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Message ID: 442
Date: Thu Apr 22 19:28:08 BST 1999
Author: Ken Lee
Subject: Re: Digest Number 18
>From: "John Cuyle" <johncuyle@...>fix
>
>
>----- Original Message -----
>From: Ken Lee <kenlee@...>
>To: <eq_wizards@onelist.com>
>Sent: Thursday, April 22, 1999 9:24 AM
>Subject: [eq_wizards] Re: Digest Number 18
>
>
>> From: "Ken Lee" <kenlee@...>
>>
>> Whoa. Hold on there, Iggie didn't say YOU, he said that there are a
>lot
>> of +pvp players that are jerks. There are also a ton of -pvp players that
>> are jerks as well. I'll tell you about Elyas the loser Paladin on Solusek
>Ro
>> sometime.
>
>He didn't say anyone was a jerk. He said we weren't important enough to
>+PvP specific problems.players
>
>
>Enabling +pvp or -pvp is a choice you make, and because Verant has
>> decided to offer you this choice, it is also up to them to protect
>> that don't share a +pvp view. They've given you 'free zones' wherethere
>even -pvp
>> players are fair game, they've given you an entire +pvp server. I don't
>see
>> what more they can offer?
>
>Fix the PvP specific bugs. I don't care about PvP specific zones. I play
>my wizard on zek where this specific issue isn't a concern to me since
>are no -PvP players to worry about. I'm just saying this continuedattitude
>toward +PvP is totally unwarranted. What did we do to everyone else?class
>
>Are thee bugs, yes that's true, but I think that
>> fixing global bugs that affect everyone will be more of a priority than
>bugs
>> that affect a single class.
>
>The bug I am concerned with is a global bug. It affects people of any
>on all servers. It just hurts +PvP a lot more. But the bug is stillthere.
>To
> So you have restrictions that I do not have as
>> a -pvp wizard. It was your choice, so live with it. Learn to get around
>it,
>> and I'm sure that you'll have a much better experience for it.
>
>Huh? What are you talking about?
>
>>
>> You also have to remember that it's THEIR world you're in, so you
>have
>> to conform to them, they don't have to conform to you, even though a lot
>of
>> player suggestions have been implemented. I'm still waiting for a patch
>that
>> will save the choice of how I view servers. Why would anyone want to view
>by
>> number of players once you've created and levelled your characters is a
>> mystery to me. : )
>
>
>No kidding. That's kinda annoying.
>
>>
>> Try and remember that there's nothing that they've done is to be
>> intentionally harmful to the -pvp class, but given a choice the majority
>has
>> to rule, and that majority is -pvp. Their priorities concerning +pvp will
>> always come first.
>
>Um, you are wrong. Their priority is -PvP. This should be pretty obvious
>if you have played the game at all. -PvP has no real problems (I play
>a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game balance
>destroying issues that would be pretty simple to fix. From what I read
>about the testing on the test server, it looks like they may finally have
>addressed the issue as the looting for +PvP is supposed to have changed.
>give you a brief rundown of the current problem, you are a lvl 35 (insertthe
>any class here) player. You accidentally have autoattack on or are playing
>song of discord or aoe a critter that is standing near a guard at one of
>kelethin lifts. The guard kills you. ANY person who comes along can lootfrom
>you. Even lvl 1 newbies. Goodbye black robe and no way to get it back
>them (four level limit). Obviously this screws up game balance a bit. Allthem
>they need to do to fix it is apply the same loot ruels they use for MOBs.
>If you didn't kill it, you don't get to loot it.
>
>However, non combat spells you should be able to cast on
>> others. Bind Affinity, O'Keils radiation, Invisibility, great spells, and
>> I'm behind you 110% in that you should be able to use them on others. I'm
>> sure they'll change it in the future, but how long depends on how hard it
>is
>> to code.
>
>I wouldn't think it would be that hard as most players can already cast
>on others, just not +PvP for some reason. +PvP spells would work exactlyThe
>as -PvP spells on a -PvP person. There is no difference whatsoever in how
>they should behave. if a -PvP can cast it on a -PvP, a +PvP should be able
>to. The code is all there, and all works, except they aren't using it.
>only sane explanation is they are punishing +PvP for something. BTW, ifyou
>are +PvP you can forget about -PvP helping you ever. They can't castthings
>helpful spells on you without becoming +PvP themselves. Of course, I play
>on zek, where the only real concern is the looting issue I just mentioned.
>
>>
>> Zalbar
>> 14th Wizard
>> Solusek Ro
>>
>>
>> -----Original Message-----
>> From: John Cuyle <johncuyle@...>
>> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> Date: 22 avril, 1999 12:08
>> Subject: [eq_wizards] Re: Digest Number 18
>>
>>
>> >From: "John Cuyle" <johncuyle@...>
>> >
>> >There you have it, even players say "screw you, +PvP people. You aren't
>> >worthy of a good game experience."
>> >----- Original Message -----
>> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
>> >To: <eq_wizards@onelist.com>
>> >Sent: Thursday, April 22, 1999 4:27 AM
>> >Subject: [eq_wizards] Re: Digest Number 18
>> >
>> >
>> >> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
>> >>
>> >> Actually I don't believe it was done to make PVP players harder but to
>> >protect
>> >> those who choose not to PVP. I can understand why you say these
>> >> make your lives harder tho. However, I have to say that I supportharder.
>Verant
>> >on this
>> >> one.. there are just too many jerks out there who give PVP a bad name
>> with
>> >> their antics.
>> >>
>> >> Iggie
>> >>
>> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
>> >> From: "John Cuyle" <johncuyle@...>
>> >> Subject: Re: Our class
>> >>
>> >> Verant has done a variety of thinks to make +PvP players' lives
>> >> Loot bug springs instantly to mind<<the
>> >>
>>
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