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Message ID: 3203
Date: Mon Sep 27 20:39:55 BST 1999
Author: mstokes
Subject: Re: Out gunned


> >
> > Absolutly, as a wizard, you are the groups panic
> > button. Fighting a steady
> > stream of blues, a group that includes a cleric will
> > almost have no use for
> > us until the puller yells, "Oh Shit, I pulled
> > something big guys, get
> > ready" That is when we shine. With our burns,
> > nobody can save the situation
> > faster than a wizard.
> >
> I disagree. That's the situation where an Enchanter
> really shines. Wizards can help, but not as well.
> Our best bet in that situation is Evac.

Enchanters are great for debuffing the mob (When they aren't resisted) But
they really lack in doing damage to a mob. Keeping in mind that both
wizards and enchanters are limited by the 6 Level cap rule, so we are
talking low red, high yellows here, I would rather place my bets with a
wizard than an enchanter. Wizards, can burn a mob to down to 1/3 - 1/2 of
its life chaining DD's (Even if they are 1 circle down due to matching
cold/fire resists) much faster than an Enchanter can Debuff the same mob to
a manageable state (Taking resists into account). Tashen, Slow, Weaken 1,
Weaken 2, Dot, etc. Will about halve the damage dealt by the mob. Stuns
work, but 2 enchanters in a group are needed to be completely effective,
and again resists are an issue. Charm is out of the question, because the
last thing you want to do in a battle against a tough opponant, is to drag
another possible hostile into the fray. Of course Everyone should have
some form of root/ensnare handy to keep the mob from jumping us. Oh well
boss is here gotta go :)

Cheers