Reply as follows.
On Tuesday, 17 August, 1999 8:58 AM, Cheng Shan Chieh, Freddy
[SMTP:
sccheng@...] wrote:
> Im glad that finally some stuff are being done about the guild thing and
we are gonna have a guild of our own and no more jerks in the guild. i will
be quitting my current guild this friday or sat when i get online and join
u guys as soon as i can get. from then, i will not be doing anything (no
more camping since i wasted many fucking hours camping for the jboots and
no gain except for a dagger - better than nothing i guess since the dagger
is said to be more rare) BUT power leveling. I will get to level 30 asap or
even more and will not be stopping until i am happy with my level. It seems
to be that when u have the level, camping any shit will be easy and you
dont have to rely on anyones help.
This is VERY true, once u got the lvl, u can start hunting for stuffs. See
I'm still wearing my lvl 16 armor mainly? See I undergo the power training
in Lake Rathetear for the past weeks - I mixed so often with aviak guards
tat pple start calling me birdman, hehe.
> some stuff bout the guild charter.
> 1. when a SOS (not to be abused) is being sent (e.g., such that a person
died in a terrible spot and impossible to get back, then everyone is online
and is capable MUST BE there to help irregardless of what dman thing u r
doing).
I hate to say this but i think the SOS WILL be abused. No way to avoid.
See too many abused case in UO and it will be the same in EQ (from the
newbies' shouts every now and then). I'm totally against such SOS rescue
where everyone online has to help regardless what u r doing. Imagine I can
get up to 10 msg asking for party gate within 30 min I login (some even
tell me "ah finally wait till u login", LOL), no way I gonna response to
every SOS msg. One of the most hated msg I get from UO is some newbie
members SOS msg tat pop up on my screen every now and then. This is esp
worse in EQ when traveling is time-consuming, even with teleport spell we
also need time to run and find the corpse. In UO, once I noticed any
member abusing this aid, I will let other veteran members know so as to let
them stay in dungeon as a ghost or learn to walk back to town and get
resurrection ;)
I personally proposed those within the zone offer their help if only they
can help (eg was buying, selling or solo random hunting). Imagine if I
kill 24 orc trainer (5-6 hr waiting) in a row and I know SBS will spawn in
the next 2-3 spawn, I would think it will be better for the member to spend
5-30 min searching his corpse instead. Sometime it is more practice and
effective to seek help from the zone rather than waiting for own member to
do it. Eg 2 nights ago, I need someone to help in transferring stuffs from
Zil to my new char, I start with guildsay, no response. I msg few kakis,
some no response, some response saying they r few zones away hunting, I
also didnt expect them to run all the way to help me, coz I think it's
kinda impractical for them to do so. In the end when I was abt to find a
quiet place drop the item and login my new char to get it, I got msg from
FF who is coming to GF for some camping and offer his help. I'm not trying
to blame anyone but in such situation, I think it's perfectly alright to
solve the problem by myself, in the sense of efficiency and effectiveness.
We all start as a newbie w/o helps, we learn thing the hard way. As in
UO, every hunting trips as a newbie, I walk with my kakis from town to
dungeon, back to town b4 the last save. When we all reach tank-mage stage
and we start helping newbie members to mark rune, to gate them here and
there. So much so tat in the end they dun even know how to walk from
dungeon to town if they get killed as a lvl 8 caster and no member online
;) Just to share my personal experience.
> 2. i also suggest someone to be in-charge of hunts and stuff (one of the
officers, thats i propose Ziltus and one other person).
Sorry, gotta turn down this job abt hunting and stuffs. I dun mind doing
some recruiting job, PROVIDED I am available to do the recruiting, since
wiz has the advantage of travelling spells. H/w, UO event organiser is
enuff for me. During my time as a GM, I hold more events than the total
events organised by the rest of the guild. Now for EQ, I dun mind doing
part-time, esp during this transition period when QHD dun have much
activities, but I guess I wont wanna be the official person in charge, heh,
thx for the nomination tho' ;)
> 3. As for banking and equipment, i propsed those 2 person, instead of
using their banks, get them to create a char just for the purpose of
banking. So it will be easier for them to keep track of money and stuff and
those money is not to be abused. We can have a store of items and LOAN them
to members in the guild (e.g., RTS and other stuff), when these members are
capable of geting one, they will return it or pass it to another member
requiring it.
Loaning items is abit difficult in EQ, due to:
- Not easy to meet to borrow and return stuffs.
- Loading a char in EQ can be quite time consuming, unlike UO. So if the
person in charge need to logout and relogin the storeman char, it will post
some kinda inconveniences for the player. Due to the limited items slot in
EQ (unlike UO where only wt limit), it's not easy to keep stuffs too, esp
lore item like RTS, u can only keep 1 per char. I think it will be more
effective for higher lvl to help lower lvl to get some cool items once in a
while, and provided the lower lvl can physically participate the hunting
(and not turning it to a corpse looting session). Of coz, for those lower
lvl, dun expect to get something more than 5 lvls than u la. If a lvl 1
wanna get JBoot, I think even if u got a lvl 50 wiz with u, it's also
difficult for him to even bring u to see Najena.
> NOTE: i have a slightly crazy idea bout something. Instead of creating
one guild, we will form 2 guilds. one for lower levels, one higher. All our
low level chars will form one and high level another. maybe level 1-20 one
guild, 20 upwards another (or maybe even make it level 30). This way, we
can recruit newbies and train them the way of our guild. if our guild is
active all the time and is nice to all of the folks, i dont believe there
is any reason for them to quit the guild. That will continue to point 4.
Hmm, pardon me, I dun see the need to create 2 guilds, since we dun have to
start a warfare sub-division like in UO for guild war (to protect those
non-war chars). Actually it shld be alright to have all lvl in the guild.
Plus the fact tat with our own kakis, we dun have to hide where we r
hunting. As long as u got the lvl requirement for hunt, u are most welcome
to join us (which mean we must have strict recruitment to get only those
trust-worthy and loyal kakis la).
> 4. We will help lower levels folks to break spwan and stuff BUT it doesnt
mean helping them to kill all the stuff and let them loot for many many
hours. Crap stuff like RTS i say it doesnt hurt to let most members have,
BUT if we are talking bout FBRs or more useful items as we gain more power,
then that we must state a certain level or unless they can get it
themselves (usually this is a few levels b4 they can get it themselves).
Tat's why I organise the RTS hunt and limit the hunt to those above lvl 12
;) Problem is, in order to prevent camping, EQ is patched anti-camp.
During the last trip, we camp for 2 hrs or so (?) and not even a RTS or
skull. YY mentioned webclaw spaw at 10 min interval, which sound very
tempting for me to get it, hehe. Kellendil also got a WCS liao, maybe u
can share with us how u got it (how u kill it, melee, nuke or wat), where
(which part of Lake)?
> 5. i have also by chance came to talk to the guildmaster of Disciples of
Discord. All members are red (PvP). So if any members decided to be funny
with the guild or spoil the reputation of the guild then they will be
hunted down for the rest of their fucking EQ lives That i believe is
somewhat good protection, but it requires members to be PvP and ourselves
to be also which is a bad thing or good thing. IF ANY MEMBERS CREATE
TROUBLE FOR THE GUILD, THEY ARE BANNED FROM THE GUILD. NOT REMOVED.so they
wont have their other chars pretend and join our guild again and get to
cheat the guild and stuff.
My stand is to remain non-PvP, even until I reach lvl 50 ;) Personally I
dun really enjoy PvP all time, but some duels here and there shld be ok ;)
> 6. we certainly dont want war with other guilds. if we dont steal kills
and stuff i dont forsee a guildwar happening.
Too many stealers in EQ, and so far I havent heard any war starts due to
kill stealing.
> 7. Make it unique, maybe someone that wants to be officer or elder or
watever u call that, he must be highly nominated by 2/3 of the elder/
officer council OR he can gain it by challenging one to a duel and WIN IT.
=) some pvp action. if the guild gets large enough, we can have some sort
of arena fights n stuff.
Hmm, lvls or PvP capablity shldnt be the factor used to determine officer
post. No use asking a lvl 50 wiz who win the duel for the position, go ard
making havoc and spoil guild reputation until we dismiss him - damange
already done to our reputation. Instead, leadership, commitment, loyalty
and contribution shld be looked into when determining the officer
candidates.
> 8. ok i said enough, now bloody feedback for all i have said...
> p/s: cant imagine i went on a camping trip and gain one level =) and also
found some true friends and jerks...
Just like tax and death in RL, you see friends and jerks everywhere in EQ
;)