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Message ID: 220
Date: Mon Apr 19 21:08:47 BST 1999
Author: Ken Lee
Subject: Re: 836pts of damage in under 10 secs from a 14th wi zard
>From: "McCartney, Michael R" <Michael.McCartney2@...>example to a certain extent. The topic wasn't that you cant interrupt
>
>One thing. I wasn't the person who posted that one. BUT... it IS a good
>work too well. But you're probably right. We should try it with 6. heh
>Anyway thats just MHO. =)
>
>Drev
>
>p.s. Nice idea with the 6 wizards... we've tried it with 3... didn't
>wizard
>> ----------
>> From: Ken Lee[SMTP:kenlee@...]
>> Reply To: eq_wizards@onelist.com
>> Sent: Monday, April 19, 1999 11:19 AM
>> To: eq_wizards@onelist.com
>> Subject: [eq_wizards] 836pts of damage in under 10 secs from a 14th
>>I'd
>> From: "Ken Lee" <kenlee@...>
>>
>> PCs can't interrupt monster spells. Well, not that I've ever seen. If
>> someone can refute this, then let me know. So I'm not sure if your ROOT
>> example is really a good one.
>>
>> Now, while on the subject of killing things, I thought of something that
>> like to try.server,
>>
>> I'd like to form a 6 player all wizard party. I'm on the Solusek Ro
>> 14th Wizard, would like to have about the same level.level
>>
>> Verant, and everyone is always saying that you need to mix classes to
>> and go up the fastest. Here's what I'm thinking.an
>>
>> Form group.
>> Everyone target same large honking creature.
>> One person shouts " NUKE! "
>> Everyone clicks on shock of lightning
>> BLAM
>> 456 pts of dmg.
>> 1 Shot.
>> 1 Kill
>> Thank you for shopping at Wizzie mart.
>>
>> Even if it's still alive and not running away, next volley should be for
>> additional 380ptsDO
>>
>> (assuming that 1 person is attacked and spell is interrupted).
>>
>> End result after 2 rnds: 836 pts of damage in I figure about less than 10
>> seconds. A Hill giant takes longer than that to kill me.
>>
>> I'l stand in front of ANYTHING for 10 seconds. With bind abilities, the
>> entire group is pretty safe for escaping, you don't have to go far if you
>> die, which is highly unlikely.wizard.
>>
>> How fast do you think this kind of group is gonna level taking out things
>> like griffawns, griffons, etc...
>>
>> Only problem I can see is some things have a big magic resistance. I was
>> with a 15th barbarian in North Karanas, and we were feeling brawny. He
>> wailed on a Scythe beetle and brought it back to me and another 13th
>> My shock of lightning was only doing 30-35 pts of dmg. The 13th wizarddid
>> 0, nil, zip, zero pts. of dmg.shaman,
>>
>> Anyone wanna try out my idea, and you're on Solusek Ro let me know.
>>
>> Zalbar
>> 14th Wizard
>> Solusek Ro
>> -----Original Message-----
>> From: Crowder, David <DCrowder@...>
>> To: 'eq_wizards@onelist.com' <eq_wizards@onelist.com>
>> Date: 19 avril, 1999 13:41
>> Subject: [eq_wizards] Lets solve the root debate
>>
>>
>> >From: "Crowder, David" <DCrowder@...>
>> >
>> >Here lets solve the root debate:
>> >
>> >Goto the cauldron (a zone off of BB mtns), and poke an aqua goblin
>> >if you are under lvl 13 he will root you and bash you like crazy. Yourooted
>> WILL
>> >stay rooted while taking that beating but you CAN shadow step while
>> >(I hope they never fix that :-)). Same thing for a ghoul, I learned thatbe
>> >lesson multiple times in the befallen .
>> >
>> >PS Speaking of the befallen (unrest-like dungeon in the west commons)
>> >careful just running through doors on lvl 2, there are pits that dropyou
>> toInternet?
>> >lvl 3. Lvl 3 is A LOT harder than lvl 2 !
>> >
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