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Message ID: 1067
Date: Thu Dec 16 15:02:13 GMT 1999
Author: Michael DuBois
Subject: RE: Digest Number 122


I started playing this game to keep in contact with a couple of friends
of mine in another state. Since, I have made even more friends. Not
exactly "just a game" to me.

Hiscanth Stormriser of Silmindo
40th on Bertox



-----Original Message-----
From: Dave Gaines [mailto:dave@...]
Sent: Thursday, December 16, 1999 7:53 AM
To: EQ-Monks@onelist.com
Subject: Re: [EQ-Monks] Digest Number 122


From: Dave Gaines <dave@...>

Wow.

Well, before the dawn of computer about 20 years ago, practically every
game out there invovled social contact. A few exceptions like
"solitaire"... Computers came along and let us play games
completely by ourselves. But we for the most part find most of these
games not nearly as fun as games with other people.. Thus games
like DOOM and Warcraft II and Diablo, now UO and EQ and AC let us
again have social contact.

If your friends suddenly do not allow you into your group because you are
not quite as powerful as before, then maybe you should look
at that friendship and see if thats what it is. Not too many
of the people I call friends online give a hoot about my game power.
Just like I always invite Joe, the worlds worst golf player to go
with us to play golf, real friends shouldn't care if you walked up
and said flying kick was removed, you should still be immediately
grouped.

Now the monk isn't suddenly instantly accepted into the group. Well
guess what, neither are bards (pre level 32). Neither are wizards
(unless you're going to hate), neither are warriors, neither are ...

From the way you talk, monks are social rejects now because feign death
isn't as powerful, and that just isn't so.

Yes it is more difficult, as you are not as useful, but every class
has their power tuned (nerfed or enhanced) occasionally, and if you
can't cpe with these kinds of changes, then I suggest you stop
playing EQ and join chat rooms to meet friends. Verant can't put your
ability to make friends easily above the need to balance the game.


> From: "Goode, Jason" <JGoode@...>
>
> Hrmmm...no, if you give it more of a bit of intropection, that's not
really
> true. It's a different type of game than say, Heroes of Might and Magic,
> where this statement would be valid. This type of game has a twist to it
-
> the human social element. That, I think, more than anything else is what
> elevates it beyond a game to many.
>
> Humans are social creatures as a species. We, as a species, have a deep
and
> abiding need to interact with others. In this way is how it (and any
> MMORPG) transcends being "just a game". It doesn't have anything to do
with
> the code or the virtual mobs that you virtually slay, but rather the
people
> beyond the icons with whom you will tend to build real relationships -
often
> without realizing it. Whether it's with your drinking buddies in a bar
> watching the game, going out dancing with your girlfriends, or sitting in
> the king room in Sol B, killing kobold and role-playing/BSing about your
job
> in the down time, makes no difference. Social interaction is still social
> interaction, regardless of the arena it takes place in.
>
> If I had to speculate, I'd say that the changes to feign death, or perhaps
> more accurately now, non-monks perceptions of monks due to the changes in
> feign death, negatively impact the ability of monks to continue to explore
> the social aspect of the game, i.e., difficulty getting into groups of
> strangers, thus not being able to share in a group activity and make new
> friends, etc., that is the most damaging aspect of what has transpired and
> the core root of the anger and outrage many monks express.
>
> Just my thoughts...take them for that and nothing more.
>
> Leikung
> Warrior-Poet
> Bristlebane
>
> > -----Original Message-----
> > From: Dave Gaines [mailto:dave@...]
> > Sent: Thursday, December 16, 1999 9:09 AM
> > To: EQ-Monks@onelist.com
> > Subject: Re: [EQ-Monks] Digest Number 122
> >
> >
> > From: Dave Gaines <dave@...>
> >
> > It should not be more than a game. Because that is ALL it is, a game.
> > If its more to you, then you seriously need to stop "playing" it,
> > readjust your life, realize how little those bytes stored on
> > a computer
> > in california really should mean to you.
> >
> > >
> > > From: Seamus McNeill <smcneill@...>
> > >
> > > its more than a game to some.....
> > >
> > > ~S
> > >
> > > >
> >
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