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Message ID: 1833
Date: Tue Aug 17 05:31:29 BST 1999
Author: Alex
Subject: Re: Water staff at lake
>From: LKW <leekw13@...>
>
>On Monday, 16 August, 1999 6:33 PM, Sereph [SMTP:garford@...]
>wrote:
>> >> We always sway lah, either no death no loot, or a lot of death little
>loots.
>
>But come to think of it, I guess we can avoid such 'swayness' most of the
>time. ;)
>
>> >>No cash, pay simi? Better don't promise money to Garren, else if we
>don't
>> have enough money to pay, all our female characters, other than Aaleku
>for
>> obvious reasons, are doom. He's a damn pimping Paladin for Tunare's sake!
>
>Hehe not pay full amt la, but at least show some nominal appreciation mah.
> If u lvl 1 and ask Garren to camp SOO for u, he where got so free, hehe.
>
>> >> Well, the last Rathetear hunt, we were quite puntual, if not for the
>> freaking crash of NK. Generally, we are quite Punctual for day 1 of most
>hunt.
>> Day 2 is a different affair altogether.
>
>This is really unavoidable 'sway'. FF and I kena EQ crash and have to
>reinstall and re-download all patches, took us almost an hr ;( That's the
>2nd gate spell I cast, I thought my gate so powerful that it crashed NK,
>hehe.
>
>> >>Think we hot blooded youngsters as patient as you old mans ah? We
>bored, find
>> something to do liao, heck care about you ;)
>
>Then what is the objective for the hunt? If we organised a camping event,
>then camp lor. Otherwise make it an adventuring event.
>
>> >>To prevent this from happening, we should always have a non-meditating
>class
>> aka monks, bards, rogues and warriors during a camp to look for spawn.
>
>Actually not necessary always, coz we can invis ourselves and med. If we
>got for those fixed number mob, fixed spawning rate hunting spot, it's
>always more than enuff time to get fully med and rest b4 the next spawn.
> This sentence dun apply to those dungeons or random spawn region.
>
>> >> Agree, but, the problem with us right now is that we are freaking
>> disorganise. Most of the times, we have rojak groups, with huge level
>> difference, due to lack of participation of other kakis.
>
>Tat's why I mentioned, categorise the hunting lvl. If it's a lvl 30 mob,
>just open it for the lvl 30 & above kakis. If it's a lvl 10 hunt, open to
>those lvl 10 and above (high lvl can join if they choose to help) and
>invite 1 or 2 high lvl to help.
>As for participation, I think our kakis are the active bunch in QHD. So far
>we can get at least 1 full group for the events. ;)
>
>> >> Prepare your group gate at all times loh, tanks gonna die, GG first,
>think
>> later.
>
>My gate spell cost 300 mana. Wiz can be act as the last resort for
>fleeing, just make sure
>- No mob disturb me during the 10-15 second casting (yes, gate spell got
>the longest casting time).
>- I have enuff mana (in fact I advise all casters to at least reserve 1
>bubb mana for self gating out, and 2 bubb if u can cast party gate spell).
>If wiz cannot gate out, it will be a "I DIE U ALL DIE" situation, hehe.
>
>Another concern I have is the limited spell slots.
>My 8 spell icons are:
>- 1st nuke (120 dam, for finishing running mob)
>- 2nd nuke (180 dam, for doing last kill if mob not running yet left ard 1
>bubb HP and save mana)
>- 3rd nuke (260 dam, for normal hunting)
>- Major shield (rise HP and AC)
>- Shield
>- Root
>- Gate (last resort for myself)
>
>As u can see, all the above r essential for my survival and hunting. If I
>replace last slot with party gate, I can not longer gate myself out when
>the party gate fail or low mana. ;(
>
>So unless it's like the ROO tactics I mentioned, where wiz main task is tp
>party gate once we kill and loot oracle, portal spell never shown on my
>normal spell icon slots.
>
>> >> Only 2 cents? So cheapskate? at least give S$2 lah
>
>Be humble ma, hehe.
>
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