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Message ID: 2544
Date: Wed Mar 29 23:51:54 BST 2000
Author: Ayrych Cleaver
Subject: Re: [eqenchanters] Digest Number 264
>Message: 2______________________________________________________
> Date: Tue, 28 Mar 2000 15:38:57 -0600
> From: "Paul Jesernig" <PWJ@...>
>Subject: Hunting at 24
>
>
>Unrest is quite fine, but it depends on the time of day you play. The zone
>needs 30+ people in it to be playable, with a group in the ghoul magi room.
>That room is the key to Unrest, as pulling down the back stairs will
>usually
>agro that room. It's also best to have a group in the tower and the bar if
>one is to be camped as the other room will agro through the floor/ceiling.
>Bats, the reanimated hand and a few things by the ghost room will see
>through invis to undead, otherwise it's a necessary spell for moving around
>in the house. Outside of primetime I never see enough people in there to
>make it worthwhile, and in primetime it's camped. If you don't mind the
>faction hits (who needs to go to Surefall or Karana druid rings anyway :p),
>or waiting for a spot to open up, the treants in South Karana are cash and
>experience city, just keep the level 30 and 31's outta your group. A bubble
>of experience and 30pp an hour is minimum I ever made there (alot more with
>just 4 level 24 casters). Last summer Cazic was quite fine to level in, but
>now all I see in there are trains (all the fools from CB who never learned
>to not make trains I think have gone to CT now). Was used to only seeing
>one
>train there an hour, last time I was there saw em every 5 or 10 minutes
>(about what Unrest been averaging too). I went to High Keep at 29 then
>(never been there before and my guildmates recommended at) and hit 30 in 5
>hours in the warrior room. Walk in, give the working with an enchanter 101
>speech, start splitting the spawn, start yelling at groupmates not to
>attack
>mezzed mobs (taunt them please until they attack like I said 3 times),
>split
>the spawn nice and wide, relax and make experience.
>
>Lozi ~Hand of Chaos~ CT
>
>
>
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