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Message ID: 2544
Date: Wed Mar 29 23:51:54 BST 2000
Author: Ayrych Cleaver
Subject: Re: [eqenchanters] Digest Number 264


Heh, i disagree... unrest could be handled by 12-18 players who are working
together, all in the mid 20's (except possibly the ghost room). The key is
to know when you are gonna aggro other rooms, and split the spawns amongst
multiple parties. I would suggest a minimum of 2 enchanters for this, as
sometimes the pulls will get large. Good monk pullers are critical also(2 as
well, very well buffed), and at least 3 or 4 clerics. Once inside the house
just make sure to keep the trouble areas clear (in front of the magi room,
outside the hand room, and the bar/tower). It would be impossible to hold
all 4 of the major loot spawns on the second floor at once, but two could be
held at any given time. holding the pit/bloodpool would be very easy as
well, i have not quite gotten into the ghost room but i suspect it could be
done by people in that level range.

Doranur

>Message: 2
> Date: Tue, 28 Mar 2000 15:38:57 -0600
> From: "Paul Jesernig" <PWJ@...>
>Subject: Hunting at 24
>
>
>Unrest is quite fine, but it depends on the time of day you play. The zone
>needs 30+ people in it to be playable, with a group in the ghoul magi room.
>That room is the key to Unrest, as pulling down the back stairs will
>usually
>agro that room. It's also best to have a group in the tower and the bar if
>one is to be camped as the other room will agro through the floor/ceiling.
>Bats, the reanimated hand and a few things by the ghost room will see
>through invis to undead, otherwise it's a necessary spell for moving around
>in the house. Outside of primetime I never see enough people in there to
>make it worthwhile, and in primetime it's camped. If you don't mind the
>faction hits (who needs to go to Surefall or Karana druid rings anyway :p),
>or waiting for a spot to open up, the treants in South Karana are cash and
>experience city, just keep the level 30 and 31's outta your group. A bubble
>of experience and 30pp an hour is minimum I ever made there (alot more with
>just 4 level 24 casters). Last summer Cazic was quite fine to level in, but
>now all I see in there are trains (all the fools from CB who never learned
>to not make trains I think have gone to CT now). Was used to only seeing
>one
>train there an hour, last time I was there saw em every 5 or 10 minutes
>(about what Unrest been averaging too). I went to High Keep at 29 then
>(never been there before and my guildmates recommended at) and hit 30 in 5
>hours in the warrior room. Walk in, give the working with an enchanter 101
>speech, start splitting the spawn, start yelling at groupmates not to
>attack
>mezzed mobs (taunt them please until they attack like I said 3 times),
>split
>the spawn nice and wide, relax and make experience.
>
>Lozi ~Hand of Chaos~ CT
>
>
>
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