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Message ID: 3204
Date: Mon Sep 27 22:05:10 BST 1999
Author: James Ashley
Subject: Re: Out gunned
> > >I'm not speaking from experience here. But most
> > I disagree. That's the situation where an
> Enchanter
> > really shines. Wizards can help, but not as well.
> > Our best bet in that situation is Evac.
>
> Enchanters are great for debuffing the mob (When
> they aren't resisted) But
> they really lack in doing damage to a mob. Keeping
> in mind that both
> wizards and enchanters are limited by the 6 Level
> cap rule, so we are
> talking low red, high yellows here, I would rather
> place my bets with a
> wizard than an enchanter. Wizards, can burn a mob
> to down to 1/3 - 1/2 of
> its life chaining DD's (Even if they are 1 circle
> down due to matching
> cold/fire resists) much faster than an Enchanter can
> Debuff the same mob to
> a manageable state (Taking resists into account).
> Tashen, Slow, Weaken 1,
> Weaken 2, Dot, etc. Will about halve the damage
> dealt by the mob. Stuns------------------------------------------------------------------------
> work, but 2 enchanters in a group are needed to be
> completely effective,
> and again resists are an issue. Charm is out of
> the question, because the
> last thing you want to do in a battle against a
> tough opponant, is to drag
> another possible hostile into the fray. Of course
> Everyone should have
> some form of root/ensnare handy to keep the mob from
> jumping us. Oh well
> boss is here gotta go :)
>
> Cheers
>
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