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Message ID: 464
Date: Fri Jun 18 04:59:16 BST 1999
Author: Michael_Wyatt@xxx.xxx.xx
Subject: Re: Bronze Armor, a little explanation please?


Ok, I can't give you an exact formula, nothing is known precisely
about the game itself, but I can give you a general indication.

Each piece of armor, in addition to it's AC value has a value that
is not visible which is how much damage it absorbs from attacks.
This is apparently chained with the difference between the attackers
attack and the defenders defense, so is extremely difficult to put
a fixed value on. This is also the greatest weakness of monks at
high levels - they have exceptional AC but almost no absorbance,
so get hit for huge amounts when the blow lands.

As an experiment to see the effects, try equipping a full set of cloth
armor ( which as far as I can see has negligible absorbance ) and
attacking a blue monster to get an idea of how much damage it does,
then swap the chest piece for something with good absorbance
such as banded. You will notice that the most of the attacks will do
the same damage, but every so often the monster will hit for much
less - this is when the hit lands on your banded piece.

A full set does not garauntee the lower damage attacks though -
a monster of any level always has a chance to do full damage
with an attack and a monster with a much higher attack than your
defense will almost always bypass your armor when it hits you.
Also, your defense is severely decreased when fighting multiple
oppponents - as an example with a level 15 necromancer in full
woven fighting level 8 skeletons, when fighting one at a time
would rarely get hit for more than 1 point of damage ( the minimum
for a succesfull hit ) but fighting two at once would frequently get hit
for over 10.


Armor with higher AC values *usually* has a better absorbance,
but this is not always the case - a good example that springs to
mind is the lightweight armors from the innothule swamp/guk area.
Woven armor has the same AC as patchwork, but absorbs
as much damage as leather does, and mesh has the same AC
as leather, but absorbs as much damage as chainmail.

Also, I am told that Lockjaw's tunic and snakeskin armor only
absorb damage as well as leather, despite having a much
better AC.







"Jason" <IB_Jason@...> on 18/06/99 13:21:52

Please respond to EverQuest@onelist.com

To: EverQuest@onelist.com
cc: (bcc: Michael Wyatt/AU/AMP)
Subject: Re: [EverQuest] Bronze Armor, a little explanation please?




From: "Jason" <IB_Jason@...>

Hey,

I have heard about absorbtion of armor, but do not understnad the
mechanics/formula/general idea behind it. My deep armor knowledge is
confined to games as primal as UO =) Sooo, if you can do a little
explanation of the general differences between AC and Absorbtion, I would
be
most gracious. And also, will I notice a big difference between no armor
and
my new Bronze (let's assume it's a full suit)? I know it should be an
obvious yes, but I have been less than enthralled with armor effects in the
game so far, and am wondering if I'm going to noticed monsters about my
level that did 20 or so damage suddenly start doing 4 or 5.

Thanks a bunch again,
-Rukkak

(Just to cover my prospective flame bases, nothin against UO. IT is just my
personal opinion that EQ is faaaaaar better. =)



>From: Michael_Wyatt@...
>
>Bronze plate, in addition to being extremely heavy, does not
>absorb damage as well as normal plate.
>
>On the heaviness side - 86lb may not seem like much, until
>you factor in that you will be carrying at least 10LB of weapons,
>4LB of backpacks, several LB of food and drink, every 40 coins
>weighs 1B. A full suit really isn't feasible for anything weaker than
>a troll or ogre.






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