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Message ID: 2590
Date: Thu Oct 21 05:57:19 BST 1999
Author: Sereph
Subject: Re: Fw: [EQ-Spoilers] Fiery Avenger Quest.. (I DID NOT WRITE THIS)


Well, there's several things that's weird about this.

No mention of the hilt of Fiery Avenger
Fiery Avenger procs inferno shock not combust in beta
The Thex Hammer used to be part of the Blued Two Handed Hammer quest before the
quest was removed. If Fiery Avenger needs a hammer to forge, it'll be that blued
hammer.


Davis Tuea wrote:

> From: "Davis Tuea" <dtfp@...>
>
> OK i found this at spoiler list . All our paladin can try to get the Lord
> Grimrot mishappen
> heart to High Elf Paladin in fewithe to try if the quest is true.
>
> Febon
>
> ----- Original Message -----
> From: <SAZ23@...>
> To: <EQ-Spoilers@onelist.com>
> Sent: Thursday, October 21, 1999 5:32 AM
> Subject: [EQ-Spoilers] Fiery Avenger Quest.. (I DID NOT WRITE THIS)
>
> > From: SAZ23@...
> >
> > Hello all you spoiler people.... this may be the ultimate spoiler: I found
> > this on Allakazam's Magical Realm... someone wrote in to him with the
> details
> > to the FA quest... even if this is a hoax it sounds really really cool!
> ALSO
> > NOTE: I DIDN'T WRITE THIS... I AM JUST TRANSFERRING WHAT IS WRITTEN ON
> Alla's
> > site to HERE... now... on with the FA QUEST!
> >
> > MAJOR WARNING: This quest was sent to me unsolicited and has not been
> > verified in any way. I am printing it belwo exactly
> > as sent to me. It is either acurate or a very impressive hoax, because
> the
> > detail is amazing and enough of the information
> > corresponds to items and quests which I can verify actually exist to make
> it
> > seem valid. If you do this, be aware that it will
> > require a huge amount of time to complete as well aas the sacrifice of
> > several highly sought after items such as Soulfire. The
> > reward is said to be the best sword in the game, which is wielded by
> Aradune
> > yourself. If you do it all and get nothing, just
> > consider yourself forewarned.
> >
> > The following information is undisclosed. No you did not read it here; you
> > did not read anything at all.
> >
> > Below is an account of the steps taken in order to acquire an elusive,
> highly
> > prized sword.
> >
> > You will require extraordinary faction with the paladins of North
> Freeport,
> > and with the paladins in Erudin. When considering an
> > individual of either faction, "judges you amiably" will not suffice. You
> need
> > to be one step above this, "smiles/considers you
> > kindly/warmly". In order to raise faction with the paladins of Erudin,
> you
> > can acquire a quest to gather zombie skins. Slay
> > zombie sailors in Erud's Crossing, harvest 4 flesh and return them for
> > faction.
> >
> > Part 1:
> >
> > There is a high elf paladin in the Felwithe Paladin guild, in the basement
> > that will reward you for completing the quest of returning
> > Dvinn's Black Heart to him. There is a hidden quest here that he will not
> > reveal to you unless you take the initiative. Slay Lord
> > Grimrot in South Karana to earn "Lord Grimrot's Misshapen Heart". Trade
> this
> > to the paladin and with appropriate faction, he
> > will reveal to you that a former knight one quested after a "sword that
> > purifies evil with fire". Take the note he gives to you and
> > seek out the Drunk, a high elf, former knight it seems, wandering in
> Greater
> > Faydark. Give him the note, which he reads, but
> > decides not to give his information freely. The Drunk hands you a bottle,
> a
> > two container slot, and requests an unusual drink
> > before he "spills his secrets". The first of two drinks is the
> "Tagglefoot
> > Tingle Drink". This item is sometimes awarded by
> > returning Runnyeye Warbeads to Rivervale in a side quest. The second
> drink
> > is created through Brewing. Find a craftsman to
> > brew an Ogre Swill. The ingredients for this mix are a malt, yeast,
> froglock
> > meat, and a cask. Combine the two drinks in the
> > bottle, and return this to the Drunk.
> >
> > Part 2:
> >
> > The drunkard is impressed by the drink and unravels his tale. Apparently
> he
> > once sought a "sword of fire", but inevitably gave
> > up. He hands you an "Obsidian Key", and when you check your inventory,
> there
> > is also a "Key Ring" present. He mentions that
> > there are three keys he was after, but does not explain further, nor what
> the
> > purpose of the keys is for.
> >
> > The second key is the "Shiny Brass Key". This item is found off the Ghoul
> > Magi in Unrest.
> >
> > The third key is a bit more elusive. In the Abbey of the Muse in Ak'anon,
> > city of gnomes, you will find the cleric AND rogue
> > guilds. The rogue guild is behind an illusionary wall, and behind an
> > additional hidden wall within this complex is a gnome rogue, a
> > master locksmith. Hailing him he talks about a "skeleton key" that is
> rumored
> > to open many kinds of locks. When you ask him
> > about the key, he hints that a rogue carried this key, but drowned long
> ago
> > with a sinking ship. Venture to the Ocean of Tears.
> > Directly north of the small island with the dinosaur, and slightly to the
> > left (near the isle of aviaks), dive deep under the water and
> > near the bottom is an alcove with a zombie sailor type. Killing him you
> find
> > find the key on his body, which is actually called the
> > "Mythral Key".
> >
> > Combine the three keys in the "Key Ring", a 3 slot container, and create
> the
> > "Key Set".
> >
> > Part 3:
> >
> > Venture to Erudin, to a chamber in one of the zones that constitutes the
> > city. It is a long hallway with doors on both sides, one set
> > of which leads to the bank. On the wall opposite the side with the "Bank
> of
> > Erudin", enter the chamber and locate the illusionary
> > wall. What is surprising about this setup is that the lower half of the
> wall
> > is an illusion and fake, but the upper half is real! If you
> > simply walk into the wall you not be able to pass, but your feet will
> stick
> > through the base of the wall. In order to pass through this
> > obstacle, you must be of gnome size and crouch low, or as of a recent
> patch,
> > have a Shaman cast the spell "Shrink" on you. When
> > you pass through the wall, you will come to a lobby room of sorts, a
> cubical
> > with a door before you. Hold the "Key Set" with the
> > mouse cursor and click on the door. The door will unlock and allow you to
> > enter. Inside is a study room of sorts, but also a living
> > space and inside a human paladin in chain armor (not plate like the guild
> > knights in Freeport and Qeynos).
> >
> > Hail the man and he mentions two things. He asks for his keys to the
> chamber
> > that he lost (ignore this for now), or you can ask
> > him who he is. Apparently he is a former knight, seeking sanction in
> Erudin
> > from the oppresive world. He is a bit
> > curious/suspicious of your presence and requests/demands that you prove
> your
> > worth. He hands you a small bag, with four
> > container slots. The knight says that the "spawn of the burning prince"
> must
> > be stopped, and his skin brought back as proof of
> > his demise. The Burning Prince is the name of Solusek Ro, god of fire, and
> > the spawn is none other than Lord Nagafen. You are
> > required to obtain not one, but three red dragon scales off the wyrm. "Red
> > Dragon Scales" is a moderately uncommon treasure
> > item on the beast. Zero to as many as three (rarely) can be found on any
> one
> > of his corpses. You will most likely have to slay the
> > dragon three of four times to
> > acquire an adequate supply. The fourth item to be placed in the bag is a
> > hammer. The reclusive paladin mentions a magic
> > hammer to forge a blade like none other. The hammer he speaks of is the
> "Thex
> > Mallet", which is involved or referred to in at
> > least two other quests, or can be used as a weapon after obtaining it. To
> > acquire the Mallet, slay the Elf Skeleton behind the
> > third locked door in Befallen. He drops either the "Head" or "Hilt", so
> kill
> > the undead several times to get both pieces. Also on
> > the third floor is Commander Windstream, a level 20 or so zombie. He
> carries
> > the "stem", a two slot container in which you place
> > both mallet pieces. Combine and create the hammer. Place the dragon
> scales
> > and mallet into the bag and return to Erudin to the
> > hermit.
> >
> > Part 4:
> >
> > Hand the combined quest items to the knight. When you hail the knight now,
> he
> > does mention "returning his keys", or "proving
> > your worth". Instead he presents a different option. He mentions
> "supplies".
> > Upon questioning his further, he hands you a piece
> > of paper, a "list" of sorts, with various blacksmithing components noted,
> > such as sheet of metal, ore, etc. Keep the list and gather
> > the blacksmithing craft items. You will need to find a blacksmith to forge
> > you some pieces. It is important to hail him along two
> > different quest lines, in order to obtain both the list, and the backpack
> to
> > combine all the smithing supplies. (Similar to the Ice
> > Comet quest in which you get both a book and the wheel container, but
> > separately). Return the backpack to the knight and he
> > will tell you to return at sunrise, in one day's time. At this point he
> > poofs.
> >
> > Note: The knight will return to the room at 6am. Use the /time command to
> > keep track. However it is important to realize that
> > twenty four hours must have also passed in order for the room to be
> occupied
> > once again. Example: If you returned the
> > blacksmithing backpack to him at 11pm, he will not be there at 6am because
> > only seven hours passed, so an extra day must pass.
> > However if you return the supplies to him at 5am, you will only have to
> wait
> > 25 hours.
> >
> > Part 5:
> >
> > The following morning, the knight will be back in the room, available for
> > passers-by to initiate the quest. Hailing him he requests
> > the return of his keys, or proving your worth, just as before. This time
> > return the keys which you should have kept up until now.
> > He thanks you, and on the side, asks if you have seen his list. You should
> > still have the list of supplies as well. By giving him the
> > list, you open up the next part of the quest. He says that while you were
> > gone, he had the Deepwater Knights forge a sword in
> > reward for your heroism and courage, using the supplies and magical
> > properties of the dragon scales. That is no doubt where the
> > need for the mallet came into play. In any case, you are awarded a "Forged
> > Deepwater Blade". [Forged Deepwater Blade Dmg:
> > 18 Dly: 40 Class: Paladin] Venture to North Freeport, where the Paladin
> > Guild of the Marr twins can be found. Find the guild
> > master of the guild, the one that a level 1 paladin human would present
> his
> > guild note to. Hailing him will not present any
> > recognition of the journey you have completed so far. At this point, you
> > must have the "Soulfire". This holy sword is a
> > prequisite for the last and final phase of this quest. In the trade window
> > with the paladin knight, place both the Soulfire AND the
> > Forged Deepwater Blade. If one OR the other is placed in the window alone,
> he
> > will simply say "thank you", and your sword will
> > vanish. Killing the knight will not get the sword(s) back from his corpse.
> > You gain experience upon delivering both swords. Your
> > additional reward is a scroll, as the knight speaks of a "flaming sword"
> to
> > champion justice. The "Forged Deepwater Blade" will
> > be found in your inventory once again (placed their automatically), but
> the
> > "Soulfire" is sacrificed at this stage. Take the blade
> > and the scroll and consult the leader of the Cleric guild in North
> Freeport,
> > the temple of Marr. Hand the sealed scroll (you cannot
> > read its contents) to the guild master, who casts some form of
> blessing/spell
> > upon you. No effect will be readily noticeable, but
> > upon searching your inventory: The "Forged Deepwater Blade" of the
> Deepwater
> > Knights of Erudin is replaced/transformed
> > into a/the Fiery Avenger.
> >
> > Fiery Avenger
> > Dmg: 33
> > Dly: 33
> > Effect: Combust (182 dmg proc)
> > Class: Paladin
> >
> > This sword is not an artifact, but the quest is long and involved,
> demanding
> > the pursuit of not just the deepwater blade, but the
> > Soulfire as well.
> >
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