coupons!</FONT>
> <BR><FONT SIZE=2>> >   <a href=" <A HREF="http://clickme.onelist.com/ad/gator4" TARGET="_blank">http://clickme.onelist.com/ad/gator4</A> ">Click Here</a></FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> > --------------------------------------------------------------</FONT>
> <BR><FONT SIZE=2>> > ----------</FONT>
> <BR><FONT SIZE=2>> > </FONT>
> <BR><FONT SIZE=2>> </FONT>
> <BR><FONT SIZE=2>> > </FONT>
> </P>
>
> <P><FONT SIZE=2>--------------------------- ONElist Sponsor ----------------------------</FONT>
> </P>
>
> <P><FONT SIZE=2>    GRAB THE GATOR! FREE SOFTWARE DOES ALL THE TYPING FOR YOU!</FONT>
> <BR><FONT SIZE=2>Tired of filling out forms and remembering passwords? Gator fills in</FONT>
> <BR><FONT SIZE=2>forms and passwords with just one click! Comes with $50 in free coupons!</FONT>
> <BR><FONT SIZE=2>  <a href=" <A HREF="http://clickme.onelist.com/ad/gator4" TARGET="_blank">http://clickme.onelist.com/ad/gator4</A> ">Click Here</a></FONT>
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