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Message ID: 1719
Date: Thu Aug 12 13:04:18 BST 1999
Author: LKW
Subject: RE: WCS/RTS/JKS Hunt (Lake Rathetear)


To save the trouble of transferring item later (coz some will have the item
liao, cant hold for u due to lore), u can get ya wiz. Yet on the other
hand, ya wiz will get killed within 5 seconds if u suay suay meet Webclaw
or Frog Prince on the way...YET on ANOTHER hand (3 hand, 3rd hand is ya
....), warrior cant gate when everyone flee. Hahaha,. hard to decide isn't
it? ;))

See, I told u to concentrate on single char, hahaha.

On Thursday, 12 August, 1999 7:10 PM, Entreri [SMTP:drizzt@...]
wrote:
> From: "Entreri" <drizzt@...>
>
> I could come with some lend equipment from Sun or use my level12wiz[I
think
> by then should be 12:P]
>
> So Wiz or warrior more effecttive for the trip?Cause I wanna get these
stuff
> for my wiz
>
>
>
> Entreri
>
> Email: drizzt@...
> ICQ UIN: 2326860
> Previewer, Singularity Gaming Network
> http://www.sg-gaming.net
> Your Single Source of Everything Gaming
>
> .plan at
> http://www.wplan.com/cgibin/directplan.cgi?name=Entreri&viewpass=
>
>
>
> -----Original Message-----
> From: LKW <leekw13@...>
> To: '* Singapore EQ Mailing List' <sg-everquest@onelist.com>
> Date: Thursday, August 12, 1999 1:46 PM
> Subject: [sg-everquest] WCS/RTS/JKS Hunt (Lake Rathetear)
>
>
> >From: LKW <leekw13@...>
> >
> >I'm organising a local kakis (NOT GUILD HUNT) casters hunt for the
> >following LORE artifacts:
> >- Water Crystal Staff (1HB)
> >- Runed Totem Staff (2HB)
> >- JK Skull (misc)
> >(NB: LORE means you can only have ONE in ya backpack AND bank, ie each
char
> >can only have ONE, extra will be deleted by game)
> >
> >The looting priority is as follows:
> >1. Those who can USE the artifact(s) themselves AND are PHYSICALLY
involved
> >in the hunting.
> >2. Those who are PHYSICALLY involved in the hunting AND hunt it for
their
> >secondary char.
> >3. Those who are PHYSICALLY involved in the hunting AND hunt it for
friend
> >or cash.
> >(NB: Since it's a lore item, you cannot ask someone who have the
artifact
> >to loot on your behalf. U can only ask someone to hunt on ya behalf
> >PROVIDED they dun need one, as in #3).
> >
> >The dangers:
> >1. JK Skull & RTS r dropped by the gnolls (high sha and emi) at the zone
> >entrance from SK to LR (during the day). The gnolls, gnoll guards and
> >gnoll shamans lvl below 18 I think, but the shaman will heal the high
sha
> >and emi (both ard lvl 20) when we fight, even thou they themselves are
con
> >green to us and will not be involved in the fight. I think those below
15,
> >when trying to walk thru the camp, will invite a train of 3+4+3=10
gnolls
> >on you! ;)
> >The camp will turn to undead ruins at night, where skeletons, greater
> >mummies (lvl 23-24) and dry bones (lvl 24-25) will haunt the place.
Again,
> >any one below lvl 20 and walk pass the camp may invite a train of
undeads
> >;)
> >=>Our plan is to camp near zone and the high lvls will help to kill the
> >mobs and ask those lower lvls to come in to loot. Of coz, in this case,
> >priority will give to those who phyically involved in the fighting 1st
;)
> >
> >2. Water Crystal Staff
> >It's dropped by a OVERPOWERED lvl 24-26 aqua goblin called Webclaw.
Webbie
> >can found in serveral spots in LR. Its magical hit VERY HARD and is
VERY
> >AGRO in water, and thing get worse if we enagaed it in the water (we get
> >disturbed more often when casting, and swim slower, if we lose, chances
is
> >that we will get killed and corpse sinks into the deep lake, then corpse
> >seeking and looting session will start). After much investigation (I've
> >been camping in LR from lvl 20 to 27), I will lead the team to the spawn
> >spot of Webbie, which is the tower isle (extreme end from zone, that
mean
> >there is NO way to flee if we lose UNLESS we bind near zone, gate out
and
> >zone). The plan is to root Webbie (btw it also run VERY fast) the
moment
> >it spawn before it run towards shore. I've tried rooting Web in water
(I
> >know other spots it shows its face) but seem like a bug will make it
> >disappear the moment it is rooted in water (I won't advise to melee it
in
> >water unless Garren is coming, coz it's not funny to search for ya
corpse
> >in the deep blue lake).
> >There is 2 concerns regarding the danger for this hunt:
> >a. To get to the tower isle, you have to swim across the whole lake.
> > Danger arise when u meet some giant fresh sharks (bigger size than
orge) ,
> >frogloks, aqua goblin, water snakes, or worse, Webclaw itself and
Froglok
> >Prince (lvl 30 plus, very powerful, con red, and very very agro, out to
> >kill EVERYTHING in lake). This problem can be overcome by taking a boat
> >from gnoll camp to tower isle (but take much longer).
> >b. The spawn spot for Webclaw, UNFORTUNATELY, is also the spawn spot of
the
> >Froglok Prince (lvl 30 plus, very powerful and agro) and a deep sea
goblin
> >pet (lvl 22 to 25 I think). With FF and me, it's no big deal taking
Web,
> >or even when the pet spawn at the same time. H/w, SUAY SUAY, if the
Prince
> >spawn during the fight or come to us, both of us will be the one to gate
> >first, since we will have NO fight versus the Prince ;(
> >
> >This hunting trip is NOT for anyone below 4th circle (even if we buff u
to
> >full and guard u all time). Unlike the Guk hunt, it's VERY difficult to
> >find ya corpse if u died in lake, and chances is that u will lose ya
stuffs
> >forever. To prevent wasting more than half of the time finding/looting
> >corpses, this trip is STRICTLY for 4th & above circle chars (lvl 12 for
> >casters, not sure for others) only. Frankly speaking I believe all
kakis
> >got at least a 4th circle chars, whether primarily or secondary chars.
> > Just dun bring ya newbie char along pls.
> >
> >LAST NOTE: This is not a XP or $$$ hunting trip. There will be no
hunting
> >of aviak guards etc for xp and coins. It's a very task-specific trip -
get
> >the 3 artifacts for those who need them and get out of the place (I can
> >gate to Fay, Tox, NK by then). Anyone who are impatient while waiting
for
> >the spawn and turn to hunt others will bear their own risk soloing it
(lvl
> >20 to 22), coz we will not waste time and mana helping anyone to gain xp
> >there. Webclaw spawn and run very fast from tower to shore, maybe
within 5
> >seconds or so, we can't afford to miss it, given that it's a rare spawn.
> >
> >PREPARATION: Everyone please get ready AT LEAST 40 foods, 40 drinks and
40
> >of your spell reagients (if applicable). I'm trying to make it a sharp
and
> >sweet fruitful trip, so pls dun come to assembly area then asking for
> >food/drink etc. FF can summon 20 bandages each for those who need (thx
> >FF!) but I dun wanna see him wasting time summoning food/drinks unless
we
> > really took so long to camp for the stuffs (40 food/drinks can last me
10
> >hrs hunt I think). FF and I can actually do all these by ourselves but
we
> >have decided to help all others (esp casters) to get also, so pls do
> >everyone a favor by preparing yourself ;)
> >
> >BINDING: All casters will bind once they zone into LR. We then move on
to
> >arena (which many lamers invis inside and KOS whoever that zone in, it's
> >the only binding zone in the region, sigh). FF and I will go in to
scout
> >the entrance to ensure it's cleared. We will then take turn to invis
> >(guarding) and binding, asking the others to come in one by one. Once
all
> >binded, we then go back to gnoll camp and start the hunting. NO
arguement
> >on hunting at gnoll camp 1st then bind the non-casters, coz if anyone
died,
> >they will have to run few zones back to LR and it's a total WASTE of
time.
> > Make it an effective and efficient hunt pls!!!
> >
> >HUNT PHASE ONE: Below lvl 20 all sit at zone, above lvl 20s will move
in
> >to hunt. Once we got what we want, we continue to hunt and ask those at
> >zone come in to loot.
> >
> >HUNT PHASE TWO: We will all move to tower isle. Once there, all lvl 25
> >and above will stay at the mid way of the Webclaw running path, all
INVIS.
> > We will root and nuke the mob once it spawn and run towards water. The
> >rest will sit further away to see show and prepare to loot ;) The lvl
25+
> >will camp at a safe distant from the Prince spawn spot. If Prince spawn,
> >just stay invis and let it run to water. When Web spawn, KILL IT! If
> >Prince spawn when we fighting Webclaw, all GATE. Those who cannot gate
-
> >May God bless you ;)
> >
> >The hunt is scheduled on Friday night (14th August, S'pore/HK time)
> >starting at 11pm (tentative plan is 3 hrs hunt), interested parties
please
> >meet at the Guard Tower at North Karana (just before the zone to SK, at
the
> >bridge). Those who dunno the way, pls find someone to bring you there.
I
> >personally will be opening a portal from Felwithe Gate at 10.50pm to NK,
> >you can tag along my portal if you want ;)
> >
> >
> >Ziltus Planeswalker
> >Organizer, Mission WRJ (WCS/RTS/JKS)
> >
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