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Message ID: 471
Date: Fri Jun 18 17:32:23 BST 1999
Author: Thormael LGT
Subject: Re: Armor absorption


In my experience there's no absorption stat, just the AC. My guess is that
your armor, stats, defense, etc. combined give you your total AC that you
can read in your persona screen. Now the attacker hes his attack defined by
his offense and weapon skill, and stats, given by the ATK field in the
persona screen.

Then for each hit there's a some kind of dice rolls dice roll added to the
ATK from which you then substact the AC of the target. You then get a value
which will tell you if you hit or not and if you do how high in your damage
range you hit. So the highest AC you have, the lower damage you take, and
the less chance to get hit you have. I believe that there is no hidden
absorption stat, just this kind of calculus which is fairly common in pen
and paper RPGs.

I haven't get high enough in level to see monks get hit rarely but for huge
amounts of damage, which would prove this wrong, but I'm kinda certain this
is true (maybe not exactly addition and substractions like I said, maybe
there are some coefficients added, etc. but you get the idea).

Just my 2c.

Thormael

>Ok, I can't give you an exact formula, nothing is known precisely
>about the game itself, but I can give you a general indication.
>
>Each piece of armor, in addition to it's AC value has a value that
>is not visible which is how much damage it absorbs from attacks.
>This is apparently chained with the difference between the attackers
>attack and the defenders defense, so is extremely difficult to put
>a fixed value on. This is also the greatest weakness of monks at
>high levels - they have exceptional AC but almost no absorbance,
>so get hit for huge amounts when the blow lands.
>
>As an experiment to see the effects, try equipping a full set of cloth
>armor ( which as far as I can see has negligible absorbance ) and
>attacking a blue monster to get an idea of how much damage it does,
>then swap the chest piece for something with good absorbance
>such as banded. You will notice that the most of the attacks will do
>the same damage, but every so often the monster will hit for much
>less - this is when the hit lands on your banded piece.
>
>A full set does not garauntee the lower damage attacks though -
>a monster of any level always has a chance to do full damage
>with an attack and a monster with a much higher attack than your
>defense will almost always bypass your armor when it hits you.
>Also, your defense is severely decreased when fighting multiple
>oppponents - as an example with a level 15 necromancer in full
>woven fighting level 8 skeletons, when fighting one at a time
>would rarely get hit for more than 1 point of damage ( the minimum
>for a succesfull hit ) but fighting two at once would frequently get hit
>for over 10.
>
>
>Armor with higher AC values *usually* has a better absorbance,
>but this is not always the case - a good example that springs to
>mind is the lightweight armors from the innothule swamp/guk area.
>Woven armor has the same AC as patchwork, but absorbs
>as much damage as leather does, and mesh has the same AC
>as leather, but absorbs as much damage as chainmail.
>
>Also, I am told that Lockjaw's tunic and snakeskin armor only
>absorb damage as well as leather, despite having a much
>better AC.
>
>
>
>
>
>
>
>"Jason" <IB_Jason@...> on 18/06/99 13:21:52
>
>Please respond to EverQuest@onelist.com
>
>To: EverQuest@onelist.com
>cc: (bcc: Michael Wyatt/AU/AMP)
>Subject: Re: [EverQuest] Bronze Armor, a little explanation please?
>
>
>
>
>From: "Jason" <IB_Jason@...>
>
>Hey,
>
>I have heard about absorbtion of armor, but do not understnad the
>mechanics/formula/general idea behind it. My deep armor knowledge is
>confined to games as primal as UO =) Sooo, if you can do a little
>explanation of the general differences between AC and Absorbtion, I would
>be
>most gracious. And also, will I notice a big difference between no armor
>and
>my new Bronze (let's assume it's a full suit)? I know it should be an
>obvious yes, but I have been less than enthralled with armor effects in the
>game so far, and am wondering if I'm going to noticed monsters about my
>level that did 20 or so damage suddenly start doing 4 or 5.
>
>Thanks a bunch again,
>-Rukkak
>
>(Just to cover my prospective flame bases, nothin against UO. IT is just my
>personal opinion that EQ is faaaaaar better. =)


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