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Message ID: 5415
Date: Tue Dec 23 14:14:44 GMT 2003
Author: Melanie Johnson
Subject: Re: [EverQuest] Skill Advancement and Modifier


I have gotten that message before, but it's usually on
tradeskills. EQ won't let you raise your tradeskills
up just by going to your trainer, hehe. You have to
actually do the tradeskills. I don't think I've ever
been able to train above 25 or so, no matter what
level I am.

--- Wulfric Rennison <rgillispie@...>
wrote:
> There is a skill cap. It is 5X your level + 5. So
> for example, if you are level 15, then the skill cap
> is (5X15) + 5 = 80. The skill cap for level 15 is
> 80. Also some skills don't progress after a certain
> point. Swimming, for example, doesn't progress past
> 200. Once you hit 200, that's it. Regardless of
> midifiers, higher levels or whatever... it never
> gets any better. Also, druids have Specializations
> after level 30. Your first Specialization will
> progress up to a certain point, but every other
> specialization stops at 50.
>
> So I hope that answers yoru question.
>
> Wulfric
>
>
> ----- Original Message -----
> From: Techpriest
> To: EverQuest (E-mail)
> Sent: Monday, December 22, 2003 9:48 PM
> Subject: [EverQuest] Skill Advancement and
> Modifier
>
>
> When I go to train with my Guildmaster I sometimes
> get the message, "You
> have reached your maximum level in that skill" or
> something to that effect.
> At that time I can't increase that skill any more.
> None of the skills I get
> it on are ever over 100. Is there a limit to how
> high a skill can go based
> on level, or is it based on something else?
>
> I was thinking about my Iksar Monk and my Human
> Paladin. The Iksar has a
> negative modifier to exp, the Human has a positive
> one. Both are at the
> same level now and my Iksar has higher skill
> numbers for Offense, Defense
> and his primary fighting skills and could easily
> take my Pal in a fight. I
> was thinking that making the Iksar advance slower
> is bad in that it takes
> longer to get access to more powerful skills, but
> good in that it takes more
> fighting to get to the same point, and more
> fighting means more skills
> advancement. If those facts are correct, I would
> rather have the negative
> modifier.
>
>
>
>
> Visit the EverQuest homepage at
> http://www.everquest.com
>
>
>
>
>
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=====
~~~~~~~~~

And on the eighth day God said, "O.K. Murphy. You take over."
http://home.comcast.net/~melanieroark

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