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Message ID: 1333
Date: Thu Jun 10 22:24:20 BST 1999
Author: Farr, Robert
Subject: Re: Jewelery Roller coaster
> Even ignoring the advertising time you spend, the extra backpacks, all the
> time you spend zoning back and forth to get metal and gems, all the time
> meditating to charm the bars, etc., just think about how much money you
> spent getting your skill up to the point at which you could make the items
> you are selling. I know I personally spent about 350p getting my skill up
> to
> where it is...
>
> > From: Silverlock <croesus@...>
> >
> > At 06:40 AM 6/10/99 -0700, you wrote:
> >
> > Your selling to low. 6 plat should be bare min for those. Think of the
> > cost
> > too you not only in terms of materials but in advertising, in holding
> off
> > selling the stuff to an npc for immediate return, for storage in your
> > inventory.
> >
> >
> > >From: Jason Cent <jcent@...>
> > >
> > > I've noticed that latency and packet loss will tremendously effect
> > >my success/fail rate...so watch your meter...if it's over 600, don't
> > >bother....
> > >
> > > Fistlebane
> > >
> > > btw, I made several pieces of jewelry last night..my first magical
> > >items yet....and sold the bloodstone, Lapis, carnelian for 3pp
> each...and
> > >the Amber ones for 4pp....am I selling too low? I still had to work at
> > >finding buyers...so my guess is that I was right on target...taking a
> > small
> > >markup above the cost of materials...since the added bonus to stats was
> > only
> > >2 or 3...