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Message ID: 2199
Date: Mon Dec 6 07:50:07 GMT 1999
Author: baelish.aust.com
Subject: Re: Stein Quest
----- Original Message -----
From: "Fooks, Josh" <josh.fooks@...>
To: <eqenchanters@onelist.com>
Sent: Monday, December 06, 1999 5:36 PM
Subject: RE: [eqenchanters] Stein Quest
> From: "Fooks, Josh" <josh.fooks@...>
>
> Yeah...the fix for the abuse is not allowing you to cast "over/through"
the
> bar because the game engine can't differentiate between
> halfhight/fullhight... you know what I mean Anyways, we both meant the
> same thing. ;)
>
> -----Original Message-----
> From: Nosferatu [mailto:nosferatu@...]
> Sent: Sunday, December 05, 1999 7:55 AM
> To: eqenchanters@onelist.com
> Subject: Re: [eqenchanters] Stein Quest
>
> From: Nosferatu <nosferatu@...>
>
> uh, no they took care of that "abuse" long ago, or didn't you know that
> monsters can run through walls if need be. They also can see through
> walls and thus can cast at you through them, not to mention that if they
> do get "stuck" they now teleport to you.
> /Nos
>
> "Fooks, Josh" wrote:
> >
> > From: "Fooks, Josh" <josh.fooks@...>
> >
> > The problem that everyone is having with casting Alliance is related to
> > Line-of-Sight. They added some code a ways back to keep casters from
> > abusing
> > quick xp gains from monsters inside buildings and on the other side of
> > walls. The counter is in the way and EQ thinks it's a wall so you won't
> be
> > able to cast from the
> >
> > side opposite him unless you stand on the counter or get on the same
side
> as
> > him.
> >
> >
>
> >