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Message ID: 2285
Date: Fri Sep 3 03:09:50 BST 1999
Author: Cheng Shan Chieh, Freddy
Subject: Re: Need info for JBoot camping
----- Original Message -----
From: LKW <leekw13@...>
To: <sg-everquest@onelist.com>
Sent: Friday, September 03, 1999 10:46 AM
Subject: RE: [sg-everquest] Need info for JBoot camping
> From: LKW <leekw13@...>
>
> So can I say, must defeat the following mobs b4 getting keys to next room?
>
> Ogre captain carries key to Rathyl's room
> Rathyl carries key to Drelzna's room
> Drelzna carries key to Najena's room
> Najena carries key to her own room (I confirmed this liao)
>
> Btw, thou' these keys are no rent, u can still use the item-bag-bank trick
> to keep it in bank when u logout (also confirmed by me).
>
> Anyway I have no intention to camp for Jboot now until I reach lvl 34 (new
> spells), which I think those guards guarding Drelzna shld con green to me
> and won't help when I attack Drelzna, true?
>
> Ziltus.
>
>
>
> On Thursday, 02 September, 1999 7:27 PM, Alex
[SMTP:leealex@...]
> wrote:
> > From: "Alex" <leealex@...>
> >
> > Najena
> >
> > Here's an "old" article i saved in my EQ folder of Dungeons.
> > I hope is still relevent, with all em' patches and stuff.
> >
> > Najena is a very popular dungeon for characters level 15-30 that is
> located
> > in the zone of lavastorm. To find Najena you can take a right upon
> entering
> > lavastorm and follow the mountains. You will see the
> > Najena ruins in the distance. Najena is a spooky dungeon filled with a
> green
> > fog throughout.
> >
> > The entrance area is not too easy you will find greater skeletons and
> ogre
> > guards that range in the 15ish level range. Deeper in you will find
> elements
> > and tentacle terrors. The first few rooms are the ones most
> > often occupied by characters level 15-20. There are two other areas in
> the
> > dungeon however for characters of higher levels. They must be visited in
> > order.
> >
> > The first area is a secret room that will be to the left down on of the
> > hallways. This room lies behind an illusionary wall that you can walk
> right
> > through. From this room you will see two passages. The door to the
> > left of here leads to some level 20ish skeletons. The passage downstairs
> > leads to the meat of this portion of the dungeon.
> >
> > You will find many necromancers and ogre's down in this area. However
the
> > prized opponents in this area are Bonecrusher, the Ogre Captain and the
> Ogre
> > Officer.
> >
> > Bonecrusher is in a room to the left near the bottom of the stairs. He
is
> in
> > a room with 2 necromancers. Bonecrusher is a froglock ghoul who is level
> 24.
> > He is sought after for the magic items that he carries. This
> > includes flesh rings and barbed leather whips.
> >
> > To the right of the bottom of the stairs and down a corridor you will
> find
> > the captains room. The captain is a level 27ish mob who is quite deadly.
> He
> > is guarded by several ogres including an officer who is in the
> > level 24-25ish range. The captain carries a key to Rathyl's room as well
> as
> > the occasional ogre maul or large bronze platemail piece of armor.
> >
> > The keys you get from the monsters in this area will allow you to go to
> the
> > real juicy part of this dungeon: behind the Najena sign. If you
continued
> > straight when entering the dungeon you would undoubtedly
> > have noticed a Najena sign with some magicians guarding the entrance.
> Behind
> > this sign lies the three major spellcasting NPC's in this zone: Rathyl,
> > Drelzna and Najena.
> >
> > These NPC's must be visited in that order. Each NPC has the key to the
> other
> > ones chamber as well as having a key out of their chamber(to hand out to
> > party members). The Drelzna and Najena keys are no
> > rent meaning that if you log out they will dissapear. None of these
NPC's
> > spawn every time and there is an anti camp radius code implemented so
> that
> > you cannot simply camp by their lairs. This can be frustrating
> > at first but with a little practice you will be able to learn their
> > patterns.
> >
> > I don't want to get into specifics here as something has to be left to
> > chance(and it would be hard to describe anyway) so i'm just going to
> roughly
> > describe each NPC and an example of what you might find on
> > them.
> >
> > Rathyl is a necromancer who is guarded by several magicians. He is a
> deadly
> > foe even after death as his reincarnation will appear and have to be
> > destroyed all over again! A typical item you might find from
> > Rathyl would be a traveller's backpack.
> >
> > Drelzna is guarded by 2 necromancers. Both the necromancers as well as
> > Drelzna can charm. This may be the toughest fight of them all perhaps
> even
> > tougher than Najena. One of Drelzna's prized possessions
> > is the journeyman boots.
> >
> > Najena is guarded by a couple of magicians. Najena is perhaps the rarest
> of
> > them all and is the most powerful alone. Drelzna may be a tougher kill
> but
> > this is only because of her guards. One of Najena's prized
> > possessions is the flowing black robe.
> >
> > Enjoy
> >
> > YY
> >
> > btw. get a map.
> >
> > -----Original Message-----
> > From: LKW <leekw13@...>
> > To: '* Singapore EQ Mailing List' <sg-everquest@onelist.com>
> > Date: Thursday, September 02, 1999 10:10 AM
> > Subject: [sg-everquest] Need info for JBoot camping
> >
> >
> > >From: LKW <leekw13@...>
> > >
> > >May I know which mob carry the key to Jboot room? Where can I find it?
> > > What lvl is the mob carrying the key and does it has other guard mobs
> also
> > >(what lvl if yes)?
> > >
> > >How abt the room tat drops Jboot? What mobs and lvl inside? I heard
> tat
> > >room is tougher than Najena room (of coz Najena herself is still the
> > >toughest mob in the dungeon) due to those necro guards which can charm
> > >players. What other artifacts can we find in the room?
> > >
> > >All info welcome, thx.
> > >
> > >Ziltus
>
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