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Message ID: 2546
Date: Thu Mar 30 17:23:10 BST 2000
Author: Paul Jesernig
Subject: Unrest - ghost
In a small group in high 20's we held the hand room and pulled the bar, but
inside the house color flux/shift will cause a lot of problems agrressing
things in other rooms. The basement doesn't have this problem.
The ghost room is good for level 29-35. The ghost himself is 35 I am pretty
sure (had a hard time getting spells to stick at 31). In the area spawn
greater dark bones, barbed bones, skeletal monks , mortuary fungus,
festering hags, and tentacle and dark terrors (blue to yellow at 31). I lost
track of the number of times enthrall, color flux/shift, and charm saved our
lives here. Standing and waiting for enough mana to regen to cast color flux
and stunning 4 things is not something I ever want to have to do again
(someone did something really stupid). It's a great room to really show the
power of an enchanter. My main charm targets were the hags (they are great
pets), though the yellow tentacle terror which I then convinced the group to
let solo a white one was the biggest pet I had there.
Lozi ~Hand of Chaos~, CT