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Message ID: 475
Date: Thu Jun 10 02:00:55 BST 1999
Author: Michael Wyatt
Subject: Re: Armor absorption


I suggest you check out any monk information source
about this. All of them list the low damage absorbance
of high level monks as a disadvantage. Experimenting
with swapping out a full set of patchwork for a full
set of woven will easily demonstrate this for you.


> -----Original Message-----
> From: Thormael LGT [mailto:thormael@...]
> Sent: Saturday, June 19, 1999 2:32 AM
> To: EverQuest@onelist.com
> Subject: Re: [EverQuest] Armor absorption
>
>
> From: Thormael LGT <thormael@...>
>
> In my experience there's no absorption stat, just the AC. My
> guess is that
> your armor, stats, defense, etc. combined give you your total AC that you
> can read in your persona screen. Now the attacker hes his attack
> defined by
> his offense and weapon skill, and stats, given by the ATK field in the
> persona screen.
>
> Then for each hit there's a some kind of dice rolls dice roll
> added to the
> ATK from which you then substact the AC of the target. You then
> get a value
> which will tell you if you hit or not and if you do how high in
> your damage
> range you hit. So the highest AC you have, the lower damage you take, and
> the less chance to get hit you have. I believe that there is no hidden
> absorption stat, just this kind of calculus which is fairly common in pen
> and paper RPGs.
>
> I haven't get high enough in level to see monks get hit rarely
> but for huge
> amounts of damage, which would prove this wrong, but I'm kinda
> certain this
> is true (maybe not exactly addition and substractions like I said, maybe
> there are some coefficients added, etc. but you get the idea).
>
> Just my 2c.
>
> Thormael
>
> >Ok, I can't give you an exact formula, nothing is known precisely
> >about the game itself, but I can give you a general indication.
> >
> >Each piece of armor, in addition to it's AC value has a value that
> >is not visible which is how much damage it absorbs from attacks.
> >This is apparently chained with the difference between the attackers
> >attack and the defenders defense, so is extremely difficult to put
> >a fixed value on. This is also the greatest weakness of monks at
> >high levels - they have exceptional AC but almost no absorbance,
> >so get hit for huge amounts when the blow lands.
> >
> >As an experiment to see the effects, try equipping a full set of cloth
> >armor ( which as far as I can see has negligible absorbance ) and
> >attacking a blue monster to get an idea of how much damage it does,
> >then swap the chest piece for something with good absorbance
> >such as banded. You will notice that the most of the attacks will do
> >the same damage, but every so often the monster will hit for much
> >less - this is when the hit lands on your banded piece.
> >
> >A full set does not garauntee the lower damage attacks though -
> >a monster of any level always has a chance to do full damage
> >with an attack and a monster with a much higher attack than your
> >defense will almost always bypass your armor when it hits you.
> >Also, your defense is severely decreased when fighting multiple
> >oppponents - as an example with a level 15 necromancer in full
> >woven fighting level 8 skeletons, when fighting one at a time
> >would rarely get hit for more than 1 point of damage ( the minimum
> >for a succesfull hit ) but fighting two at once would frequently get hit
> >for over 10.
> >
> >
> >Armor with higher AC values *usually* has a better absorbance,
> >but this is not always the case - a good example that springs to
> >mind is the lightweight armors from the innothule swamp/guk area.
> >Woven armor has the same AC as patchwork, but absorbs
> >as much damage as leather does, and mesh has the same AC
> >as leather, but absorbs as much damage as chainmail.
> >
> >Also, I am told that Lockjaw's tunic and snakeskin armor only
> >absorb damage as well as leather, despite having a much
> >better AC.
> >
> >
> >
> >
> >
> >
> >
> >"Jason" <IB_Jason@...> on 18/06/99 13:21:52
> >
> >Please respond to EverQuest@onelist.com
> >
> >To: EverQuest@onelist.com
> >cc: (bcc: Michael Wyatt/AU/AMP)
> >Subject: Re: [EverQuest] Bronze Armor, a little explanation please?
> >
> >
> >
> >
> >From: "Jason" <IB_Jason@...>
> >
> >Hey,
> >
> >I have heard about absorbtion of armor, but do not understnad the
> >mechanics/formula/general idea behind it. My deep armor knowledge is
> >confined to games as primal as UO =) Sooo, if you can do a little
> >explanation of the general differences between AC and Absorbtion, I would
> >be
> >most gracious. And also, will I notice a big difference between no armor
> >and
> >my new Bronze (let's assume it's a full suit)? I know it should be an
> >obvious yes, but I have been less than enthralled with armor
> effects in the
> >game so far, and am wondering if I'm going to noticed monsters about my
> >level that did 20 or so damage suddenly start doing 4 or 5.
> >
> >Thanks a bunch again,
> >-Rukkak
> >
> >(Just to cover my prospective flame bases, nothin against UO. IT
> is just my
> >personal opinion that EQ is faaaaaar better. =)
>
>
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