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Message ID: 3140
Date: Mon Jul 1 14:11:01 BST 2002
Author: Nygaard, Jeff
Subject: RE: [EverQuest] Re: Good duo for dungeon play?


Very true, a shaman plus any other class is a great choice. A shaman can do
so many things, it is crazy.



-----Original Message-----
From: Rich [SMTP:rpreller@...]
Sent: Wednesday, June 19, 2002 12:22 AM
To: EverQuest@yahoogroups.com
Subject: Re: [EverQuest] Re: Good duo for dungeon play?

true, very true... but nothing rocks like a monk/shammy combo

----- Original Message -----
From: carmacculloch <mailto:crhydderch@...>
To: EverQuest@yahoogroups.com
<mailto:EverQuest@yahoogroups.com>
Sent: Tuesday, June 18, 2002 7:41 PM
Subject: [EverQuest] Re: Good duo for dungeon play?


If you have no objections you can do a pally/sk or Sk/shammy
as well

--- In EverQuest@y <mailto:EverQuest@y> ..., "Louis Gumaer"
< lgumaer@h <mailto:lgumaer@h> ...> wrote:
> I have two computers and two accounts and I want to play
two
characters to at least level 50. I want to be able to go
into
dungeons for experience instead of outdoor kiting. One of
the
characters I would like to be is a paladin. I have been
playing a
paladin/magician duo and it seems really good for dungeon
play. I
have been looking at necromancers, shaman and druids as
well. They
all seem to have their strengths and weaknesses.
Paladin/Shaman duo
seems really good, as the Shaman would be like a third tank.
The
others would go down fast when swarmed.


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Visit the EverQuest homepage at http://www.everquest.com
<http://www.everquest.com>


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
<http://docs.yahoo.com/info/terms/> .