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Message ID: 1258
Date: Mon Jun 7 21:03:43 BST 1999
Author: HiFi Review
Subject: Re: Need Brad's email address and we all need to m ail him now


And how would you propose this works if a group has a wide range of
levels? I take my friend to Crushbone to get a shiny brass shield and
he can't get it because my level is too high.

Also, I won't be able to get some items until they are green to me
simply because I'm not able to compete with high damage classes like
Wizards. Have you tried to compete with a wiz against a single mob?
They can just unload on it and you are out of luck.

--- Shawn Alley <ShawnA@...> wrote:
> From: Shawn Alley <ShawnA@...>
>
> That seems like a good idea.
>
> Does anyone like the idea of greens not giving
> special items? I know
> this isn't a new idea but I hadn't thought of it for
> a while till now.
> This would help solve the problem of big chars
> camping places solely for
> the loot thereby excluding fledgling groups that
> really belong there.
>
> -----Original Message-----
> From: Scott.Mcgougan@...
> [mailto:Scott.Mcgougan@...]
> Sent: Monday, June 07, 1999 12:39 PM
> To: eqenchanters@onelist.com
> Subject: Re: [eqenchanters] Need Brad's email
> address and we all need to
> m ail him now
>
>
> From: Scott.Mcgougan@...
>
>
>
> The proposal I have liked the best is that of having
> LORE ITEM1 and LORE
> ITEM2
> which would limit you to one or two instances of an
> item. That way the
> breast
> plate can be
> limited and the paired earrings or daggers could be
> limited as well.
> Should be
> fairly simple
> to implement.
>
>
> Fystro of Solusek Ro
>
>
>
>
> HiFi Review <hifireview@...> on 06/07/99
> 02:41:45 PM
>
> Please respond to eqenchanters@onelist.com
>
> To: eqenchanters@onelist.com
> cc: (bcc: Scott McGougan/OpenSys/Star)
> Subject: Re: [eqenchanters] Need Brad's email
> address and we all need
> to m ail
> him now
>
>
>
>
> From: HiFi Review <hifireview@...>
>
> My concern over the one item rule is that rings,
> earrings, bracelets
> and weapons can be used in pairs. It would be nice
> to be able to still
> wear two bone hoop earrings or wield two barbed
> whips (doesn't apply to
> me, but it does for my friends). One rubicite
> breastplate is
> understandable, of course, as you can only wear one.
>
>
>
> --- Scott Murawski <scott@...> wrote:
> > From: Scott Murawski <scott@...>
> >
> > I disagree also.
> >
> > There would just be another form of camping and
> > getting items. With big
> > guilds,
> > each character can hold one of those extra items
> and
> > they can still sell
> > them at
> > high rates.
> >
> > So I go with the restriction of only having 1 lore
> > item deal.
> >
> >
> > >From: Shawn Alley <ShawnA@...>
> > >
> > >for a little bit are new characters that are
> > totally buffed out with
> > >extremely high end magic weapons, magic items,
> and
> > plate armor. Is this
> > >wrong? Depends on how you play the game and is
> > probably fun for some
> > >people. But I think much of the challenge goes
> out
> > of the game. I've
> >
> > An explanation for those who've never outfitted a
> > low level char with high
> > end equipment.
> >
> > In text muds anyway, I've done that (but not in
> EQ).
> > The reasoning (for me
> > anyway) is you play your main character
> > and most likely its very painful cause your
> learning
> > the areas and whatever
> > else. There's
> > a sense of non-efficiency (if your a powergamer
> > type). Then the thought
> > is, "Man, if I could
> > do this all over again, it would be so much better
> > and faster". I think
> > its kinda a silly thought
> > (even though I think that sometimes), cause YOUR
> > CHARACTER IS ALREADY
> > THERE! Why would I want to
> > do it over again?
> >
> > But the challenge is perfecting the PROCESS of
> > getting to a certain level
> > and not the actual level and doing it
> > the most efficient way possible to become a
> 'master
> > of that game' type of
> > player. Then you could say, "I got my guy to
> level
> > 20 in a DAY!!", and
> > other powergamer people would repect you and be in
> > awe.
> >
> > Azboklin the enchanter
> >
> >
>
------------------------------------------------------------------------
> --
> > Scott Murawski
> > scott.murawski@...
> > Applications Speech Engineer
> > (voice) 212-425-7600
> > SpeechWorks Intl, Inc.
> > (fax) 212-425-8845
> > 55 Broad Street, 30th floor
> > www.speechworks.com
> > NY, NY 10004
> >
> >
> >
>
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