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Message ID: 327
Date: Fri May 21 18:52:44 BST 1999
Author: Mermegas, Andre P (Andre)** CTR **
Subject: Re: Loosing exp when dying


Yeah, I've noticed the same thing. And Have you also noticed that blue cons
are *A lot* tougher sometimes than others. Im at lvl8 Barbarian Shaman.

In blackburrow sometimes i take a blue con gnoll and lose maybe 1bubble of
hp, then other times i die from the same lvl con.

A friend of mine has come to the conclusion that you are weakest at point
right
before leveling and right after leveling. And that in the middle of a lvl
you are the
strongest. It makes sense, think about it. when do you die most often from
easy
cons? Right before you hit your lvl and right after you get it.


> ----------
> From: Daniel P. Sniderman[SMTP:slide@...]
> Reply To: EverQuest@onelist.com
> Sent: Friday, May 21, 1999 1:02 PM
> To: EverQuest@onelist.com
> Subject: Re: [EverQuest] Loosing exp when dying
>
> From: "Daniel P. Sniderman" <slide@...>
>
> The xp loss on death thing seems to be one of the greatest mysteries of
> the
> game. I'm a LVL 11 (REAL close to 12) Bard - been spending the last
> several
> levels hitting Orc an Dervish camps. I've been getting killed by these
> critters (mostly con blue and white) and of course the obligatory deaths
> due
> to Griffins and Sand Giants. Last night got killed by a Ghoul in befallen
> (not sure if that is red or yellow)...
>
> I am almost to the conclusion that they use a random number generator.
> Sometimes I see a significant loss (close to if not a half-bubble)
> sometimes
> it seems that I've barely lost any. Seems like I usually lose a lot when
> getting chomped by the super-high-level ones (Griff/SG) and often not a
> lot
> when its close to level as me (blue/white)
>
> Also - anecdotally it seems that if you die after dying recently you lose
> more for that death than otherwise. Perhaps some sort of timer? But of
> course - this could be coincidence - or again the random xp loss theory
> could come into play here to...
>
> Slyde of Xegony
>
>
> ----- Original Message -----
> From: <Chris_Mattos@...>
> To: <shane0009@...>; <EverQuest@onelist.com>
> Sent: Friday, May 21, 1999 6:19 AM
> Subject: Re: [EverQuest] Loosing exp when dying
>
>
> > From: Chris_Mattos@...
> >
> > I brought up this subject on the Stratics EQ chat room (irc.stratics.com
> #Everquest) and it was pretty much agreed that the level of the MOB that
> kill you has, at least, some effect on experience loss. In fact, a couple
> of the higher level players in the chat room (both of them claimed to be
> 30+) came back with an absolute YES. The thinking is that at lower levels
> (say 6-15), the level of MOB that would probably kill you is going to be
> higher than you. At these levels, "blues" are not difficult to defeat.
> At
> higher levels, MOBS than con blue to you (meaning lower level than you)
> are
> far more dangerous and can easily
> <snip>
>
>
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