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Message ID: 469
Date: Thu Apr 22 22:11:07 BST 1999
Author: John Cuyle
Subject: Re: Digest Number 18
----- Original Message -----
From: McCartney, Michael R <Michael.McCartney2@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, April 22, 1999 1:54 PM
Subject: [eq_wizards] Re: Digest Number 18
> From: "McCartney, Michael R" <Michael.McCartney2@...>
>
> Kind've like how the whole argument of letting PKs cast non-offensive
spells onto nonPKs is meaninglessly mixing the two types of playing?
>
> Either you're playing the game PK, or you're not. Its simple. Deal with
it.
> > ----------
> > From: John Cuyle[SMTP:johncuyle@...]
> > Reply To: eq_wizards@onelist.com
> > Sent: Thursday, April 22, 1999 1:52 PM
> > To: eq_wizards@onelist.com
> > Subject: [eq_wizards] Re: Digest Number 18
> >
> > From: "John Cuyle" <johncuyle@...>
> >
> > Of course a non PK could cast on someone while they are dueling as well,
> > making your argument pretty much meaningless.
> > ----- Original Message -----
> > From: McCartney, Michael R <Michael.McCartney2@...>
> > To: <eq_wizards@onelist.com>
> > Sent: Thursday, April 22, 1999 12:05 PM
> > Subject: [eq_wizards] Re: Digest Number 18
> >
> >
> > > From: "McCartney, Michael R" <Michael.McCartney2@...>
> > >
> > > I agree. PK's should not be able to cast ANY spells on nonPKs. The
> > reason is.. if you've got a friend who is a PK.. and you are dueling a
> > non-PK person... the PK person could heal you.. because he isn't
afraid of
> > turning PK.. he already is one. Yet the other person would get no
heals.
> > Not fair. The PK switch is there to seperate the different societies.
PK's
> > have their server that they can play on. There is no reason to try to
blend
> > with nonPK's..
> > >
> > > Drev
> > >
> > > > ----------
> > > > From: Ken Lee[SMTP:kenlee@...]
> > > > Reply To: eq_wizards@onelist.com
> > > > Sent: Thursday, April 22, 1999 11:28 AM
> > > > To: eq_wizards@onelist.com
> > > > Subject: [eq_wizards] Re: Digest Number 18
> > > >
> > > > From: "Ken Lee" <kenlee@...>
> > > >
> > > > That's another annoying problem. I was running with a monk that
> > became
> > > > pk (I'll use pk and nonpk because it's less confusing to me) and the
> > cleric
> > > > in the party wouldn't help him at all. He even said, don't heal me,
> > don't
> > > > buff me or you'll become pk. Very cool of him.
> > > >
> > > > As to the looting issue, that's absurd. (In your favor) NO ONE
> > should be
> > > > able to loot your body unless they personally killed you. Another
point
> > for
> > > > you, and that's something that I think they need to address. I
didn't
> > know
> > > > that just anyone could pick stuff off your body. As a matter of
fact,
> > I'd
> > > > make looting a pk body that you didn't kill turn you pk. That'd be
more
> > > > reasonable I think. Believe me, no one's picking on you, maybe
taking
> > the
> > > > easy way out, but not singling out pk players.
> > > >
> > > > As to coding the changes. It's more than likely that it's easier to
make
> > > > them not be able to cast anything on you instead of being selective.
As
> > a
> > > > matter of fact I KNOW it'd be easier that way. It's like having 1
switch
> > to
> > > > turn on all the lights in your house, or running around and turning
some
> > on
> > > > and some off.
> > > >
> > > > All in all though, I think that for the moment, it'd be better to
just
> > enjoy
> > > > the game as is for the moment, and work towards what changes you'd
like.
> > > > There's a fdback button there, use it and have all the pk players
you
> > know
> > > > use it as well. Good to hear the comments though.
> > > >
> > > > Zalbar
> > > > 14th Wizard
> > > > Solusek Ro
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: John Cuyle <johncuyle@...>
> > > > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > > Date: 22 avril, 1999 14:10
> > > > Subject: [eq_wizards] Re: Digest Number 18
> > > >
> > > >
> > > > >From: "John Cuyle" <johncuyle@...>
> > > > >
> > > > >
> > > > >----- Original Message -----
> > > > >From: Ken Lee <kenlee@...>
> > > > >To: <eq_wizards@onelist.com>
> > > > >Sent: Thursday, April 22, 1999 9:24 AM
> > > > >Subject: [eq_wizards] Re: Digest Number 18
> > > > >
> > > > >
> > > > >> From: "Ken Lee" <kenlee@...>
> > > > >>
> > > > >> Whoa. Hold on there, Iggie didn't say YOU, he said that there
are
> > a
> > > > >lot
> > > > >> of +pvp players that are jerks. There are also a ton of -pvp
players>
> > that
> > > > >> are jerks as well. I'll tell you about Elyas the loser Paladin on
> > Solusek
> > > > >Ro
> > > > >> sometime.
> > > > >
> > > > >He didn't say anyone was a jerk. He said we weren't important
enough
> > to
> > > > fix
> > > > >+PvP specific problems.
> > > > >
> > > > >
> > > > >Enabling +pvp or -pvp is a choice you make, and because Verant has
> > > > >> decided to offer you this choice, it is also up to them to
protect
> > > > players
> > > > >> that don't share a +pvp view. They've given you 'free zones'
where
> > > > >even -pvp
> > > > >> players are fair game, they've given you an entire +pvp server. I
> > don't
> > > > >see
> > > > >> what more they can offer?
> > > > >
> > > > >Fix the PvP specific bugs. I don't care about PvP specific zones.
I
> > play
> > > > >my wizard on zek where this specific issue isn't a concern to me
since
> > > > there
> > > > >are no -PvP players to worry about. I'm just saying this continued
> > > > attitude
> > > > >toward +PvP is totally unwarranted. What did we do to everyone
else?
> > > > >
> > > > >Are thee bugs, yes that's true, but I think that
> > > > >> fixing global bugs that affect everyone will be more of a
priority
> > than
> > > > >bugs
> > > > >> that affect a single class.
> > > > >
> > > > >The bug I am concerned with is a global bug. It affects people of
any>
> > > > class
> > > > >on all servers. It just hurts +PvP a lot more. But the bug is
still
> > > > there.
> > > > >
> > > > > So you have restrictions that I do not have as
> > > > >> a -pvp wizard. It was your choice, so live with it. Learn to get
> > around
> > > > >it,
> > > > >> and I'm sure that you'll have a much better experience for it.
> > > > >
> > > > >Huh? What are you talking about?
> > > > >
> > > > >>
> > > > >> You also have to remember that it's THEIR world you're in,
so
> > you
> > > > >have
> > > > >> to conform to them, they don't have to conform to you, even
though a
> > lot
> > > > >of
> > > > >> player suggestions have been implemented. I'm still waiting for a
> > patch
> > > > >that
> > > > >> will save the choice of how I view servers. Why would anyone want
to
> > view
> > > > >by
> > > > >> number of players once you've created and levelled your
characters is
> > a
> > > > >> mystery to me. : )
> > > > >
> > > > >
> > > > >No kidding. That's kinda annoying.
> > > > >
> > > > >>
> > > > >> Try and remember that there's nothing that they've done is to
be
> > > > >> intentionally harmful to the -pvp class, but given a choice the
> > majority
> > > > >has
> > > > >> to rule, and that majority is -pvp. Their priorities concerning
+pvp
> > will
> > > > >> always come first.
> > > > >
> > > > >Um, you are wrong. Their priority is -PvP. This should be pretty
> > obvious
> > > > >if you have played the game at all. -PvP has no real problems (I
play
> > > > >a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game
> > balance
> > > > >destroying issues that would be pretty simple to fix. From what I
read
> > > > >about the testing on the test server, it looks like they may
finally
> > have
> > > > >addressed the issue as the looting for +PvP is supposed to have
> > changed.
> > > > To
> > > > >give you a brief rundown of the current problem, you are a lvl 35
> > (insert
> > > > >any class here) player. You accidentally have autoattack on or are
> > playing
> > > > >song of discord or aoe a critter that is standing near a guard at
one
> > of
> > > > the
> > > > >kelethin lifts. The guard kills you. ANY person who comes along
can
> > loot
> > > > >you. Even lvl 1 newbies. Goodbye black robe and no way to get it
back
> > > > from
> > > > >them (four level limit). Obviously this screws up game balance a
bit.
> > All
> > > > >they need to do to fix it is apply the same loot ruels they use for
> > MOBs.
> > > > >If you didn't kill it, you don't get to loot it.
> > > > >
> > > > >However, non combat spells you should be able to cast on
> > > > >> others. Bind Affinity, O'Keils radiation, Invisibility, great
spells,
> > and
> > > > >> I'm behind you 110% in that you should be able to use them on
others.
> > I'm
> > > > >> sure they'll change it in the future, but how long depends on
how>
> > hard it
> > > > >is
> > > > >> to code.
> > > > >
> > > > >I wouldn't think it would be that hard as most players can already
cast
> > > > them
> > > > >on others, just not +PvP for some reason. +PvP spells would work
> > exactly
> > > > >as -PvP spells on a -PvP person. There is no difference whatsoever
in
> > how
> > > > >they should behave. if a -PvP can cast it on a -PvP, a +PvP should
be
> > able
> > > > >to. The code is all there, and all works, except they aren't using
it.
> > > > The
> > > > >only sane explanation is they are punishing +PvP for something.
BTW,
> > if
> > > > you
> > > > >are +PvP you can forget about -PvP helping you ever. They can't
cast
> > > > >helpful spells on you without becoming +PvP themselves. Of course,
I
> > play
> > > > >on zek, where the only real concern is the looting issue I just
> > mentioned.
> > > > >
> > > > >>
> > > > >> Zalbar
> > > > >> 14th Wizard
> > > > >> Solusek Ro
> > > > >>
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: John Cuyle <johncuyle@...>
> > > > >> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > > >> Date: 22 avril, 1999 12:08
> > > > >> Subject: [eq_wizards] Re: Digest Number 18
> > > > >>
> > > > >>
> > > > >> >From: "John Cuyle" <johncuyle@...>
> > > > >> >
> > > > >> >There you have it, even players say "screw you, +PvP people.
You
> > aren't
> > > > >> >worthy of a good game experience."
> > > > >> >----- Original Message -----
> > > > >> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
> > > > >> >To: <eq_wizards@onelist.com>
> > > > >> >Sent: Thursday, April 22, 1999 4:27 AM
> > > > >> >Subject: [eq_wizards] Re: Digest Number 18
> > > > >> >
> > > > >> >
> > > > >> >> From: "Iggie/Alyssandra/Jane Pierson"
<ldyiggie@...>>
> > > > >> >>
> > > > >> >> Actually I don't believe it was done to make PVP players
harder
> > but to
> > > > >> >protect
> > > > >> >> those who choose not to PVP. I can understand why you say
these
> > > > things
> > > > >> >> make your lives harder tho. However, I have to say that I
support
> > > > >Verant
> > > > >> >on this
> > > > >> >> one.. there are just too many jerks out there who give PVP a
bad
> > name
> > > > >> with
> > > > >> >> their antics.
> > > > >> >>
> > > > >> >> Iggie
> > > > >> >>
> > > > >> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
> > > > >> >> From: "John Cuyle" <johncuyle@...>
> > > > >> >> Subject: Re: Our class
> > > > >> >>
> > > > >> >> Verant has done a variety of thinks to make +PvP players'
lives
> > > > harder.
> > > > >> >> Loot bug springs instantly to mind<<
> > > > >> >>
> > > > >>
> > > >
> >
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