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Message ID: 465
Date: Fri Jun 18 13:09:26 BST 1999
Author: Squires, Dean
Subject: Re: Bronze Armor, a little explanation please?
> -----Original Message-----
> From: Michael_Wyatt@... [SMTP:Michael_Wyatt@...]
> Sent: Friday, June 18, 1999 1:29 AM
> To: EverQuest@onelist.com
> Subject: Re: [EverQuest] Bronze Armor, a little explanation
> please?
>
> From: Michael_Wyatt@...
>
>
>
>
> Ok, I can't give you an exact formula, nothing is known precisely
> about the game itself, but I can give you a general indication.
>
> Each piece of armor, in addition to it's AC value has a value that
> is not visible which is how much damage it absorbs from attacks.
> This is apparently chained with the difference between the attackers
> attack and the defenders defense, so is extremely difficult to put
> a fixed value on. This is also the greatest weakness of monks at
> high levels - they have exceptional AC but almost no absorbance,
> so get hit for huge amounts when the blow lands.
>
> As an experiment to see the effects, try equipping a full set of cloth
> armor ( which as far as I can see has negligible absorbance ) and
> attacking a blue monster to get an idea of how much damage it does,
> then swap the chest piece for something with good absorbance
> such as banded. You will notice that the most of the attacks will do
> the same damage, but every so often the monster will hit for much
> less - this is when the hit lands on your banded piece.
>
> A full set does not garauntee the lower damage attacks though -
> a monster of any level always has a chance to do full damage
> with an attack and a monster with a much higher attack than your
> defense will almost always bypass your armor when it hits you.
> Also, your defense is severely decreased when fighting multiple
> oppponents - as an example with a level 15 necromancer in full
> woven fighting level 8 skeletons, when fighting one at a time
> would rarely get hit for more than 1 point of damage ( the minimum
> for a succesfull hit ) but fighting two at once would frequently get
> hit
> for over 10.
>
>
> Armor with higher AC values *usually* has a better absorbance,
> but this is not always the case - a good example that springs to
> mind is the lightweight armors from the innothule swamp/guk area.
> Woven armor has the same AC as patchwork, but absorbs
> as much damage as leather does, and mesh has the same AC
> as leather, but absorbs as much damage as chainmail.
>
> Also, I am told that Lockjaw's tunic and snakeskin armor only
> absorb damage as well as leather, despite having a much
> better AC.
>
>
>
>
>
>
>
> "Jason" <IB_Jason@...> on 18/06/99 13:21:52
>
> Please respond to EverQuest@onelist.com
>
> To: EverQuest@onelist.com
> cc: (bcc: Michael Wyatt/AU/AMP)
> Subject: Re: [EverQuest] Bronze Armor, a little explanation please?
>
>
>
>
> From: "Jason" <IB_Jason@...>
>
> Hey,
>
> I have heard about absorbtion of armor, but do not understnad the
> mechanics/formula/general idea behind it. My deep armor knowledge is
> confined to games as primal as UO =) Sooo, if you can do a little
> explanation of the general differences between AC and Absorbtion, I
> would
> be
> most gracious. And also, will I notice a big difference between no
> armor
> and
> my new Bronze (let's assume it's a full suit)? I know it should be an
> obvious yes, but I have been less than enthralled with armor effects
> in the
> game so far, and am wondering if I'm going to noticed monsters about
> my
> level that did 20 or so damage suddenly start doing 4 or 5.
>
> Thanks a bunch again,
> -Rukkak
>
> (Just to cover my prospective flame bases, nothin against UO. IT is
> just my
> personal opinion that EQ is faaaaaar better. =)
>
>
>
> >From: Michael_Wyatt@...
> >
> >Bronze plate, in addition to being extremely heavy, does not
> >absorb damage as well as normal plate.
> >
> >On the heaviness side - 86lb may not seem like much, until
> >you factor in that you will be carrying at least 10LB of weapons,
> >4LB of backpacks, several LB of food and drink, every 40 coins
> >weighs 1B. A full suit really isn't feasible for anything weaker than
> >a troll or ogre.
>
>
>
>
>
>
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