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Message ID: 471
Date: Fri Jun 18 17:32:23 BST 1999
Author: Thormael LGT
Subject: Re: Armor absorption
>Ok, I can't give you an exact formula, nothing is known precisely_______________________________________________________________
>about the game itself, but I can give you a general indication.
>
>Each piece of armor, in addition to it's AC value has a value that
>is not visible which is how much damage it absorbs from attacks.
>This is apparently chained with the difference between the attackers
>attack and the defenders defense, so is extremely difficult to put
>a fixed value on. This is also the greatest weakness of monks at
>high levels - they have exceptional AC but almost no absorbance,
>so get hit for huge amounts when the blow lands.
>
>As an experiment to see the effects, try equipping a full set of cloth
>armor ( which as far as I can see has negligible absorbance ) and
>attacking a blue monster to get an idea of how much damage it does,
>then swap the chest piece for something with good absorbance
>such as banded. You will notice that the most of the attacks will do
>the same damage, but every so often the monster will hit for much
>less - this is when the hit lands on your banded piece.
>
>A full set does not garauntee the lower damage attacks though -
>a monster of any level always has a chance to do full damage
>with an attack and a monster with a much higher attack than your
>defense will almost always bypass your armor when it hits you.
>Also, your defense is severely decreased when fighting multiple
>oppponents - as an example with a level 15 necromancer in full
>woven fighting level 8 skeletons, when fighting one at a time
>would rarely get hit for more than 1 point of damage ( the minimum
>for a succesfull hit ) but fighting two at once would frequently get hit
>for over 10.
>
>
>Armor with higher AC values *usually* has a better absorbance,
>but this is not always the case - a good example that springs to
>mind is the lightweight armors from the innothule swamp/guk area.
>Woven armor has the same AC as patchwork, but absorbs
>as much damage as leather does, and mesh has the same AC
>as leather, but absorbs as much damage as chainmail.
>
>Also, I am told that Lockjaw's tunic and snakeskin armor only
>absorb damage as well as leather, despite having a much
>better AC.
>
>
>
>
>
>
>
>"Jason" <IB_Jason@...> on 18/06/99 13:21:52
>
>Please respond to EverQuest@onelist.com
>
>To: EverQuest@onelist.com
>cc: (bcc: Michael Wyatt/AU/AMP)
>Subject: Re: [EverQuest] Bronze Armor, a little explanation please?
>
>
>
>
>From: "Jason" <IB_Jason@...>
>
>Hey,
>
>I have heard about absorbtion of armor, but do not understnad the
>mechanics/formula/general idea behind it. My deep armor knowledge is
>confined to games as primal as UO =) Sooo, if you can do a little
>explanation of the general differences between AC and Absorbtion, I would
>be
>most gracious. And also, will I notice a big difference between no armor
>and
>my new Bronze (let's assume it's a full suit)? I know it should be an
>obvious yes, but I have been less than enthralled with armor effects in the
>game so far, and am wondering if I'm going to noticed monsters about my
>level that did 20 or so damage suddenly start doing 4 or 5.
>
>Thanks a bunch again,
>-Rukkak
>
>(Just to cover my prospective flame bases, nothin against UO. IT is just my
>personal opinion that EQ is faaaaaar better. =)