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Message ID: 3078
Date: Tue Sep 14 09:13:04 BST 1999
Author: Lomack
Subject: Re: Wizard critique
>Personally, I'd be willing to make one trade concession in the wizard class.Well until/if/ever your idea is implemented. Get your dexterity scores up
>I'd like our channeling skill to be significantly higher than the other
>spell casters (say an extra 2 pts per lvl). We need it, and it makes sense
>from virtually every angle (role play, balance, etc.). And I'd be willing
>to incure an xp penalty for it, to keep leveling balanced. My point is
>simply that when wizards get into melee situations, they should still have
>some casting ability. It is, after all, the only thing wizards have (unlike
>ALL other casters). They ought to be the best at channeling.
>Second, we need some way to make wizards more of a symbiotic class. We areI've never really had a grouping problem. Maybe its because I am in a
>simply not as desirable for grouping as the other classes in most scenarios.
>There may be many ways of going about this. Here's my one suggestion
>(paired down for space purposes, but I think you can see how it could be
>modified for balance, etc.). Wizards (perhaps with the help of an
>enchanter) should be able to cast their damage spells onto the weapons of
>other classes. One possible implementation would be to have an "enchanted
>weapon" randomly go off for, say, 1/10th of the total damage possible in the
>spell, for up to 10 hits. This would allow a wizard to "buff" in a
>meaningful way. Tanks would want us, and it would increase our
>effectiveness because the damage would cause hate buildup towards the tank,
>not us (which becomes a serious problem at higher levels). I've talked to
>enough non-wizards who loved this idea that I think it worth bringing before
>a group of wizards, possibly for a petition.
>I have something i want to try some time. I want to put an item on a batI don't recomend trying this with a Lore Item. And definately not a No
>and then tell all the newbies, ro go find it. Who ever brings me the item
>will get a reward. Myabe a tentacle whip for the fighter typs or my water
>crystal staff for the casters. Ot could be fun. The other night I was
>bored and was going through teh Najena dungeon arming the skels with all the
>old rusty weapond I had found earler. I even gave one a tentacle whip to
>see if hed use it.. He did and it looked cool. I killed that one to get my
>whip back
>test them. At 34th level, my direct damage shock spell does 306 (might haveresearch
>been 307, but it was very close to this). The magician's did 287. Not much
>difference, but that is fine. My second direct damage spell, which is
>only and I have heard is bugged and does not work, I did not have. Theattacks
>magician had a 34th level bolt spell which did 326 points of damage.
>
>So basically at 34th level, a magician can do more direct damage than me
>(true it is a bolt spell, but not a large issue) and has a pet that double
>for over 20 points a hit. Hmmm, really made me wonder. I know at 39th levelOne of my close friends plays a magician. I wondered about this one too
>I will again surpass the magician damage, but still a little annoying.