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Message ID: 434
Date: Thu Apr 22 18:34:42 BST 1999
Author: Mata
Subject: PvP BIND AFFINITY y/n??
----- Original Message -----
From: Ken Lee <kenlee@...>
To: <eq_wizards@onelist.com>
Sent: Thursday, April 22, 1999 12:24 PM
Subject: [eq_wizards] Re: Digest Number 18
> From: "Ken Lee" <kenlee@...>
>
> Whoa. Hold on there, Iggie didn't say YOU, he said that there are a
lot
> of +pvp players that are jerks. There are also a ton of -pvp players that
> are jerks as well. I'll tell you about Elyas the loser Paladin on Solusek
Ro
> sometime. Enabling +pvp or -pvp is a choice you make, and because Verant
has
> decided to offer you this choice, it is also up to them to protect players
> that don't share a +pvp view. They've given you 'free zones' where
even -pvp
> players are fair game, they've given you an entire +pvp server. I don't
see
> what more they can offer? Are thee bugs, yes that's true, but I think that
> fixing global bugs that affect everyone will be more of a priority than
bugs
> that affect a single class. So you have restrictions that I do not have as
> a -pvp wizard. It was your choice, so live with it. Learn to get around
it,
> and I'm sure that you'll have a much better experience for it.
>
> You also have to remember that it's THEIR world you're in, so you
have
> to conform to them, they don't have to conform to you, even though a lot
of
> player suggestions have been implemented. I'm still waiting for a patch
that
> will save the choice of how I view servers. Why would anyone want to view
by
> number of players once you've created and levelled your characters is a
> mystery to me. : )
>
> Try and remember that there's nothing that they've done is to be
> intentionally harmful to the -pvp class, but given a choice the majority
has
> to rule, and that majority is -pvp. Their priorities concerning +pvp will
> always come first. However, non combat spells you should be able to cast
on
> others. Bind Affinity, O'Keils radiation, Invisibility, great spells, and
> I'm behind you 110% in that you should be able to use them on others. I'm
> sure they'll change it in the future, but how long depends on how hard it
is
> to code.
>
> Zalbar
> 14th Wizard
> Solusek Ro
>
>
> -----Original Message-----
> From: John Cuyle <johncuyle@...>
> To: eq_wizards@onelist.com <eq_wizards@onelist.com>
> Date: 22 avril, 1999 12:08
> Subject: [eq_wizards] Re: Digest Number 18
>
>
> >From: "John Cuyle" <johncuyle@...>
> >
> >There you have it, even players say "screw you, +PvP people. You aren't
> >worthy of a good game experience."
> >----- Original Message -----
> >From: Iggie/Alyssandra/Jane Pierson <ldyiggie@...>
> >To: <eq_wizards@onelist.com>
> >Sent: Thursday, April 22, 1999 4:27 AM
> >Subject: [eq_wizards] Re: Digest Number 18
> >
> >
> >> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
> >>
> >> Actually I don't believe it was done to make PVP players harder but to
> >protect
> >> those who choose not to PVP. I can understand why you say these things
> >> make your lives harder tho. However, I have to say that I support
Verant
> >on this
> >> one.. there are just too many jerks out there who give PVP a bad name
> with
> >> their antics.
> >>
> >> Iggie
> >>
> >> >> Date: Wed, 21 Apr 1999 12:01:49 -0700
> >> From: "John Cuyle" <johncuyle@...>
> >> Subject: Re: Our class
> >>
> >> Verant has done a variety of thinks to make +PvP players' lives harder.
> >> Loot bug springs instantly to mind<<
> >>
>
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