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Message ID: 1069
Date: Thu Dec 16 15:23:51 GMT 1999
Author: Goode, Jason
Subject: RE: Digest Number 122
> -----Original Message-----
> From: Dave Gaines [mailto:dave@...]
> Sent: Thursday, December 16, 1999 9:53 AM
> To: EQ-Monks@onelist.com
> Subject: Re: [EQ-Monks] Digest Number 122
>
>
> From: Dave Gaines <dave@...>
>
> Wow.
>
> Well, before the dawn of computer about 20 years ago,
> practically every
> game out there invovled social contact. A few exceptions like
> "solitaire"... Computers came along and let us play games
> completely by ourselves. But we for the most part find most of these
> games not nearly as fun as games with other people.. Thus games
> like DOOM and Warcraft II and Diablo, now UO and EQ and AC let us
> again have social contact.
>
> If your friends suddenly do not allow you into your group
> because you are
> not quite as powerful as before, then maybe you should look
> at that friendship and see if thats what it is. Not too many
> of the people I call friends online give a hoot about my game power.
> Just like I always invite Joe, the worlds worst golf player to go
> with us to play golf, real friends shouldn't care if you walked up
> and said flying kick was removed, you should still be immediately
> grouped.
>
> Now the monk isn't suddenly instantly accepted into the group. Well
> guess what, neither are bards (pre level 32). Neither are wizards
> (unless you're going to hate), neither are warriors, neither are ...
>
> From the way you talk, monks are social rejects now because
> feign death
> isn't as powerful, and that just isn't so.
>
> Yes it is more difficult, as you are not as useful, but every class
> has their power tuned (nerfed or enhanced) occasionally, and if you
> can't cpe with these kinds of changes, then I suggest you stop
> playing EQ and join chat rooms to meet friends. Verant can't put your
> ability to make friends easily above the need to balance the game.
>
>
> > From: "Goode, Jason" <JGoode@...>
> >
> > Hrmmm...no, if you give it more of a bit of intropection,
> that's not really
> > true. It's a different type of game than say, Heroes of
> Might and Magic,
> > where this statement would be valid. This type of game has
> a twist to it -
> > the human social element. That, I think, more than
> anything else is what
> > elevates it beyond a game to many.
> >
> > Humans are social creatures as a species. We, as a
> species, have a deep and
> > abiding need to interact with others. In this way is how
> it (and any
> > MMORPG) transcends being "just a game". It doesn't have
> anything to do with
> > the code or the virtual mobs that you virtually slay, but
> rather the people
> > beyond the icons with whom you will tend to build real
> relationships - often
> > without realizing it. Whether it's with your drinking
> buddies in a bar
> > watching the game, going out dancing with your girlfriends,
> or sitting in
> > the king room in Sol B, killing kobold and
> role-playing/BSing about your job
> > in the down time, makes no difference. Social interaction
> is still social
> > interaction, regardless of the arena it takes place in.
> >
> > If I had to speculate, I'd say that the changes to feign
> death, or perhaps
> > more accurately now, non-monks perceptions of monks due to
> the changes in
> > feign death, negatively impact the ability of monks to
> continue to explore
> > the social aspect of the game, i.e., difficulty getting
> into groups of
> > strangers, thus not being able to share in a group activity
> and make new
> > friends, etc., that is the most damaging aspect of what has
> transpired and
> > the core root of the anger and outrage many monks express.
> >
> > Just my thoughts...take them for that and nothing more.
> >
> > Leikung
> > Warrior-Poet
> > Bristlebane
> >
> > > -----Original Message-----
> > > From: Dave Gaines [mailto:dave@...]
> > > Sent: Thursday, December 16, 1999 9:09 AM
> > > To: EQ-Monks@onelist.com
> > > Subject: Re: [EQ-Monks] Digest Number 122
> > >
> > >
> > > From: Dave Gaines <dave@...>
> > >
> > > It should not be more than a game. Because that is ALL
> it is, a game.
> > > If its more to you, then you seriously need to stop "playing" it,
> > > readjust your life, realize how little those bytes stored on
> > > a computer
> > > in california really should mean to you.
> > >
> > > >
> > > > From: Seamus McNeill <smcneill@...>
> > > >
> > > > its more than a game to some.....
> > > >
> > > > ~S
> > > >
> > > > >
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