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Message ID: 2661
Date: Mon Jul 5 17:11:34 BST 1999
Author: Wizard
Subject: Wizard class positive aspects (eheheh)


In many of my latters i say much about a wizard negative aspests and i got
many positive but also as i see many negative opinions as many think a
wizard class is great.

Wizard class is one of the best in game its god balanced and it needs only
a little modifications to get on for years.

Wizards are great class for solloing after your root start to work a bit,
and there are some tricks on later lv wich you can use to realy solo better
then nearly all other classes. Wizards are great in group that is never
been in discusion i think. After lv 20 you are only a gate from a shop and
another gate from a hunting place and as you go on lv it starts to be only
better.

Whow i like to play my wizard and he go relativly well i go around with my
invisible eye to explore a dungeon, gate to felthwit to get my gems for
spell components and return to other part of world in less then 4 min. My
grup guys look amazing as i vanish and gate back and they are not finished
with meditation and healing. I like to pounch this bad guy from a half
health dangerus and deadly monster to a running pupy wich try to get help
and all that in 3 seconds with one mighty spell hit.

Eheheh it is answer to this letter when i see that after many talks about
negative aspects of our class some get dubious about it but i wish only to
add that if a thing looks perfect and it is perfect now it dont wish to say
that it will be so forever and we need to discus and try to improve our
class staying all time in role wich is created for us. Dont worry a wizard
is mighty and have many advantages as he also have some weaknes. Wizard
works great with enchanter look at enchanter lower magic resistance spell
it will make that low red never fully resist your spell, look at his faster
mana regeneration spell it make you meditate less. It looks like they are
created to help us what do you think ;-)



At 16.32 03/07/99 -0700, you wrote:
>From: Bryan Pray <bryan@...>
>
>I would love to hear some of your stragites, good post by the way, and
>thank you for getting this 17th level wizards hopes up ( I was starting to
>get very discouraged)
>
>
>
>
>At 12:46 PM 7/3/99 -0400, you wrote:
>>From: "Barry Ward" <blw164@...>
>>
>>I read a lot about the problems with wizards which made me look into the
>>problems that other classes have.
>>
>>Verant has decided to allow other classes to deal almost the same amount of
>>damage as we do, this is obvious. (But that Magician 950 damage spell does
>>not exist, everyone does in the 500 mark at level 50 with ours doing 625,
>>Ice Comet is an enormous feat to obtain; its difficulty to get is equal to
>>its damage of 1100. So be prepared to not have it for quite awhile after 50)
>>Though they stated that wizards are the biggest damage dealers they actually
>>took a different angle.
>>Our damage spells have THE BEST mana efficiency in the game PERIOD. So we
>>aren't the biggest damage dealers, just the most productive damage dealers
>>and now those spells are quicker... enjoy that. This does result in bigger
>>damage because we would have an extra spell or two when compared to other
>>classes.
>>
>>I've talked to many high levels and they are worried about the resistance
>>that our spells have, I just read a complaint about Lady Vox, but know that
>>Verant is still working on Lady Vox (apparently she is bugged somewhat).
>>As far as resistance go, I am undecided on my standpoint. Part of me wants
>>the resistance system changed to a system that allows more 25%,50%, etc.
>>damage than full resistances. (This comes from the fact that we are resisted
>>like everyone else, but unlike everyone else, when our damage spells are
>>resisted, we have nothing else to do to help the group.) I group with
>>friends a lot but when I don't group with friends and get resisted enough I
>>get kicked out of the group, very disappointing. The other side of me says,
>>"Deal with it." Play it out and just have fun. If this mailing list is going
>>to attempt to get something changed, this is where it is. Look at it from
>>the balance and programming angle.
>>
>>All other classes have their ups and downs too.
>>I read many class <x> can do more damage than we can in situation <y>. But
>>if you looked into these raves like I have you will find that the statement
>>is true, but class <x> cannot maintain the punishment that we can over a
>>period of time measured by multiple battles, not one. And five levels later
>>this situation is no longer valid either.
>>I was actually believing all these raves that Druids rule and stuff like
>>that until I looked into it. How long do you think Verant will allow kiting
>>to continue? Oh, and, If you can get yourself a pair of JBoots you can kite
>>multiple reds at one time! Using those "worthless" AE spells. (By the way:
>>although dungeons only make up 10% of the total zones, they make up over 50%
>>of the high level goodies that are throughout Norrath, can you guess whose
>>has a bunch of spells that don't work in dungeons?) *Little Tip* Only duel
>>Druids in dungeons, hehe. I hope this shows you that every class had pros
>>and cons, and every class has a level area that is very strong/weak.
>>
>>I want to assure you mid-teen level guys that it does get better later on.
>>Now I am not saying that resistance are less and other classes are left in
>
>>the dust. I am just saying that spells do much more damage for much less
>>mana. After the whole level 20-23 episode where you use you level 16-19
>>spells you will use your new spells just like you did before.
>>Verant made wizards HARD at lower levels to make up for a much easier time
>>at level 50+. Notice the '+'. Major recommendation for wizards, buy that
>>expansion.
>>
>>I have never had a problem with my playing style and my class, except for
>>the multiple resistances. I am leveling with everyone else that I am
>>constant contact with so there is not much of a problem. Start looking into
>>strategy instead of boom, boom, boom. From all that I seen Wizards are the
>>most strategic class to play, if you don't like strategy and really aren't
>>into role-playing a wizard, you will have a good amount of frustration.
>>
>>This has been my 2 cents in the matter I will not continue "Wizards suck
>><insert class here>s rule!" threads.
>>
>>Telor Strifesage of Karana
>>PS. IF you guys want to see some nice Wizards strategies, just say so. I
>>will place another long post with strategies.
>>
>>
>>
>>
>>
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Silverion Dragonirder

High elf wizard (against all statistics eheheeh)
Fenin Ro

http://www.tip.it/wizard

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