[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1140
Date: Wed Apr 18 07:13:19 BST 2001
Author: Su
Subject: Re: [EverQuest] Weapons on Pets


Yeah. I think only player character are effected by the delay. Bc I've had
orcs swing 4 times in the time I could swing once and my delay was half the
delay ont he weapons they were holding.
The EQ people sure did a good job in wieghing things in the favor of the
npcs.
luv,
-Su

> That reminds me....I've heard that pet's have a static delay time when
> swinging...
>
> If this is true...then wouldn't it be great to hand your pet a weighted
axe?
> 50 dam 150 delay ( i think these are the stats )
>
> > -----Original Message-----
> > From: Nygaardr, FC3 [SMTP:nygaardr@...]
> > Sent: Friday, April 13, 2001 5:44 AM
> > To: 'EverQuest@yahoogroups.com'
> > Subject: RE: [EverQuest] Strategies
> >
> > Yeah, I said they made good pet weapons. Never said a player of any lvl
> > should use them.
> >
> > Mu
> >
> > -----Original Message-----
> > From: IT3 Adam J. Daingerfield [mailto:persona@...]
> > Sent: Friday, April 13, 2001 2:44 AM
> > To: 'EverQuest@yahoogroups.com'
> > Subject: RE: [EverQuest] Strategies
> >
> >
> > Just stating I'd rather that my weapon/armor knocked em dead on the
battle
> > field then in a fashion show :> (sorry my TRY at wit)
> >
> > >On a side note the Kobolds near the king, maybe other places too I'm
not
> > > sure, drop some of THE BEST looking weapons in the game. Stats not
too
> > > good about like FS but the looks are great.
> >
>
> Visit the EverQuest homepage at http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>