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Message ID: 4927
Date: Mon Aug 18 17:56:47 BST 2003
Author: Su
Subject: Re: [EverQuest] Re: What game features would you like to see added?


>
> I'm still relatively new to EQ, but so far I love it. I agree about
> corpse runs, they bite. I think the idea about the NPC and buying
> back your corpse has potential but needs refinement. As far as
> tradeskills go, I have been working up my first tradeskill
> (Fletching as I am a ranger). I am actually have pretty good
> success with it. I've gotten it to 120 (making THOUSANDS of arrows)
> and I'm to the point now where I can make pretty good arrows. I
> partner with a fellow guildmate (cleric) to sell them in the bazaar,
> because I'm using a dial-up connection :( and can't really set up a
> trader to run as much as he does. We sell the arrows for 1pp a
> piece and split the money 50/50. I pay for all the supplies, but I
> would anyway to level my fletching. We're doing okay. Recently we
> sold 450 arrows made 450 pp, my cut was 225 pp, and it cost me
> approx 125 pp to buy supplies. It's not a huge money maker, but it
> allows me to buy the next flight up of materials for increasing my
> skill. Bows are the other aren't going as well. It hurts to pay
> 25pp for materials and then fail :(.
>
Oh cool! Good luck on the fletching. I haven't tried that one yet as I've
never used range weapons with any of my characters. High level tailoring
bites in terms of price. I used up all of my acrylia bits and all of my
superb rockhopper hides and didn't even have one increase in skill. And I
failed a few times. it sucked bigtime. Now I have to go get more hides and
acrylia. Not easy for my character to solo either. If I could snare I could
probably do ok, but alas, clerics can't snare. At least I can outrun things
with runspeed 3 though.
luv,
-Su