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Message ID: 327
Date: Fri May 21 18:52:44 BST 1999
Author: Mermegas, Andre P (Andre)** CTR **
Subject: Re: Loosing exp when dying
> ----------
> From: Daniel P. Sniderman[SMTP:slide@...]
> Reply To: EverQuest@onelist.com
> Sent: Friday, May 21, 1999 1:02 PM
> To: EverQuest@onelist.com
> Subject: Re: [EverQuest] Loosing exp when dying
>
> From: "Daniel P. Sniderman" <slide@...>
>
> The xp loss on death thing seems to be one of the greatest mysteries of
> the
> game. I'm a LVL 11 (REAL close to 12) Bard - been spending the last
> several
> levels hitting Orc an Dervish camps. I've been getting killed by these
> critters (mostly con blue and white) and of course the obligatory deaths
> due
> to Griffins and Sand Giants. Last night got killed by a Ghoul in befallen
> (not sure if that is red or yellow)...
>
> I am almost to the conclusion that they use a random number generator.
> Sometimes I see a significant loss (close to if not a half-bubble)
> sometimes
> it seems that I've barely lost any. Seems like I usually lose a lot when
> getting chomped by the super-high-level ones (Griff/SG) and often not a
> lot
> when its close to level as me (blue/white)
>
> Also - anecdotally it seems that if you die after dying recently you lose
> more for that death than otherwise. Perhaps some sort of timer? But of
> course - this could be coincidence - or again the random xp loss theory
> could come into play here to...
>
> Slyde of Xegony
>
>
> ----- Original Message -----
> From: <Chris_Mattos@...>
> To: <shane0009@...>; <EverQuest@onelist.com>
> Sent: Friday, May 21, 1999 6:19 AM
> Subject: Re: [EverQuest] Loosing exp when dying
>
>
> > From: Chris_Mattos@...
> >
> > I brought up this subject on the Stratics EQ chat room (irc.stratics.com
> #Everquest) and it was pretty much agreed that the level of the MOB that
> kill you has, at least, some effect on experience loss. In fact, a couple
> of the higher level players in the chat room (both of them claimed to be
> 30+) came back with an absolute YES. The thinking is that at lower levels
> (say 6-15), the level of MOB that would probably kill you is going to be
> higher than you. At these levels, "blues" are not difficult to defeat.
> At
> higher levels, MOBS than con blue to you (meaning lower level than you)
> are
> far more dangerous and can easily
> <snip>
>
>
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