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Message ID: 1331
Date: Thu Jun 10 22:21:28 BST 1999
Author: Farr, Robert
Subject: Re: Jewelery Roller coaster


Even ignoring the advertising time you spend, the extra backpacks, all the
time you spend zoning back and forth to get metal and gems, all the time
meditating to charm the bars, etc., just think about how much money you
spent getting your skill up to the point at which you could make the items
you are selling. I know I personally spent about 350p getting my skill up to
where it is...

> -----Original Message-----
> From: Silverlock [SMTP:croesus@...]
> Sent: Thursday, June 10, 1999 3:31 PM
> To: eqenchanters@onelist.com
> Subject: Re: [eqenchanters] Jewelery Roller coaster
>
> From: Silverlock <croesus@...>
>
> At 06:40 AM 6/10/99 -0700, you wrote:
>
> Your selling to low. 6 plat should be bare min for those. Think of the
> cost
> too you not only in terms of materials but in advertising, in holding off
> selling the stuff to an npc for immediate return, for storage in your
> inventory.
>
>
> >From: Jason Cent <jcent@...>
> >
> > I've noticed that latency and packet loss will tremendously effect
> >my success/fail rate...so watch your meter...if it's over 600, don't
> >bother....
> >
> > Fistlebane
> >
> > btw, I made several pieces of jewelry last night..my first magical
> >items yet....and sold the bloodstone, Lapis, carnelian for 3pp each...and
> >the Amber ones for 4pp....am I selling too low? I still had to work at
> >finding buyers...so my guess is that I was right on target...taking a
> small
> >markup above the cost of materials...since the added bonus to stats was
> only
> >2 or 3...
> >
> >
> >
> >
> > From: "Farr, Robert" <robert.farr@...> on 06/10/99 06:36 AM
> >PDT
> > To: eqenchanters@onelist.com@SMTP@Exchange
> > cc:
> > Subject: Re: [eqenchanters] Jewelery Roller coaster
> >
> > From: "Farr, Robert" <robert.farr@...>
> >
> > With a skill of 79, I only failed one silver item on Tuesday, and
> >that was a
> > silver blodstone earring.
> >
> > Yesterday, with a skill of 81, I failed 3 silver amber rings... go
> >figger...
> >
> > > -----Original Message-----
> > > From: Scott Fogle [SMTP:s.fog@...]
> > > Sent: Wednesday, June 09, 1999 8:59 PM
> > > To: eqenchanters@onelist.com
> > > Subject: Re: [eqenchanters] Jewelery Roller coaster
> > >
> > > From: "Scott Fogle" <s.fog@...>
> > >
> > > Yes with a skill of 35 and an int. of 130 and wis. of 100 i was
> >failing
> > > at
> > > items that became trivial a long time ago, which i had no problems
> >making
> > > before the patch....
> > >
> > > Selwen
> > > The Rathe
> > > ----- Original Message -----
> > > From: HiFi Review <hifireview@...>
> > > To: <eqenchanters@onelist.com>
> > > Sent: Wednesday, June 09, 1999 2:22 PM
> > > Subject: Re: [eqenchanters] Jewelery Roller coaster
> > >
> > >
> > > > From: HiFi Review <hifireview@...>
> > > >
> > > > With a skill of 52 I failed 6 out of 11 attempts at making jaded
> >silver
> > > > rings which, as you all know, become trivial at 40. Is anyone
> >else
> > > > having the same experience? I had a wisdom of 101 and
> >intelligence of
> > > > 132 at the time.
> > > >
> > > > Q
> > > > _________________________________________________________
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> > > >
> > > >
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> --
> Silverlock, ICQ 474725
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