[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 6415
Date: Sun Dec 18 04:18:40 GMT 2005
Author: the angel of enchantment
Subject: Re: [EverQuest] Murphy's Law of Everquest
> ***Murphy's Laws of EverQuest***"Sometimes, just sometimes, you dream too hard....and everything shatters... there's nothing left to do but pick up the pieces and go on...hoping time will be kind enough to heal your wounds."
>
> Everything is camped.
>
> Your corpse will always end up halfway inside a mountain, nowhere in
> sight of the roads, or under a tree.
>
> The skeleton in front of you is there to distract you from the
> Kodiak approaching behind you.
>
> If your attack is going really well, you are in an ambush.
>
> If the MOBs are within range, so are you.
>
> The tougher MOBs invariably attack on two occasions:
>
> when they're ready.
>
> when you're not.
>
> One MOB is never enough, but two can be entirely too many.
>
> The MOB is not retreating; it's just going to get its friends.
>
> The MOBs you never encounter when armed and buffed always appear
> during your corpse run.
>
> The MOB you've been camping for hours always spawns 18 seconds after
> you leave.
>
> Teamwork is essential; it gives the MOBs other people to attack.
>
> Don't ever be the first, don't ever be the last, and don't ever
> volunteer to do anything.
>
> For every action, there is an equal and opposite criticism.
>
> The greatest danger to your group is a Paladin with a map and a
> plan.
>
> When the going gets tough, the tank goes linkdead.
>
> A group without healers or bandages is not a group for long.
>
> Your buffs will fade when you need them the most.
>
> Whenever you have plenty of mana, you never miss. Whenever you are
> low on mana, every spell fizzles.
>
> When in doubt, gate.
>
> There is not a single bathroom in all of Norrath.
>
> The Armor Class of a piece of armor is inversely proportional as to
> how good it looks on you.
>
> The item that you want the most drops the rarest.
>
> The item that you want the most is out of your price range.
>
> The item that you want the most was sold at an auction while you
> were offline.
>
> The item that you want the most was picked up by some moron who
> didn't know the definition of "No Drop".
>
> The item you'll need tomorrow is No Rent.
>
> The item you accidentally drop will be the most
> valuable/powerful/important item you carry.
>
> If you can afford it, it's not for sale.
>
> If you want two of them, it's a Lore item.
>
> If you want to sell it, it's a No Drop item.
>
> The High Quality Bear Skin drops every 28 days, the same schedule as
> PMS. Coincidence?
>
> Even greens kill.
>
> Backstab means never having to say you're sorry.
>
> A bow without arrows seems awfully heavy all of a sudden.
>
> Merchants are perfectly capable of kicking tail and taking names.
>
> Trains have the right of way.
>
> If it's stupid but it works, it isn't stupid.
>
> The guards are never there when you need them.
>
> Misuse of a combine button in a hurry = highly colorful language.
>
> The time it takes to upload the newest patch is directly
> proportional to your eagerness to log on.
>
> No two people have ever agreed on a single, precise definition of a
> twink.
>
> Never forget that your newbie weapon was crafted by the lowest
> bidder.
>
> A roleplayer drinks to increase his alcohol tolerance; an idiot does
> it in the Kelethin treetops.
>
> Having a tenth of a bubble of health left is Nature's way of telling
> you to slow down.
>
> Gnome wizards are proof positive that size does not matter.
>
> The greatest mystery in Norrath is how NPCs figure out what religion
> you are just by looking at you.
>
> Every shaman on Norrath at one point in his or her life has done the
> pig joke when someone asked for a SOW.
>
> Only twelve people in all of Norrath are truly happy with their last
> names.
>
> The last bubble takes forever to fill.
>
> It is somehow discouraging to realize that Qeynos is "SonyEQ"
> spelled backwards.
>
>
>
>
>
>
>