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Message ID: 439
Date: Thu Apr 22 19:17:11 BST 1999
Author: John Cuyle
Subject: Re: Digest Number 18
----- Original Message -----
From: Ken Lee <kenlee@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, April 22, 1999 9:24 AM
Subject: [eq_wizards] Re: Digest Number 18
> From: "Ken Lee" <kenlee@...>
>
> Whoa. Hold on there, Iggie didn't say YOU, he said that there are a
lot
> of +pvp players that are jerks. There are also a ton of -pvp players that
> are jerks as well. I'll tell you about Elyas the loser Paladin on Solusek
Ro
> sometime.
He didn't say anyone was a jerk. He said we weren't important enough to fix
+PvP specific problems.
Enabling +pvp or -pvp is a choice you make, and because Verant has
> decided to offer you this choice, it is also up to them to protect players
> that don't share a +pvp view. They've given you 'free zones' where
even -pvp
> players are fair game, they've given you an entire +pvp server. I don't
see
> what more they can offer?
Fix the PvP specific bugs. I don't care about PvP specific zones. I play
my wizard on zek where this specific issue isn't a concern to me since there
are no -PvP players to worry about. I'm just saying this continued attitude
toward +PvP is totally unwarranted. What did we do to everyone else?
Are thee bugs, yes that's true, but I think that
> fixing global bugs that affect everyone will be more of a priority than
bugs
> that affect a single class.
The bug I am concerned with is a global bug. It affects people of any class
on all servers. It just hurts +PvP a lot more. But the bug is still there.
So you have restrictions that I do not have as
> a -pvp wizard. It was your choice, so live with it. Learn to get around
it,
> and I'm sure that you'll have a much better experience for it.
Huh? What are you talking about?
>
> You also have to remember that it's THEIR world you're in, so you
have
> to conform to them, they don't have to conform to you, even though a lot
of
> player suggestions have been implemented. I'm still waiting for a patch
that
> will save the choice of how I view servers. Why would anyone want to view
by
> number of players once you've created and levelled your characters is a
> mystery to me. : )
No kidding. That's kinda annoying.
>
> Try and remember that there's nothing that they've done is to be
> intentionally harmful to the -pvp class, but given a choice the majority
has
> to rule, and that majority is -pvp. Their priorities concerning +pvp will
> always come first.
Um, you are wrong. Their priority is -PvP. This should be pretty obvious
if you have played the game at all. -PvP has no real problems (I play
a -PvP ranger on the Rathe). +PvP still has a couple HUGE, game balance
destroying issues that would be pretty simple to fix. From what I read
about the testing on the test server, it looks like they may finally have
addressed the issue as the looting for +PvP is supposed to have changed. To
give you a brief rundown of the current problem, you are a lvl 35 (insert
any class here) player. You accidentally have autoattack on or are playing
song of discord or aoe a critter that is standing near a guard at one of the
kelethin lifts. The guard kills you. ANY person who comes along can loot
you. Even lvl 1 newbies. Goodbye black robe and no way to get it back from
them (four level limit). Obviously this screws up game balance a bit. All
they need to do to fix it is apply the same loot ruels they use for MOBs.
If you didn't kill it, you don't get to loot it.
However, non combat spells you should be able to cast on
> others. Bind Affinity, O'Keils radiation, Invisibility, great spells, and
> I'm behind you 110% in that you should be able to use them on others. I'm
> sure they'll change it in the future, but how long depends on how hard it
is
> to code.
I wouldn't think it would be that hard as most players can already cast them
on others, just not +PvP for some reason. +PvP spells would work exactly
as -PvP spells on a -PvP person. There is no difference whatsoever in how
they should behave. if a -PvP can cast it on a -PvP, a +PvP should be able
to. The code is all there, and all works, except they aren't using it. The
only sane explanation is they are punishing +PvP for something. BTW, if you
are +PvP you can forget about -PvP helping you ever. They can't cast
helpful spells on you without becoming +PvP themselves. Of course, I play
on zek, where the only real concern is the looting issue I just mentioned.
>
> Zalbar
> 14th Wizard
> Solusek Ro
>
>
> -----Original Message-----
> From: John Cuyle <johncuyle@...>
> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> Date: 22 avril, 1999 12:08
> Subject: [eq_wizards] Re: Digest Number 18
>
>
> >From: "John Cuyle" <johncuyle@...>
> >
> >There you have it, even players say "screw you, +PvP people. You aren't
> >worthy of a good game experience."
> >----- Original Message -----
> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
> >To: <eq_wizards@onelist.com>
> >Sent: Thursday, April 22, 1999 4:27 AM
> >Subject: [eq_wizards] Re: Digest Number 18
> >
> >
> >> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
> >>
> >> Actually I don't believe it was done to make PVP players harder but to
> >protect
> >> those who choose not to PVP. I can understand why you say these things
> >> make your lives harder tho. However, I have to say that I support
Verant
> >on this
> >> one.. there are just too many jerks out there who give PVP a bad name
> with
> >> their antics.
> >>
> >> Iggie
> >>
> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
> >> From: "John Cuyle" <johncuyle@...>
> >> Subject: Re: Our class
> >>
> >> Verant has done a variety of thinks to make +PvP players' lives harder.
> >> Loot bug springs instantly to mind<<
> >>
>
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