[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 593
Date: Tue Aug 3 13:10:23 BST 1999
Author: Avron Elselynn
Subject: SV: New Survey
----- Original Message -----
From: Michael Acklin <l128620@...>
To: <EverQuest@onelist.com>; <EverQuest@onelist.com>
Sent: Tuesday, August 03, 1999 2:04 PM
Subject: Re: [EverQuest] New Survey
> From: Michael Acklin <l128620@...>
>
> Sorry to be such a pessimist, but I personally think the "NO DROP, NO
> TRADE, LORE ITEM" was put in to help stop the Camping issue. If a
> person cannot sell these items then why stick around and camp the
> site where these items spawn.
>
> I know there will be the idea that a group can go in and camp the item,
> but when all that group has the item, then they too will move on.
>
> Maybe I am wrong, but I thought Brad was the one with this idea about
> the Lore Items and was going to help out people camping.
>
> Freeop Lilfoot, Halfling Druid
> TS
>
>
> At 12:07 AM 8/3/99 +0000, EverQuest-owner@onelist.com wrote:
> >From: EverQuest-owner@...
> >
> >Hello,
> >
> >There is a new survey for the EverQuest community.
> >
> >More and more items are becoming NO DROP now, meaning you cannot trade or sell them, and since Verant pushes forward about the game having a "player based economy", the NO DROP items really ruin this concept.. There is a way to prevent "twinking" and still have the items availible for trade, an alternative to NO DROP. Put level blocks on equipment, meaning you cannot use/wear the equipment until you are high enough level for the item, the level will be somewhere below the level you need to get it.
>
>
> --------------------------- ONElist Sponsor ----------------------------
>
> You can WIN $100 to Amazon.com!
> If you join ONElist's FRIENDS & FAMILY program. For details, go to
> http://www.onelist.com/info/onereachsplash3.html
>
> ------------------------------------------------------------------------
> Visit the EverQuest homepage at http://www.everquest.com
>