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Message ID: 442
Date: Thu Apr 22 19:28:08 BST 1999
Author: Ken Lee
Subject: Re: Digest Number 18


That's another annoying problem. I was running with a monk that became
pk (I'll use pk and nonpk because it's less confusing to me) and the cleric
in the party wouldn't help him at all. He even said, don't heal me, don't
buff me or you'll become pk. Very cool of him.

As to the looting issue, that's absurd. (In your favor) NO ONE should be
able to loot your body unless they personally killed you. Another point for
you, and that's something that I think they need to address. I didn't know
that just anyone could pick stuff off your body. As a matter of fact, I'd
make looting a pk body that you didn't kill turn you pk. That'd be more
reasonable I think. Believe me, no one's picking on you, maybe taking the
easy way out, but not singling out pk players.

As to coding the changes. It's more than likely that it's easier to make
them not be able to cast anything on you instead of being selective. As a
matter of fact I KNOW it'd be easier that way. It's like having 1 switch to
turn on all the lights in your house, or running around and turning some on
and some off.

All in all though, I think that for the moment, it'd be better to just enjoy
the game as is for the moment, and work towards what changes you'd like.
There's a fdback button there, use it and have all the pk players you know
use it as well. Good to hear the comments though.

Zalbar
14th Wizard
Solusek Ro



-----Original Message-----
From: John Cuyle <johncuyle@...>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: 22 avril, 1999 14:10
Subject: [eq_wizards] Re: Digest Number 18


>From: "John Cuyle" <johncuyle@...>
>
>
>----- Original Message -----
>From: Ken Lee <kenlee@...>
>To: <eq_wizards@onelist.com>
>Sent: Thursday, April 22, 1999 9:24 AM
>Subject: [eq_wizards] Re: Digest Number 18
>
>
>> From: "Ken Lee" <kenlee@...>
>>
>> Whoa. Hold on there, Iggie didn't say YOU, he said that there are a
>lot
>> of +pvp players that are jerks. There are also a ton of -pvp players that
>> are jerks as well. I'll tell you about Elyas the loser Paladin on Solusek
>Ro
>> sometime.
>
>He didn't say anyone was a jerk. He said we weren't important enough to
fix
>+PvP specific problems.
>
>
>Enabling +pvp or -pvp is a choice you make, and because Verant has
>> decided to offer you this choice, it is also up to them to protect
players
>> that don't share a +pvp view. They've given you 'free zones' where
>even -pvp
>> players are fair game, they've given you an entire +pvp server. I don't
>see
>> what more they can offer?
>
>Fix the PvP specific bugs. I don't care about PvP specific zones. I play
>my wizard on zek where this specific issue isn't a concern to me since
there
>are no -PvP players to worry about. I'm just saying this continued
attitude
>toward +PvP is totally unwarranted. What did we do to everyone else?
>
>Are thee bugs, yes that's true, but I think that
>> fixing global bugs that affect everyone will be more of a priority than
>bugs
>> that affect a single class.
>
>The bug I am concerned with is a global bug. It affects people of any
class
>on all servers. It just hurts +PvP a lot more. But the bug is still
there.
>
> So you have restrictions that I do not have as
>> a -pvp wizard. It was your choice, so live with it. Learn to get around
>it,
>> and I'm sure that you'll have a much better experience for it.
>
>Huh? What are you talking about?
>
>>
>> You also have to remember that it's THEIR world you're in, so you
>have
>> to conform to them, they don't have to conform to you, even though a lot
>of
>> player suggestions have been implemented. I'm still waiting for a patch
>that
>> will save the choice of how I view servers. Why would anyone want to view
>by
>> number of players once you've created and levelled your characters is a
>> mystery to me. : )
>
>
>No kidding. That's kinda annoying.
>
>>
>> Try and remember that there's nothing that they've done is to be
>> intentionally harmful to the -pvp class, but given a choice the majority
>has
>> to rule, and that majority is -pvp. Their priorities concerning +pvp will
>> always come first.
>
>Um, you are wrong. Their priority is -PvP. This should be pretty obvious
>if you have played the game at all. -PvP has no real problems (I play
>a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game balance
>destroying issues that would be pretty simple to fix. From what I read
>about the testing on the test server, it looks like they may finally have
>addressed the issue as the looting for +PvP is supposed to have changed.
To
>give you a brief rundown of the current problem, you are a lvl 35 (insert
>any class here) player. You accidentally have autoattack on or are playing
>song of discord or aoe a critter that is standing near a guard at one of
the
>kelethin lifts. The guard kills you. ANY person who comes along can loot
>you. Even lvl 1 newbies. Goodbye black robe and no way to get it back
from
>them (four level limit). Obviously this screws up game balance a bit. All
>they need to do to fix it is apply the same loot ruels they use for MOBs.
>If you didn't kill it, you don't get to loot it.
>
>However, non combat spells you should be able to cast on
>> others. Bind Affinity, O'Keils radiation, Invisibility, great spells, and
>> I'm behind you 110% in that you should be able to use them on others. I'm
>> sure they'll change it in the future, but how long depends on how hard it
>is
>> to code.
>
>I wouldn't think it would be that hard as most players can already cast
them
>on others, just not +PvP for some reason. +PvP spells would work exactly
>as -PvP spells on a -PvP person. There is no difference whatsoever in how
>they should behave. if a -PvP can cast it on a -PvP, a +PvP should be able
>to. The code is all there, and all works, except they aren't using it.
The
>only sane explanation is they are punishing +PvP for something. BTW, if
you
>are +PvP you can forget about -PvP helping you ever. They can't cast
>helpful spells on you without becoming +PvP themselves. Of course, I play
>on zek, where the only real concern is the looting issue I just mentioned.
>
>>
>> Zalbar
>> 14th Wizard
>> Solusek Ro
>>
>>
>> -----Original Message-----
>> From: John Cuyle <johncuyle@...>
>> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> Date: 22 avril, 1999 12:08
>> Subject: [eq_wizards] Re: Digest Number 18
>>
>>
>> >From: "John Cuyle" <johncuyle@...>
>> >
>> >There you have it, even players say "screw you, +PvP people. You aren't
>> >worthy of a good game experience."
>> >----- Original Message -----
>> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
>> >To: <eq_wizards@onelist.com>
>> >Sent: Thursday, April 22, 1999 4:27 AM
>> >Subject: [eq_wizards] Re: Digest Number 18
>> >
>> >
>> >> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
>> >>
>> >> Actually I don't believe it was done to make PVP players harder but to
>> >protect
>> >> those who choose not to PVP. I can understand why you say these
things
>> >> make your lives harder tho. However, I have to say that I support
>Verant
>> >on this
>> >> one.. there are just too many jerks out there who give PVP a bad name
>> with
>> >> their antics.
>> >>
>> >> Iggie
>> >>
>> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
>> >> From: "John Cuyle" <johncuyle@...>
>> >> Subject: Re: Our class
>> >>
>> >> Verant has done a variety of thinks to make +PvP players' lives
harder.
>> >> Loot bug springs instantly to mind<<
>> >>
>>
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