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Message ID: 3139
Date: Mon Jul 1 13:54:15 BST 2002
Author: Nygaard, Jeff
Subject: RE: [EverQuest] Re: getting started


Cynfyn MacCulloch said "Sk have the lesser summon corpse spell but ihave not
used it yet and still can't find whre Ineed to get the coffin Ineed for that
spell seeing as Neriak still doenst have them hehe I may ned to go into
Paineel for it."

The easiest place to buy coffins is on the moon, in the bazaar zone. The
first merchant next to the bank sells them. He sells both kinds, stackable
and non-stackable coffins. I just had to buy a couple yesterday :-( Some
guild members do not listen about pushing mobs through the wall, I was
tanking a flurry drake in NToV and it got pushed through the wall and it
summon myself and 2 others. Since I was bound in bazaar and the corpse's
were now almost to the Plane of Mischief zone, they had to be summoned.

BTW, has anyone else been to the PoM zone before? Some card drops are
dropped at a ridiculous rate.



-----Original Message-----
From: carmacculloch [SMTP:crhydderch@...]
Sent: Tuesday, June 18, 2002 6:34 PM
To: EverQuest@yahoogroups.com
Subject: [EverQuest] Re: getting started

I have to Agree with Erik here. Each class hass a role to play in
any grouping. Especially when it comes epic Raids. As one of the
premier Sk's in my guild on Saryn, I'm needed in regards to
tanking, Fearing on occassion and if we need to go to aplace with
alot of undead like the Epic raid to The Hole this past weekend IVU
was needed to get to where 2 of the Epic mobs spawned so we didnt
have a bunch of casualties. alos using hat Evocation skill is a
definate plus when using the Ward Undead line of spells. Also to a
minor degree so far with FD we can stay at the pull spot and be the

spy network to give out the all clear if everyone in the group is
dead so the Clerics if they have not zoned or logged can come in
and
rezz folks

Monks are great for pulling when it comes to breaking agro's. Using

FD 9 times out of 10 they can sucessfully break the agro train so
the rest of us can go after one particular mob.

Clerics obviously are a plus when it comes to heals and rezzes if
things go completely awry

Rangers and Druids have that nice tracking ability to let folks know

if the objective has spawned or not. Not to mention the dot's,
snares and roots they have

Necros have this nice little spell called summoned corpse. if
things
get hairy and peeps who were not able to get out in time need to get

a rezz and their corpse happens to be deep into the zone with a
gazillion mobs between the zoneline and their corpse (CT, ToFS, The
Hole, Befallen are prime examples) If the prson manages to make it
back tot he zone nekked then the necro can target the PC and summon
the corpse. admittedly Sk have the lesser summon corpse spell but
ihave not used it yet and still can't find whre Ineed to get the
coffin Ineed for that spell seeing as Neriak still doenst have them
hehe I may ned to go into Paineel for it. Plus necros can fear cast

IVU and also have other nice damaging spells at teir disposal. and
DMF is to die for when you need to swim to someplace and you dont
have a good underwater spell not to mentionletting you see invis
and float at the same time

Shamans have a lot of nice spells to cast on peeps and some can be
stacked with other peeps buffs. not to mention they have some nice
dot's and back up roots if the Druids are unable to root.

Pallies make great tanks as well as back up healers and at higher
levels can do limited rezes. buffs are of the lower end Cleric line

but if no cleric is around for heal's buffs and rezzes, are you
gonna
complain? I ain't cause a pally buff/heal could mean the difference
between life and death.

Chanter's have ths nice mezz line of spells as well as charm. Ever
been to a raid or in group where you have a couple of mobs on your
rear end and you happen to see a mob fighitng another mob? Thank
that Chanter for that. And their Clarity line of spells are a
godsend for all of us mana users

Speaking of Meddings and such dont forgett eh bards with their mana
song that goes quite well in conjuntion with Clarity. also their
Regen song goes great in conjunction with some of teh Regen spells
some peeps (shammy comes to mind right off the bat) have

Then you have the Rogues. Not only do they tank well but they also
have this nice backstab ability that can do some serious damage to
the mob giving that nice death from behind effect

Mages and Wizards have some great nuke spells that come quite handy
when an especially difficult mob is encountered and the pally lay on

hands is used up the sk harm touch is used up and your healers are
oom

And last but not least oyu have the Warrior. The premier Tank
class. You need a tanks to help take down a mob call a warrior.
not
only do they hit hard but the can do some nice crits as well as kick

harder than a mule and igf I remember correctly they can duel wield
and double attack thus making them a force to be reckoned with.


My apologies if I did not mention the Beastlord. I have not come
across one yet at the time of this writing so i have very little
(read as none =()information as to how they fit in the scheme of
things.

All of the above of course is based on my personal encounters with
each of these classes. Whether my encounter be in group or based on

the chars I have of a particular class.

Cynfyn MacCulloch 47 DESK
Halyburton Bearhugger 22 BarbShm
Saltaque 12HIEEnch
Qapmoc 11HalfElfRng
Oroblram 8HuWar
Defender of the Faith
Saryn

--- In EverQuest@y..., "erik" <naslund@a...> wrote:
>
> This is the kinda thing that gives people the wrong impression
about
> classes. Shaman are extremely important to a raid, from slowing a

mob to
> giving melee some excellent stat buffs. High level Rangers put
out
obscene
> amounts of damage and are able to tank mobs that aggro on casters,

while
> being about to almost immedialely reduce aggro when needed. Mages

are
> excellent for mana regen (mod rods) and CotH. Druids are
excellent
> secondary healers on raid, throwing in heals between CHs. Monks
and SK's
> are excellent indoor pullers (breaking Fear is terribly hard
without a Monk
> or SK to scout).
>
> There really isn't one single class that is not needed in a raid
situation.


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