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Message ID: 469
Date: Thu Apr 22 22:11:07 BST 1999
Author: John Cuyle
Subject: Re: Digest Number 18


No, because there are a lot of people who (For reasons which I don't
understand) play +PvP on a -PvP server. Really it hurts the -PvP the most.
They are the ones that miss out on timely buffs, heals, and binds. The
types do mix, there is no way around it except to play on Zek, (which is
where I play, but is not for everyone) and there should be some sort of fix
for this. I guess I'm just not so narrow minded to think that bugs should
only be fixed when they apply to me.


----- Original Message -----
From: McCartney, Michael R <Michael.McCartney2@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, April 22, 1999 1:54 PM
Subject: [eq_wizards] Re: Digest Number 18


> From: "McCartney, Michael R" <Michael.McCartney2@...>
>
> Kind've like how the whole argument of letting PKs cast non-offensive
spells onto nonPKs is meaninglessly mixing the two types of playing?
>
> Either you're playing the game PK, or you're not. Its simple. Deal with
it.
> > ----------
> > From: John Cuyle[SMTP:johncuyle@...]
> > Reply To: eq_wizards@onelist.com
> > Sent: Thursday, April 22, 1999 1:52 PM
> > To: eq_wizards@onelist.com
> > Subject: [eq_wizards] Re: Digest Number 18
> >
> > From: "John Cuyle" <johncuyle@...>
> >
> > Of course a non PK could cast on someone while they are dueling as well,
> > making your argument pretty much meaningless.
> > ----- Original Message -----
> > From: McCartney, Michael R <Michael.McCartney2@...>
> > To: <eq_wizards@onelist.com>
> > Sent: Thursday, April 22, 1999 12:05 PM
> > Subject: [eq_wizards] Re: Digest Number 18
> >
> >
> > > From: "McCartney, Michael R" <Michael.McCartney2@...>
> > >
> > > I agree. PK's should not be able to cast ANY spells on nonPKs. The
> > reason is.. if you've got a friend who is a PK.. and you are dueling a
> > non-PK person... the PK person could heal you.. because he isn't
afraid of
> > turning PK.. he already is one. Yet the other person would get no
heals.
> > Not fair. The PK switch is there to seperate the different societies.
PK's
> > have their server that they can play on. There is no reason to try to
blend
> > with nonPK's..
> > >
> > > Drev
> > >
> > > > ----------
> > > > From: Ken Lee[SMTP:kenlee@...]
> > > > Reply To: eq_wizards@onelist.com
> > > > Sent: Thursday, April 22, 1999 11:28 AM
> > > > To: eq_wizards@onelist.com
> > > > Subject: [eq_wizards] Re: Digest Number 18
> > > >
> > > > From: "Ken Lee" <kenlee@...>
> > > >
> > > > That's another annoying problem. I was running with a monk that
> > became
> > > > pk (I'll use pk and nonpk because it's less confusing to me) and the
> > cleric
> > > > in the party wouldn't help him at all. He even said, don't heal me,
> > don't
> > > > buff me or you'll become pk. Very cool of him.
> > > >
> > > > As to the looting issue, that's absurd. (In your favor) NO ONE
> > should be
> > > > able to loot your body unless they personally killed you. Another
point
> > for
> > > > you, and that's something that I think they need to address. I
didn't
> > know
> > > > that just anyone could pick stuff off your body. As a matter of
fact,
> > I'd
> > > > make looting a pk body that you didn't kill turn you pk. That'd be
more
> > > > reasonable I think. Believe me, no one's picking on you, maybe
taking
> > the
> > > > easy way out, but not singling out pk players.
> > > >
> > > > As to coding the changes. It's more than likely that it's easier to
make
> > > > them not be able to cast anything on you instead of being selective.
As
> > a
> > > > matter of fact I KNOW it'd be easier that way. It's like having 1
switch
> > to
> > > > turn on all the lights in your house, or running around and turning
some
> > on
> > > > and some off.
> > > >
> > > > All in all though, I think that for the moment, it'd be better to
just
> > enjoy
> > > > the game as is for the moment, and work towards what changes you'd
like.
> > > > There's a fdback button there, use it and have all the pk players
you
> > know
> > > > use it as well. Good to hear the comments though.
> > > >
> > > > Zalbar
> > > > 14th Wizard
> > > > Solusek Ro
> > > >
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: John Cuyle <johncuyle@...>
> > > > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > > Date: 22 avril, 1999 14:10
> > > > Subject: [eq_wizards] Re: Digest Number 18
> > > >
> > > >
> > > > >From: "John Cuyle" <johncuyle@...>
> > > > >
> > > > >
> > > > >----- Original Message -----
> > > > >From: Ken Lee <kenlee@...>
> > > > >To: <eq_wizards@onelist.com>
> > > > >Sent: Thursday, April 22, 1999 9:24 AM
> > > > >Subject: [eq_wizards] Re: Digest Number 18
> > > > >
> > > > >
> > > > >> From: "Ken Lee" <kenlee@...>
> > > > >>
> > > > >> Whoa. Hold on there, Iggie didn't say YOU, he said that there
are
> > a
> > > > >lot
> > > > >> of +pvp players that are jerks. There are also a ton of -pvp
players>
> > that
> > > > >> are jerks as well. I'll tell you about Elyas the loser Paladin on
> > Solusek
> > > > >Ro
> > > > >> sometime.
> > > > >
> > > > >He didn't say anyone was a jerk. He said we weren't important
enough
> > to
> > > > fix
> > > > >+PvP specific problems.
> > > > >
> > > > >
> > > > >Enabling +pvp or -pvp is a choice you make, and because Verant has
> > > > >> decided to offer you this choice, it is also up to them to
protect
> > > > players
> > > > >> that don't share a +pvp view. They've given you 'free zones'
where
> > > > >even -pvp
> > > > >> players are fair game, they've given you an entire +pvp server. I
> > don't
> > > > >see
> > > > >> what more they can offer?
> > > > >
> > > > >Fix the PvP specific bugs. I don't care about PvP specific zones.
I
> > play
> > > > >my wizard on zek where this specific issue isn't a concern to me
since
> > > > there
> > > > >are no -PvP players to worry about. I'm just saying this continued
> > > > attitude
> > > > >toward +PvP is totally unwarranted. What did we do to everyone
else?
> > > > >
> > > > >Are thee bugs, yes that's true, but I think that
> > > > >> fixing global bugs that affect everyone will be more of a
priority
> > than
> > > > >bugs
> > > > >> that affect a single class.
> > > > >
> > > > >The bug I am concerned with is a global bug. It affects people of
any>
> > > > class
> > > > >on all servers. It just hurts +PvP a lot more. But the bug is
still
> > > > there.
> > > > >
> > > > > So you have restrictions that I do not have as
> > > > >> a -pvp wizard. It was your choice, so live with it. Learn to get
> > around
> > > > >it,
> > > > >> and I'm sure that you'll have a much better experience for it.
> > > > >
> > > > >Huh? What are you talking about?
> > > > >
> > > > >>
> > > > >> You also have to remember that it's THEIR world you're in,
so
> > you
> > > > >have
> > > > >> to conform to them, they don't have to conform to you, even
though a
> > lot
> > > > >of
> > > > >> player suggestions have been implemented. I'm still waiting for a
> > patch
> > > > >that
> > > > >> will save the choice of how I view servers. Why would anyone want
to
> > view
> > > > >by
> > > > >> number of players once you've created and levelled your
characters is
> > a
> > > > >> mystery to me. : )
> > > > >
> > > > >
> > > > >No kidding. That's kinda annoying.
> > > > >
> > > > >>
> > > > >> Try and remember that there's nothing that they've done is to
be
> > > > >> intentionally harmful to the -pvp class, but given a choice the
> > majority
> > > > >has
> > > > >> to rule, and that majority is -pvp. Their priorities concerning
+pvp
> > will
> > > > >> always come first.
> > > > >
> > > > >Um, you are wrong. Their priority is -PvP. This should be pretty
> > obvious
> > > > >if you have played the game at all. -PvP has no real problems (I
play
> > > > >a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game
> > balance
> > > > >destroying issues that would be pretty simple to fix. From what I
read
> > > > >about the testing on the test server, it looks like they may
finally
> > have
> > > > >addressed the issue as the looting for +PvP is supposed to have
> > changed.
> > > > To
> > > > >give you a brief rundown of the current problem, you are a lvl 35
> > (insert
> > > > >any class here) player. You accidentally have autoattack on or are
> > playing
> > > > >song of discord or aoe a critter that is standing near a guard at
one
> > of
> > > > the
> > > > >kelethin lifts. The guard kills you. ANY person who comes along
can
> > loot
> > > > >you. Even lvl 1 newbies. Goodbye black robe and no way to get it
back
> > > > from
> > > > >them (four level limit). Obviously this screws up game balance a
bit.
> > All
> > > > >they need to do to fix it is apply the same loot ruels they use for
> > MOBs.
> > > > >If you didn't kill it, you don't get to loot it.
> > > > >
> > > > >However, non combat spells you should be able to cast on
> > > > >> others. Bind Affinity, O'Keils radiation, Invisibility, great
spells,
> > and
> > > > >> I'm behind you 110% in that you should be able to use them on
others.
> > I'm
> > > > >> sure they'll change it in the future, but how long depends on
how>
> > hard it
> > > > >is
> > > > >> to code.
> > > > >
> > > > >I wouldn't think it would be that hard as most players can already
cast
> > > > them
> > > > >on others, just not +PvP for some reason. +PvP spells would work
> > exactly
> > > > >as -PvP spells on a -PvP person. There is no difference whatsoever
in
> > how
> > > > >they should behave. if a -PvP can cast it on a -PvP, a +PvP should
be
> > able
> > > > >to. The code is all there, and all works, except they aren't using
it.
> > > > The
> > > > >only sane explanation is they are punishing +PvP for something.
BTW,
> > if
> > > > you
> > > > >are +PvP you can forget about -PvP helping you ever. They can't
cast
> > > > >helpful spells on you without becoming +PvP themselves. Of course,
I
> > play
> > > > >on zek, where the only real concern is the looting issue I just
> > mentioned.
> > > > >
> > > > >>
> > > > >> Zalbar
> > > > >> 14th Wizard
> > > > >> Solusek Ro
> > > > >>
> > > > >>
> > > > >> -----Original Message-----
> > > > >> From: John Cuyle <johncuyle@...>
> > > > >> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> > > > >> Date: 22 avril, 1999 12:08
> > > > >> Subject: [eq_wizards] Re: Digest Number 18
> > > > >>
> > > > >>
> > > > >> >From: "John Cuyle" <johncuyle@...>
> > > > >> >
> > > > >> >There you have it, even players say "screw you, +PvP people.
You
> > aren't
> > > > >> >worthy of a good game experience."
> > > > >> >----- Original Message -----
> > > > >> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
> > > > >> >To: <eq_wizards@onelist.com>
> > > > >> >Sent: Thursday, April 22, 1999 4:27 AM
> > > > >> >Subject: [eq_wizards] Re: Digest Number 18
> > > > >> >
> > > > >> >
> > > > >> >> From: "Iggie/Alyssandra/Jane Pierson"
<ldyiggie@...>>
> > > > >> >>
> > > > >> >> Actually I don't believe it was done to make PVP players
harder
> > but to
> > > > >> >protect
> > > > >> >> those who choose not to PVP. I can understand why you say
these
> > > > things
> > > > >> >> make your lives harder tho. However, I have to say that I
support
> > > > >Verant
> > > > >> >on this
> > > > >> >> one.. there are just too many jerks out there who give PVP a
bad
> > name
> > > > >> with
> > > > >> >> their antics.
> > > > >> >>
> > > > >> >> Iggie
> > > > >> >>
> > > > >> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
> > > > >> >> From: "John Cuyle" <johncuyle@...>
> > > > >> >> Subject: Re: Our class
> > > > >> >>
> > > > >> >> Verant has done a variety of thinks to make +PvP players'
lives
> > > > harder.
> > > > >> >> Loot bug springs instantly to mind<<
> > > > >> >>
> > > > >>
> > > >
> >
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