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Message ID: 25080
Date: Tue Jun 26 13:34:14 BST 2001
Author: Christopher Sanders
Subject: RE: OT Hardware (was:- RE: [eqbards] New Video Card and more Ram - th e results for me...)


Since you didn't give any specifics, I'll point out the 2 most likely
culprits of your lockup problem. Please forgive if I hit on what you've
already tried.

1. Heat. Overclocking at those speeds require a heavy duty heatsink/fan
combo. I have a Globalwin FOP-38 on my 1Ghz Thunderbird running at 1.1Ghz.
At load, processor temperature hovers around 145 - 150 degrees F. Just as a
neato fact - an uncooled Tbird will burn up in 8 seconds with no cooling.
Heat is no joke. Add a new video card into the case, like a Geforce that
also requires heatsinks and fans, and that's a ton of heat in the case. A
properly cooled case is also a must. Cool air in the front bottom and out
the top rear. Cables bunched up in the middle of the airflow alone could
add 2-6 degrees, or even more to the overall case temp.

2. Overclocking methodology. Every machine is different, and will not
clock as fast as even an identical machine. It is a slow process. The
details are beyond the scope of this email, but it consists of making a
small increase, followed by full load testing, until the system is unstable,
and then backing off just a little.

Since I kinda feel like I'm pushing the off topic tolerance here a bit with
these essays (heh), again, email me directly, and I'll steer you to what is,
IMHO, the best OC site. The forums are the best I've ever seen.

Atonal

-----Original Message-----
From: Donny Dane [mailto:ddane01@...]
Sent: Monday, June 25, 2001 11:17 PM
To: eqbards@yahoogroups.com
Subject: RE: OT Hardware (was:- RE: [eqbards] New Video Card and more
Ram - th e results for me...)

<snip>
Both pc's I've tried overclocking have caused problems w/ Everquest. PIII
600 overclocked to 800mhz, locks up after any 8 minutes in old world zones,
any 3 minutes in Kunark, never tried w/ velious. AMD hrm...I think it was a
500 clocked to 675 or 700 or so...would lock up on ANY direct3d
input/output. Worked great if I never accessed anything using directx,
though.
<snip>