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Message ID: 2591
Date: Thu Oct 21 09:04:22 BST 1999
Author: Entreri
Subject: Re: Fw: [EQ-Spoilers] Fiery Avenger Quest.. (I DID NOT WRITE THIS)
>From: Sereph <garford@...>the
>
>Well, there's several things that's weird about this.
>
>No mention of the hilt of Fiery Avenger
>Fiery Avenger procs inferno shock not combust in beta
>The Thex Hammer used to be part of the Blued Two Handed Hammer quest before
>quest was removed. If Fiery Avenger needs a hammer to forge, it'll be thatblued
>hammer.found
>
>
>Davis Tuea wrote:
>
>> From: "Davis Tuea" <dtfp@...>
>>
>> OK i found this at spoiler list . All our paladin can try to get the Lord
>> Grimrot mishappen
>> heart to High Elf Paladin in fewithe to try if the quest is true.
>>
>> Febon
>>
>> ----- Original Message -----
>> From: <SAZ23@...>
>> To: <EQ-Spoilers@onelist.com>
>> Sent: Thursday, October 21, 1999 5:32 AM
>> Subject: [EQ-Spoilers] Fiery Avenger Quest.. (I DID NOT WRITE THIS)
>>
>> > From: SAZ23@...
>> >
>> > Hello all you spoiler people.... this may be the ultimate spoiler: I
>> > this on Allakazam's Magical Realm... someone wrote in to him with themake
>> details
>> > to the FA quest... even if this is a hoax it sounds really really cool!
>> ALSO
>> > NOTE: I DIDN'T WRITE THIS... I AM JUST TRANSFERRING WHAT IS WRITTEN ON
>> Alla's
>> > site to HERE... now... on with the FA QUEST!
>> >
>> > MAJOR WARNING: This quest was sent to me unsolicited and has not been
>> > verified in any way. I am printing it belwo exactly
>> > as sent to me. It is either acurate or a very impressive hoax, because
>> the
>> > detail is amazing and enough of the information
>> > corresponds to items and quests which I can verify actually exist to
>> ityou
>> > seem valid. If you do this, be aware that it will
>> > require a huge amount of time to complete as well aas the sacrifice of
>> > several highly sought after items such as Soulfire. The
>> > reward is said to be the best sword in the game, which is wielded by
>> Aradune
>> > yourself. If you do it all and get nothing, just
>> > consider yourself forewarned.
>> >
>> > The following information is undisclosed. No you did not read it here;
>> > did not read anything at all.You
>> >
>> > Below is an account of the steps taken in order to acquire an elusive,
>> highly
>> > prized sword.
>> >
>> > You will require extraordinary faction with the paladins of North
>> Freeport,
>> > and with the paladins in Erudin. When considering an
>> > individual of either faction, "judges you amiably" will not suffice.
>> needErudin,
>> > to be one step above this, "smiles/considers you
>> > kindly/warmly". In order to raise faction with the paladins of
>> youbasement
>> > can acquire a quest to gather zombie skins. Slay
>> > zombie sailors in Erud's Crossing, harvest 4 flesh and return them for
>> > faction.
>> >
>> > Part 1:
>> >
>> > There is a high elf paladin in the Felwithe Paladin guild, in the
>> > that will reward you for completing the quest of returningnot
>> > Dvinn's Black Heart to him. There is a hidden quest here that he will
>> > reveal to you unless you take the initiative. Slay Lordbottle,
>> > Grimrot in South Karana to earn "Lord Grimrot's Misshapen Heart". Trade
>> this
>> > to the paladin and with appropriate faction, he
>> > will reveal to you that a former knight one quested after a "sword that
>> > purifies evil with fire". Take the note he gives to you and
>> > seek out the Drunk, a high elf, former knight it seems, wandering in
>> Greater
>> > Faydark. Give him the note, which he reads, but
>> > decides not to give his information freely. The Drunk hands you a
>> aApparently
>> > two container slot, and requests an unusual drink
>> > before he "spills his secrets". The first of two drinks is the
>> "Tagglefoot
>> > Tingle Drink". This item is sometimes awarded by
>> > returning Runnyeye Warbeads to Rivervale in a side quest. The second
>> drink
>> > is created through Brewing. Find a craftsman to
>> > brew an Ogre Swill. The ingredients for this mix are a malt, yeast,
>> froglock
>> > meat, and a cask. Combine the two drinks in the
>> > bottle, and return this to the Drunk.
>> >
>> > Part 2:
>> >
>> > The drunkard is impressed by the drink and unravels his tale.
>> hewhat
>> > once sought a "sword of fire", but inevitably gave
>> > up. He hands you an "Obsidian Key", and when you check your inventory,
>> there
>> > is also a "Key Ring" present. He mentions that
>> > there are three keys he was after, but does not explain further, nor
>> theGhoul
>> > purpose of the keys is for.
>> >
>> > The second key is the "Shiny Brass Key". This item is found off the
>> > Magi in Unrest.Ak'anon,
>> >
>> > The third key is a bit more elusive. In the Abbey of the Muse in
>> > city of gnomes, you will find the cleric AND roguethe
>> > guilds. The rogue guild is behind an illusionary wall, and behind an
>> > additional hidden wall within this complex is a gnome rogue, a
>> > master locksmith. Hailing him he talks about a "skeleton key" that is
>> rumored
>> > to open many kinds of locks. When you ask him
>> > about the key, he hints that a rogue carried this key, but drowned long
>> ago
>> > with a sinking ship. Venture to the Ocean of Tears.
>> > Directly north of the small island with the dinosaur, and slightly to
>> > left (near the isle of aviaks), dive deep under the water andyou
>> > near the bottom is an alcove with a zombie sailor type. Killing him
>> findcreate
>> > find the key on his body, which is actually called the
>> > "Mythral Key".
>> >
>> > Combine the three keys in the "Key Ring", a 3 slot container, and
>> thethe
>> > "Key Set".
>> >
>> > Part 3:
>> >
>> > Venture to Erudin, to a chamber in one of the zones that constitutes
>> > city. It is a long hallway with doors on both sides, one set"Bank
>> > of which leads to the bank. On the wall opposite the side with the
>> ofthe
>> > Erudin", enter the chamber and locate the illusionary
>> > wall. What is surprising about this setup is that the lower half of
>> wallto
>> > is an illusion and fake, but the upper half is real! If you
>> > simply walk into the wall you not be able to pass, but your feet will
>> stick
>> > through the base of the wall. In order to pass through this
>> > obstacle, you must be of gnome size and crouch low, or as of a recent
>> patch,
>> > have a Shaman cast the spell "Shrink" on you. When
>> > you pass through the wall, you will come to a lobby room of sorts, a
>> cubical
>> > with a door before you. Hold the "Key Set" with the
>> > mouse cursor and click on the door. The door will unlock and allow you
>> > enter. Inside is a study room of sorts, but also a livingguild
>> > space and inside a human paladin in chain armor (not plate like the
>> > knights in Freeport and Qeynos).and
>> >
>> > Hail the man and he mentions two things. He asks for his keys to the
>> chamber
>> > that he lost (ignore this for now), or you can ask
>> > him who he is. Apparently he is a former knight, seeking sanction in
>> Erudin
>> > from the oppresive world. He is a bit
>> > curious/suspicious of your presence and requests/demands that you prove
>> your
>> > worth. He hands you a small bag, with four
>> > container slots. The knight says that the "spawn of the burning prince"
>> must
>> > be stopped, and his skin brought back as proof of
>> > his demise. The Burning Prince is the name of Solusek Ro, god of fire,
>> > the spawn is none other than Lord Nagafen. You are"Red
>> > required to obtain not one, but three red dragon scales off the wyrm.
>> > Dragon Scales" is a moderately uncommon treasureany
>> > item on the beast. Zero to as many as three (rarely) can be found on
>> onea
>> > of his corpses. You will most likely have to slay the
>> > dragon three of four times to
>> > acquire an adequate supply. The fourth item to be placed in the bag is
>> > hammer. The reclusive paladin mentions a magicTo
>> > hammer to forge a blade like none other. The hammer he speaks of is the
>> "Thex
>> > Mallet", which is involved or referred to in at
>> > least two other quests, or can be used as a weapon after obtaining it.
>> > acquire the Mallet, slay the Elf Skeleton behind thenow,
>> > third locked door in Befallen. He drops either the "Head" or "Hilt", so
>> kill
>> > the undead several times to get both pieces. Also on
>> > the third floor is Commander Windstream, a level 20 or so zombie. He
>> carries
>> > the "stem", a two slot container in which you place
>> > both mallet pieces. Combine and create the hammer. Place the dragon
>> scales
>> > and mallet into the bag and return to Erudin to the
>> > hermit.
>> >
>> > Part 4:
>> >
>> > Hand the combined quest items to the knight. When you hail the knight
>> henoted,
>> > does mention "returning his keys", or "proving
>> > your worth". Instead he presents a different option. He mentions
>> "supplies".
>> > Upon questioning his further, he hands you a piece
>> > of paper, a "list" of sorts, with various blacksmithing components
>> > such as sheet of metal, ore, etc. Keep the list and gatherforge
>> > the blacksmithing craft items. You will need to find a blacksmith to
>> > you some pieces. It is important to hail him along twobackpack
>> > different quest lines, in order to obtain both the list, and the
>> toto
>> > combine all the smithing supplies. (Similar to the Ice
>> > Comet quest in which you get both a book and the wheel container, but
>> > separately). Return the backpack to the knight and he
>> > will tell you to return at sunrise, in one day's time. At this point he
>> > poofs.
>> >
>> > Note: The knight will return to the room at 6am. Use the /time command
>> > keep track. However it is important to realize thatbecause
>> > twenty four hours must have also passed in order for the room to be
>> occupied
>> > once again. Example: If you returned the
>> > blacksmithing backpack to him at 11pm, he will not be there at 6am
>> > only seven hours passed, so an extra day must pass.for
>> > However if you return the supplies to him at 5am, you will only have to
>> wait
>> > 25 hours.
>> >
>> > Part 5:
>> >
>> > The following morning, the knight will be back in the room, available
>> > passers-by to initiate the quest. Hailing him he requeststime
>> > the return of his keys, or proving your worth, just as before. This
>> > return the keys which you should have kept up until now.should
>> > He thanks you, and on the side, asks if you have seen his list. You
>> > still have the list of supplies as well. By giving him thewere
>> > list, you open up the next part of the quest. He says that while you
>> > gone, he had the Deepwater Knights forge a sword in"Forged
>> > reward for your heroism and courage, using the supplies and magical
>> > properties of the dragon scales. That is no doubt where the
>> > need for the mallet came into play. In any case, you are awarded a
>> > Deepwater Blade". [Forged Deepwater Blade Dmg:Paladin
>> > 18 Dly: 40 Class: Paladin] Venture to North Freeport, where the
>> > Guild of the Marr twins can be found. Find the guildyou
>> > master of the guild, the one that a level 1 paladin human would present
>> his
>> > guild note to. Hailing him will not present any
>> > recognition of the journey you have completed so far. At this point,
>> > must have the "Soulfire". This holy sword is awindow
>> > prequisite for the last and final phase of this quest. In the trade
>> > with the paladin knight, place both the Soulfire AND thealone,
>> > Forged Deepwater Blade. If one OR the other is placed in the window
>> hecorpse.
>> > will simply say "thank you", and your sword will
>> > vanish. Killing the knight will not get the sword(s) back from his
>> > You gain experience upon delivering both swords. Yoursword"
>> > additional reward is a scroll, as the knight speaks of a "flaming
>> to
>> > champion justice. The "Forged Deepwater Blade" will
>> > be found in your inventory once again (placed their automatically), but
>> the
>> > "Soulfire" is sacrificed at this stage. Take the blade
>> > and the scroll and consult the leader of the Cleric guild in North
>> Freeport,
>> > the temple of Marr. Hand the sealed scroll (you cannot
>> > read its contents) to the guild master, who casts some form of
>> blessing/spell
>> > upon you. No effect will be readily noticeable, but
>> > upon searching your inventory: The "Forged Deepwater Blade" of the
>> Deepwater
>> > Knights of Erudin is replaced/transformed
>> > into a/the Fiery Avenger.
>> >
>> > Fiery Avenger
>> > Dmg: 33
>> > Dly: 33
>> > Effect: Combust (182 dmg proc)
>> > Class: Paladin
>> >
>> > This sword is not an artifact, but the quest is long and involved,
>> demanding
>> > the pursuit of not just the deepwater blade, but the
>> > Soulfire as well.
>> >
>> > > To Unsubscribe: send blank email to
>> mailto:EQ-Spoilers-unsubscribe@onelist.com
>>
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