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Message ID: 2897
Date: Tue Jun 20 13:12:05 BST 2000
Author: xan
Subject: Re: [sg-everquest] S'pore Diablo 2 Guild (Client/server, non-hard-core mode)
----- Original Message -----
From: LKW <leekw13@...>
To: <sg-everquest@egroups.com>
Sent: Tuesday, June 20, 2000 10:05 AM
Subject: RE: [sg-everquest] S'pore Diablo 2 Guild (Client/server,
non-hard-core mode)
> Vampire is solo right? Or can play multiplayer? I see the advertisement
quite cool, but dun dare to buy coz it's solo (no kick leh).
>
> On Monday, 19 June, 2000 10:19 PM, xan [SMTP:drizzt@...] wrote:
> > hmm once u play Vampire:The Masquerade.....Diablo2 dont seem so nice
anymore
> > =)
> >
> > But Blizzard game ...bopian must buy =) so sure support ya
> > clan/guild/group/club whatever =D
> >
> > ----- Original Message -----
> > From: LKW <leekw13@...>
> > To: '* Singapore EQ Mailing List' <sg-everquest@egroups.com>
> > Sent: Monday, June 19, 2000 5:42 PM
> > Subject: [sg-everquest] S'pore Diablo 2 Guild (Client/server,
non-hard-core
> > mode)
> >
> >
> > > After playing my char to lvl 12 in the recent D2 stress test, here are
my
> > > findings:
> > > 1. The game in stress test is easy, far too easy. Even my newbie char
can
> > > clear all the dungeon with ease, solve both quests and kill all the
> > bosses.
> > > I believe the retailed version will be much tougher.
> > > 2. The game is far too easy, and this make teaming a redundant choice.
> > > Most of the players I've teamed with so far (with the intention to
enjoy
> > > team work) end up with 2 outcomes:
> > > There isn't enough xp/items/mobs/bosses to be shared among us.
> > > Pker(s) reveal his true color in the hunting ground and the game turn
to a
> > > predator vs prey game.
> > >
> > > Now I do understand pvp is part of the game, like UO, period. But I
> > > believe players shld also be given the rights to decide if they wanna
play
> > > a pvp+ or pvp- games, like in EQ. Unfortunately D2 do not support
this
> > > concept. As a matter of fact, even UO now recognise the need and
demand
> > of
> > > pvp- gameplay and that's why the recent huge patch has divide UO world
> > into
> > > 2, a pvp+ world and a pvp- world.
> > >
> > > Since this concept is not implemented in D2, I guess we can still make
it
> > > comes true. What I'm suggesting now is to form an Singapore D2
> > > organization, (guild, clan, whatever you call it). The objective is
> > > simple:
> > >
> > > 1. For those who don't wanna play under the fear of been pk'd, or
enjoy
> > > cooperative games, this organization will provide you with
trust-worthy
> > > companions which you can hunt safely under a cooperation mode.
> > > 2. For those who enjoy pk, to ensure you dun get to pk our own pple,
and
> > > you can find some trust-worthy companions which will fight on ya side
> > > (instead of group with one unknown player to pk others, and when only
2 of
> > > you are left in the game, he turn his blade and stuck it into ya
back?).
> > > 3. For those who wanna enjoy both #1 and #2, we provide you will
> > > trust-worthy companions for cooperative mode, either for mobs hunt or
pk
> > > hunt ;)
> > >
> > > As for the guildname, I'm opened to suggestion, subject to one
condition,
> > > the name must be easily identified as a S'pore guild so we won't end
up
> > > with a situation fighting our own pple ;)
> > >
> > > So anyone interested?
> > >
> > > P/S: This guild for Blizzard client/server b.net mode only (ie chars
saved
> > > in Blizzard server to avoid cheating) and it's not a hard-core guild
(ie
> > > not the die once die forever mode, I believe someone already set a
> > > hard-core guild out there for those interested).
> > >
> >
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