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Message ID: 219
Date: Thu May 6 17:36:32 BST 1999
Author: Whitmore, Lance
Subject: Re: What's missing in Everquest?


I don't seem to understand what the complaining is about... the speed
between loads is based on a few things.. processor speed, motherboard speed,
hard drive speed, and of course memory.. to keep it short its based on your
system, High ends will switch zones faster than low ends. Those with fat
pipes will tend to have less overall lag. When you are inside a zone you
are getting an almost constant stream of data that updates your surrounding
location and zone chat information. on a P200 with a T1 pipe im getting
around a 15sec/or less load time.. On my P2 333 with a 50k modem im getting
around the same load times.

Overall i dont see a big issue about load times, it doesnt cause an
inconvenience to make an issue. :)

Ves

-----Original Message-----
From: Daniel P. Sniderman [mailto:slide@...]
Sent: Thursday, May 06, 1999 12:25 PM
To: EverQuest@onelist.com
Subject: Re: [EverQuest] What's missing in Everquest?


From: "Daniel P. Sniderman" <slide@...>

Network speed can not possibly be the sole issue. The vast majority of us
have extremely similar connection speed between 28800 and 50000 - I would
guess most have V.90 running just under 50000. While of course upstream is
31200 for V.90 - it's safe to assume the data transfer on "zoning" would be
primarily downstream. I have heard that people running on fat pipes get
good zone times - so clearly this IS an important issue.

However - those of us without those fat pipes (again the vast majority of
us) notice HUGE discrepancies in zoning times based on speed of the machine.
Ever have a party member running on a 166 machine? So clearly - there is
also something processor intensive going on here in addition to the
data-transfer.

I'm guessing that there is some sort of code building complex data
structures from the data it is getting from the net. This would lead me to
believe that with enough memory - there could be something done in code to
store multiple zones in memory...

But of course - only the people with access to the code could answer that
question.

To be honest - I'd be thrilled with a very simple change Verant could put in
with a few lines of code: get rid of that bloody license agreement that I
have to click accept on EVERY single time I load the game... Put a switch
in an INI file or something!

Slyde Bard of Xegony


----- Original Message -----
From: <Michael_Wyatt@...>
To: <EverQuest@onelist.com>
Sent: Wednesday, May 05, 1999 6:44 PM
Subject: Re: [EverQuest] What's missing in Everquest?


> From: Michael_Wyatt@...
>
>
>
>
>
> One point - with the zone loading it is not at all a question of *your*
> loading the zone into memory - if you watch your HD while zoning
> you will notice that it only spends a fraction of that time on actually
> loading things - the rest is network traffic. This is because the zones
> on each server are split up among many different computers.
> >From what I can see, when you zone, the game logs you off the
> current zone server and then logs you into the new zone server
> automatically. This is why sometimes you get kicked back to the
> login screen when you are zoning ( the login to the new zone server
> time outs ) .
>
> It would be nice if it could transfer you straight into the zone if it is
> on the same zone server, but the way it is setup allows for load
> balancing and such which is good ( but damn the wait is
> frustrating 8) )
>
>
>
>
>
> Wizard <wizard@...> on 06/05/99 09:01:26
>
> Please respond to EverQuest@onelist.com
>
> To: everquest@onelist.com, eqss@...
> cc: (bcc: Michael Wyatt/AU/AMP)
> Subject: [EverQuest] What's missing in Everquest?
>
>
>
>
> From: Wizard <wizard@...>
>
> Everquest is best thing what i see in online gaming, from graphic to sound
> and grup sistem but it still miss much things wich leaves too much place
to
> concurent products to enter.
>
> First it is hard to add new zones or monsters it request huge uploads (
> this can be corrected with addon discs but it is another question),
loading
> of zones is realy messed up if you just exit one zone it takes soooo long
> to reload it again it will be nice to have 2 zones in memory if you have
> enough memory for this (i have 128 mb).
>
> it is concentrated on gruping but too hard for solo play for some classes
> and i dont like to play necromancer or any pet holder, and gruping have
> much flows wich need corection and additional balancing like higer lv
mages
> and wizards.
>
> Also there are too low gains from questing and one thing wich can add much
> to game can be a god questing sistem where many diferent players must
> cooperate to reach some target but for now it is only killing stronger MOB
> and if you spend 5 hours to resolve quest and in end you dont know a right
> word wich you hear on other side of continent you make all way back write
a
> right word on paper go back and say it only to get 1 rusty sword and 5
> copper as a 12 lv caracter not to see any move on your experience bar it
is
> realy bad. i do it 3 times to 3 diferent quests and as i try hardest
things
> what i found and after this reward i lost wish to try again.
>
> to be thrue it will be nice to get experience also for trading skills and
> give them more variants so a posibility to make all normal armours and
> weapons. And it will be nice to have possibility to make a dragon leather
> armour ( hint hint)
>
> It will be nice to have some chests wich thiefs can picklock.
>
> Fishing some other things then normal fishs, or other stramge things like
> boots with a gen in bag with a surprise big fish wich will pull you in
> water and cast summon pirana swarm on you eheheeh
>
> It will be nice to have a place where you can leave your goods to sell and
> where you must pass evry now and then to collect all income or it is lost
> put this place on some lost plane or limit sellers to some level range, i
> wish to buy a totem stah and all mana gain equipment but as im from europe
> and i play normaly when all servers are empty i cannot buy or sell nearly
> anything. and i play on fenin ro wich is all time full. ( hmm maybe i will
> move from rathe mountains not too much people know where this place is
> eheheheh)
>
> It is great and wonderfull world but for now it is a little bit empty it
> needs a soul, a movement a random orc attacks on kelethim, dark elf
rampage
> on freeport, dragon flying in sky in unknown direction, strange never seen
> beast in dark wood to start legends. More inteligence in program to make
> world looks more diferent so that finaly a camping is not more
interesting.
> It is not need for human intervence it can be done by program if you leave
> a orc camp and in zone is many players then why not that orcs group and
> start hunting around geting items from falen (eheheh at last some money so
> bank will get some real signifikance). Other similar products will come
> soon big bad MS is preparing to enter in game on big door ( i just read a
> news on its site it will bring some interesting news) the other players
are
> also on front door for bringing something new soon everquest will not be
> only game in 3d rpg town and if a game is not interesting enough when
> others come in play ? .... ?
>
>
>
> P.S. I like this game very very much and all this critics are only in hope
> that it will give some ideas how to make it better and that i will be
shure
> to play it long long time as i enjoy it now. ( my english is not maxed jet
> sorry)
>
>
>
> Silverion
> High elf wizard (against all statistics eheheeh)
>
>
> http://www.tip.it/wizard
>
> moderator
>
> mailto:_EQ_magic@onelist.com
>
>
>
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