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Message ID: 2660
Date: Mon Jul 5 16:43:56 BST 1999
Author: Wizard
Subject: Re: Wizard worries, please read.


At 12.46 03/07/99 -0400, you wrote:
>From: "Barry Ward" <blw164@...>
>
>I read a lot about the problems with wizards which made me look into the
>problems that other classes have.
>
>Verant has decided to allow other classes to deal almost the same amount of
>damage as we do, this is obvious. (But that Magician 950 damage spell does
>not exist, everyone does in the 500 mark at level 50 with ours doing 625,

hmm necro do 600+ damage i asked one 50 lv necro about it, and it is not
his strongest spell as he dont get necesary words to make a strong one.
Druids have one over 600 and magicians also but they all are much slower in
casting them.

>Ice Comet is an enormous feat to obtain; its difficulty to get is equal to
>its damage of 1100. So be prepared to not have it for quite awhile after 50)
>Though they stated that wizards are the biggest damage dealers they actually
>took a different angle.
>Our damage spells have THE BEST mana efficiency in the game PERIOD. So we
>aren't the biggest damage dealers, just the most productive damage dealers
>and now those spells are quicker... enjoy that. This does result in bigger
>damage because we would have an extra spell or two when compared to other
>classes.
>I've talked to many high levels and they are worried about the resistance
>that our spells have, I just read a complaint about Lady Vox, but know that
>Verant is still working on Lady Vox (apparently she is bugged somewhat).
>As far as resistance go, I am undecided on my standpoint. Part of me wants
>the resistance system changed to a system that allows more 25%,50%, etc.
>damage than full resistances. (This comes from the fact that we are resisted
>like everyone else, but unlike everyone else, when our damage spells are
>resisted, we have nothing else to do to help the group.) I group with
>friends a lot but when I don't group with friends and get resisted enough I
>get kicked out of the group, very disappointing. The other side of me says,

Yep it hapnds to me also and i got a very bed feeling about it as guys o
hunting a big reds they say beter to change a wizard with a druid so we
will have a damage shields ehehehe.

>"Deal with it." Play it out and just have fun. If this mailing list is going
>to attempt to get something changed, this is where it is. Look at it from
>the balance and programming angle.
>
>All other classes have their ups and downs too.
>I read many class <x> can do more damage than we can in situation <y>. But
>if you looked into these raves like I have you will find that the statement
>is true, but class <x> cannot maintain the punishment that we can over a
>period of time measured by multiple battles, not one. And five levels later
>this situation is no longer valid either.
I was actually believing all these raves that Druids rule and stuff like
>that until I looked into it. How long do you think Verant will allow kiting
>to continue? Oh, and, If you can get yourself a pair of JBoots you can kite
>multiple reds at one time! Using those "worthless" AE spells. (By the way:
>although dungeons only make up 10% of the total zones, they make up over 50%
>of the high level goodies that are throughout Norrath, can you guess whose
>has a bunch of spells that don't work in dungeons?) *Little Tip* Only duel
>Druids in dungeons, hehe. I hope this shows you that every class had pros
>and cons, and every class has a level area that is very strong/weak.
>
>I want to assure you mid-teen level guys that it does get better later on.
>Now I am not saying that resistance are less and other classes are left in
>the dust. I am just saying that spells do much more damage for much less
>mana. After the whole level 20-23 episode where you use you level 16-19
>spells you will use your new spells just like you did before.
>Verant made wizards HARD at lower levels to make up for a much easier time
>at level 50+. Notice the '+'. Major recommendation for wizards, buy that
>expansion.
>
>I have never had a problem with my playing style and my class, except for
>the multiple resistances. I am leveling with everyone else that I am
>constant contact with so there is not much of a problem. Start looking into
>strategy instead of boom, boom, boom. From all that I seen Wizards are the
>most strategic class to play,

LOL wizard have less strategy then enchanter it is 100% sure look how many
diferent aproachs have enchanter to do the same thing. Wizard have 1 weapon
DD, 1 stun spell, and to play with casting times and a little spell
interupting. Necro have possibility to heal use pet or DOT much more
combinations and diferent tactics.

if you don't like strategy and really aren't
>into role-playing a wizard, you will have a good amount of frustration.

Role playing is only thing why im after wizard i play it for more then 20
years from my first D&D stille games on P&P. And all time i play a wizard
eheheeh.

>This has been my 2 cents in the matter I will not continue "Wizards suck
><insert class here>s rule!" threads.

Agree wizard dont suck but they need a little changes as they are only mana
100% dependent class wich are resisted from greens too much and they die
too easy.

>Telor Strifesage of Karana
>PS. IF you guys want to see some nice Wizards strategies, just say so. I
>will place another long post with strategies.
>
>
>
>
>
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Silverion Dragonirder

High elf wizard (against all statistics eheheeh)
Fenin Ro

http://www.tip.it/wizard

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