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Message ID: 2661
Date: Mon Jul 5 17:11:34 BST 1999
Author: Wizard
Subject: Wizard class positive aspects (eheheh)
>From: Bryan Pray <bryan@...>Silverion Dragonirder
>
>I would love to hear some of your stragites, good post by the way, and
>thank you for getting this 17th level wizards hopes up ( I was starting to
>get very discouraged)
>
>
>
>
>At 12:46 PM 7/3/99 -0400, you wrote:
>>From: "Barry Ward" <blw164@...>
>>
>>I read a lot about the problems with wizards which made me look into the
>>problems that other classes have.
>>
>>Verant has decided to allow other classes to deal almost the same amount of
>>damage as we do, this is obvious. (But that Magician 950 damage spell does
>>not exist, everyone does in the 500 mark at level 50 with ours doing 625,
>>Ice Comet is an enormous feat to obtain; its difficulty to get is equal to
>>its damage of 1100. So be prepared to not have it for quite awhile after 50)
>>Though they stated that wizards are the biggest damage dealers they actually
>>took a different angle.
>>Our damage spells have THE BEST mana efficiency in the game PERIOD. So we
>>aren't the biggest damage dealers, just the most productive damage dealers
>>and now those spells are quicker... enjoy that. This does result in bigger
>>damage because we would have an extra spell or two when compared to other
>>classes.
>>
>>I've talked to many high levels and they are worried about the resistance
>>that our spells have, I just read a complaint about Lady Vox, but know that
>>Verant is still working on Lady Vox (apparently she is bugged somewhat).
>>As far as resistance go, I am undecided on my standpoint. Part of me wants
>>the resistance system changed to a system that allows more 25%,50%, etc.
>>damage than full resistances. (This comes from the fact that we are resisted
>>like everyone else, but unlike everyone else, when our damage spells are
>>resisted, we have nothing else to do to help the group.) I group with
>>friends a lot but when I don't group with friends and get resisted enough I
>>get kicked out of the group, very disappointing. The other side of me says,
>>"Deal with it." Play it out and just have fun. If this mailing list is going
>>to attempt to get something changed, this is where it is. Look at it from
>>the balance and programming angle.
>>
>>All other classes have their ups and downs too.
>>I read many class <x> can do more damage than we can in situation <y>. But
>>if you looked into these raves like I have you will find that the statement
>>is true, but class <x> cannot maintain the punishment that we can over a
>>period of time measured by multiple battles, not one. And five levels later
>>this situation is no longer valid either.
>>I was actually believing all these raves that Druids rule and stuff like
>>that until I looked into it. How long do you think Verant will allow kiting
>>to continue? Oh, and, If you can get yourself a pair of JBoots you can kite
>>multiple reds at one time! Using those "worthless" AE spells. (By the way:
>>although dungeons only make up 10% of the total zones, they make up over 50%
>>of the high level goodies that are throughout Norrath, can you guess whose
>>has a bunch of spells that don't work in dungeons?) *Little Tip* Only duel
>>Druids in dungeons, hehe. I hope this shows you that every class had pros
>>and cons, and every class has a level area that is very strong/weak.
>>
>>I want to assure you mid-teen level guys that it does get better later on.
>>Now I am not saying that resistance are less and other classes are left in
>
>>the dust. I am just saying that spells do much more damage for much less
>>mana. After the whole level 20-23 episode where you use you level 16-19
>>spells you will use your new spells just like you did before.
>>Verant made wizards HARD at lower levels to make up for a much easier time
>>at level 50+. Notice the '+'. Major recommendation for wizards, buy that
>>expansion.
>>
>>I have never had a problem with my playing style and my class, except for
>>the multiple resistances. I am leveling with everyone else that I am
>>constant contact with so there is not much of a problem. Start looking into
>>strategy instead of boom, boom, boom. From all that I seen Wizards are the
>>most strategic class to play, if you don't like strategy and really aren't
>>into role-playing a wizard, you will have a good amount of frustration.
>>
>>This has been my 2 cents in the matter I will not continue "Wizards suck
>><insert class here>s rule!" threads.
>>
>>Telor Strifesage of Karana
>>PS. IF you guys want to see some nice Wizards strategies, just say so. I
>>will place another long post with strategies.
>>
>>
>>
>>
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