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Message ID: 757
Date: Tue May 11 13:56:34 BST 1999
Author: Mike Cummins
Subject: Re: spell slots


I buff myself and group with Strengthen and Haze, myself with Lesser
Shielding and summon an animation.
For combat I've been using
Suffocating Sphere
Enfeeble
Chaotic Feedback
Tashan
Root
Mesmerize
and I always keep Gate ready, just in case.

Fiera Mindbender [BAD]
Erudite Enchanter-Xegony
.
>
> 1- Acalrity- for speeding up the tanks attack in my group
> 2- chaos flux- for doing 150 damage when needed
> 3-Suffocate- a DoT spell that I start fight with and then med up while
tanks
> fight
> 4- Tashani- Lower magic resistance so the other nukers in group do more
dmg
> 5- Whirl till hurl- When used it is to keep tank from being overwhelmed
> 6- color shift- emergancy stuns to get things off me
> 7- mesmerize- used to control crowds of monsters attack group till tank
rdy
> to kill them, also get things off me
> 8- beguile- charm a monster if a crowd of them charm ya and have it occupy
> another while your tanks fight one and you med up
>
> Leaokk Darkclaw-
> Master Enchanter
> 8th cirlce of the 30th lvl
> >
> >I'm just curious as to which spells people choose to keep handy in the
> spell
> >slots on the left of the screen and why.
> >
> >Cariel
> >2nd circle 4th order Enchanter
> >Felwithe, Fenin Ro>