[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 5052
Date: Sun Sep 14 07:25:35 BST 2003
Author: Matthew Bond
Subject: Re: [EverQuest] Re: Lost Dugeons of Norrath


Su wrote:
> I've only found a few problems and that's with LD.
> If any of your group members go LD during the crawl and can't get
> back on quickly you're pretty much screwed. And it's very difficult
> to do some of the adventures without a mezzer.
> And sometimes if you have to locate a mob and kill it before a certain
> time-period is up, the mob doesn't spawn until literally 3 minutes
> before time is up and you can't get to it before then. I haven't had
> much luck, but hopefully the next time I actually get to play I'll
> have better luck. I think the 7 level difference sucks though.
> luv,
> -Su

Usually the Mob in question spawns after about 60% or so of the dungeon
has been cleared (so I hear) so killing the regular mobs quicker will
give you more time to spare. And Track is your friend =)

Matt

Honig Wayfarer
65 Ranger
Cazic Thule


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.512 / Virus Database: 309 - Release Date: 20/08/2003