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Message ID: 5051
Date: Sun Sep 14 02:32:40 BST 2003
Author: Su
Subject: Re: [EverQuest] Re: Lost Dugeons of Norrath


I've only found a few problems and that's with LD.
If any of your group members go LD during the crawl and can't get back on
quickly you're pretty much screwed. And it's very difficult to do some of
the adventures without a mezzer.
And sometimes if you have to locate a mob and kill it before a certain
time-period is up, the mob doesn't spawn until literally 3 minutes before
time is up and you can't get to it before then. I haven't had much luck, but
hopefully the next time I actually get to play I'll have better luck. I
think the 7 level difference sucks though.
luv,
-Su

> Paid a few extra bucks and bought it from AllaKhazam. So I got a CD
> and the easy of loading it that way. I also got the pack of Abu-Kar
> and did the quest to upgrade it. The Dungeons have a D&D feel, but
> the whole system feels like AO to me. But the XP and PP are great.
> And some of the rewards are outta sight!
>
> Tuldayen Grimblade
> Pathfinder of Tunare
> Terris-Thule
>