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Message ID: 2198
Date: Mon Dec 6 07:36:41 GMT 1999
Author: Fooks, Josh
Subject: RE: Stein Quest


Yeah...the fix for the abuse is not allowing you to cast "over/through" the
bar because the game engine can't differentiate between
halfhight/fullhight... you know what I mean Anyways, we both meant the
same thing. ;)

-----Original Message-----
From: Nosferatu [mailto:nosferatu@...]
Sent: Sunday, December 05, 1999 7:55 AM
To: eqenchanters@onelist.com
Subject: Re: [eqenchanters] Stein Quest

From: Nosferatu <nosferatu@...>

uh, no they took care of that "abuse" long ago, or didn't you know that
monsters can run through walls if need be. They also can see through
walls and thus can cast at you through them, not to mention that if they
do get "stuck" they now teleport to you.
/Nos

"Fooks, Josh" wrote:
>
> From: "Fooks, Josh" <josh.fooks@...>
>
> The problem that everyone is having with casting Alliance is related to
> Line-of-Sight. They added some code a ways back to keep casters from
> abusing
> quick xp gains from monsters inside buildings and on the other side of
> walls. The counter is in the way and EQ thinks it's a wall so you won't
be
> able to cast from the
>
> side opposite him unless you stand on the counter or get on the same side
as
> him.
>
>